Colonisation Answers

I haven't read the entire thread (nor other similar threads), but I suddenly got wondering:

You know those "terraformable" planets? Well... I wonder if we will be able to actually terraform them after we have colonized the system.

Perhaps not in the very first iteration of the colonization update, but perhaps eventually...
 
I haven't read the entire thread (nor other similar threads), but I suddenly got wondering:

You know those "terraformable" planets? Well... I wonder if we will be able to actually terraform them after we have colonized the system.

Perhaps not in the very first iteration of the colonization update, but perhaps eventually...
Yes, I also really want to know if I can do anything at all with those. I'm hoping the different qualities of the planets in a system also affects population size.
 
Yes, I also really want to know if I can do anything at all with those. I'm hoping the different qualities of the planets in a system also affects population size.
Indeed. Terraforming a planet, ie. making it into an ELW, is bound to bring up the system population to the billions range, at least over time. Assuming, of course, that they implement and simulate this.

I would actually be ok if this took quite some time (ie. even if a system can be colonized in one week, I would be ok if terraforming a planet would take a month or two.)
 
Indeed. Terraforming a planet, ie. making it into an ELW, is bound to bring up the system population to the billions range, at least over time. Assuming, of course, that they implement and simulate this.

I would actually be ok if this took quite some time (ie. even if a system can be colonized in one week, I would be ok if terraforming a planet would take a month or two.)
There have been systems that are Terraforming for over a decade at this point.
 
I haven't read the entire thread (nor other similar threads), but I suddenly got wondering:

You know those "terraformable" planets? Well... I wonder if we will be able to actually terraform them after we have colonized the system.

Perhaps not in the very first iteration of the colonization update, but perhaps eventually...
Well, if a system with an Earthlike gets colonised, I'd expect illuminated cities to appear on it.
 
There have been systems that are Terraforming for over a decade at this point.

It would be kind of amazing if colonisation introduced mechanics like terraforming progress which then magically started to apply to the rest of the galaxy too. "Amazing" as in really great, but even more so "amazing" as in highly, highly surprising.

Being able to move a body from "terraformable" to "is being terraformed", and then leaving it there for 5 years until Colonisation 2.0 seems a lot more possible and, to be fair, a bit more believable timescale-wise.
 
IMHO - system architect faction should be something as native NPC faction, which cannot retreat from the system. Building systems for complete future loss will not be too much attractive, table of system architect is not enough indeed.
 
An interesting difference of opinion has come up and I wondered what the forum crowd thinks.

Colonisation launches and two (or more) players have their eye on the same system to colonise.

Is it a race to click the claim button at the station services colonisation UI and stake the claim first (and you then have 24hrs to go out there and back that up by deploying the beacon) or .. can multiple people request a claim and the race is then the first to get there and deploy their beacon?

I assumed the first but I can see how others might have interpreted it to be the second.
 
Is it a race to click the claim button at the station services colonisation UI and stake the claim first
I think the answer they gave to this very question was "yes".

I myself am not sure if that's such an excellent idea. People who are able to play the game immediately after the thursday server break will have a definitive advantage. (There are, after all, many people who literally cannot play the game at that time eg. because of having to be at work.)
 
I think the answer they gave to this very question was "yes".

I myself am not sure if that's such an excellent idea. People who are able to play the game immediately after the thursday server break will have a definitive advantage. (There are, after all, many people who literally cannot play the game at that time eg. because of having to be at work.)
I mean, it's almost a moot point since it will then take less than 5 minutes to fly what will be a single jump to the claimed system and deploy the beacon.
 
Is it a race to click the claim button at the station services colonisation UI and stake the claim first (and you then have 24hrs to go out there and back that up by deploying the beacon) or .. can multiple people request a claim and the race is then the first to get there and deploy their beacon?

I assumed the first but I can see how others might have interpreted it to be the second.

From the recorded segment in F U 11 (links to 1:16:31)

if no one else is making a claim on that you can put a claim down for it. ... you will have 24 hours to travel to the claim system and deploy that colonization Beacon that will begin your claim. If you don't do it within 24 hours then it reverts and we need to do that to stop people blocking systems

Apart from "if no-one else is making a claim.." bit, there'd be no "blocking systems" unless clicking the claim button first prevented others from clicking it later, that I can think of anyway.
 
I suspect the 'popular systems ' will be immediately around Shinrarta, where it's difficult to get a carrier in making construction a potential issue.
Guessing there'll be a fair amount of "emergent gameplay" at that point probably with a few visitors to the Hotel...
 
Can we please have a "green belt" where CMDRs are not allowed to build! Leave the Galaxy alone trespassers! :ROFLMAO:

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