Powerplay Sol bubble Archer systems progress wiped

I am really asking myself though, why would you bother joining Kaine, who in lore is a strong opposer of Mahon’s endorsement of corporations - Sirius especially - and policies in general, to then play “Best Buds” with him in Powerplay?

That doesn’t seem particularly intended or like you really needed another power for. Besides adding a different shade of green to the Powerplay map for the Alliance. And I’m not involved in any of it so I’d be more of a neutral bystander, but it still leaves me scratching my head at how the lore is presented (with how some figures would form fragile alliances at best - wouldn’t call Denton and Aisling best friends exactly, either), vs how the players actually use the system.

… anyhow, to the main thread subject, I’m following the developments in Sol with some curiosity. I wouldn’t support Archer if I did do Powerplay but he seems to be putting up quite a fight in getting back into the Federation capital. (Where I’m not sure on the logic of an Imperial politician having a major presence, but uh, yeah)

Not to mind the few systems where opportunist action put someone else in charge already. That seems unavoidable in this situation.
 
And that's an opinion that is frequently voiced by many.

With Mahon it's a longstanding code of "Green on Green is forbidden".
That's just how the Alliance is.

All else, at least from EKs point of view is "direct problems first". We only have one direct problem.
Its why I had hoped PP2 would lessen or even hobble player groups to break power blocs and agreements.

Its like remaking the Highlander but instead of chopping off heads, half of you agree to chop of an ear or a finger in exchange for a toe or a fingernail.
 
I am really asking myself though, why would you bother joining Kaine, who in lore is a strong opposer of Mahon’s endorsement of corporations - Sirius especially - and policies in general, to then play “Best Buds” with him in Powerplay?

That doesn’t seem particularly intended or like you really needed another power for. Besides adding a different shade of green to the Powerplay map for the Alliance. And I’m not involved in any of it so I’d be more of a neutral bystander, but it still leaves me scratching my head at how the lore is presented (with how some figures would form fragile alliances at best - wouldn’t call Denton and Aisling best friends exactly, either), vs how the players actually use the system.

… anyhow, to the main thread subject, I’m following the developments in Sol with some curiosity. I wouldn’t support Archer if I did do Powerplay but he seems to be putting up quite a fight in getting back into the Federation capital. (Where I’m not sure on the logic of an Imperial politician having a major presence, but uh, yeah)

Not to mind the few systems where opportunist action put someone else in charge already. That seems unavoidable in this situation.

There are very few Lore-driven powerplayers... most players are just picking this one or that one for convenience and/or other reasons.
 
I am really asking myself though, why would you bother joining Kaine, who in lore is a strong opposer of Mahon’s endorsement of corporations - Sirius especially - and policies in general, to then play “Best Buds” with him in Powerplay?

That doesn’t seem particularly intended or like you really needed another power for. Besides adding a different shade of green to the Powerplay map for the Alliance. And I’m not involved in any of it so I’d be more of a neutral bystander, but it still leaves me scratching my head at how the lore is presented (with how some figures would form fragile alliances at best - wouldn’t call Denton and Aisling best friends exactly, either), vs how the players actually use the system.

… anyhow, to the main thread subject, I’m following the developments in Sol with some curiosity. I wouldn’t support Archer if I did do Powerplay but he seems to be putting up quite a fight in getting back into the Federation capital. (Where I’m not sure on the logic of an Imperial politician having a major presence, but uh, yeah)

Not to mind the few systems where opportunist action put someone else in charge already. That seems unavoidable in this situation.
Well that's the problem with A: adding in another faction late game to split a superpower and B: player vs lore politics (or Fluff vs Crunch if you prefer).

Originally PP was probably intended to show a difference in politics agnostic to BGS between various factions, but it's natural that over time Blocs formed.

Kaine being close to Mahon is inevitable, (AC) just as Winters is close to Archer (FUC) and the Imperials are tight (IHC).

Whether this is intentional or not isn't truly relevant. Because it is as it is.

With Sol it's entertaining, the Imps are doing this for the memes thats clear. Feds will probably win it.

I'm curious if either side has a massive undermine contingency planned.


I'm surprised that neither side has hit up the one faction with multi-million UM experience yet...
 
Nope. But within the Alliance Green on Green is a Taboo.

Do Archer forcibly take Winters?

Orrere now, formerly Mahon. Do you even know what's happening in your own back yard?

Orrere.png
 
Orrere now, formerly Mahon. Do you even know what's happening in your own back yard?

View attachment 413066
Was an agreed upon transfer.

What's your point?

Additionally EK didn't even undermine it. Not wittingly at any rate.


Like seriously, why post it in such an accusatory tone?

I've been very open that both Alliance factions are in communication. It's this exact systematic exchange of systems/neatening of borders that I was talking about earlier. This is hardly some great conspiracy.

Nor is it forcibly taking a system.

Lastly: Orrere is one of those weird constantly undermined systems.

I don't think either Mahon or Kaine want it that much...
 
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Orrere now, formerly Mahon. Do you even know what's happening in your own back yard?

View attachment 413066
I can confirm Zech words, Orrere was a planned transfert given it's close proximity to Kaine HQ.
Possibly the CODE which undermined it, they have made the transfert easier :p



Lastly: Orrere is one of those weird constantly undermined systems.


Anarchy system, good place for merit farming (data port download), sometime farmed by the local anarchy PMF themselves, until Archer come in at there doorstep and they start to see the risk of having there black market (and so there best source of inf for there own BGS) closed, then they realise it's not that bad to be under Mahon and profit of it's +25% trade bonus which also do work for smuggling.
 
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I am really asking myself though, why would you bother joining Kaine, who in lore is a strong opposer of Mahon’s endorsement of corporations - Sirius especially - and policies in general
This is why I joined Kaine.

then play “Best Buds” with him in Powerplay?
This is why I never look at their Discord anymore. It's stupid.

Honestly thinking about joining a different power if there are any out there who actually try to play the intended way and is not led by PMF BGS jockeys who move in orchestrated ways to keep their dumb factions all nice and tidy.
 
This is why I joined Kaine.


This is why I never look at their Discord anymore. It's stupid.

Honestly thinking about joining a different power if there are any out there who actually try to play the intended way and is not led by PMF BGS jockeys who move in orchestrated ways to keep their dumb factions all nice and tidy.
The only ones I can figure are the indy powers.

Everyone else is absolutely a bloc, and I don't think anyone will pretend otherwise.
 
But within the Alliance Green on Green is a Taboo.
Says who? I'm going to try my hardest to drive out Mahon, even if I have to do it all alone and fail all the way. I don't hate the guy, but the Good Old anti-corporate Mahon is gone and buried; add to that the Musca invasion and I'm of the opinion that Mahon has to go, Kaine has to take the place.
There are very few Lore-driven powerplayers...
I became one. Kaine finally offers me not ideal, but close to ideal, lore- and roleplay-driven reason to do Powerplay.
This is why I joined Kaine.
Same
This is why I never look at their Discord anymore. It's stupid.

Honestly thinking about joining a different power if there are any out there who actually try to play the intended way and is not led by PMF BGS jockeys who move in orchestrated ways to keep their dumb factions all nice and tidy.
Honestly, Archon is my second choice. He's a violent pirate king and slaver, but he's at least honest about himself. I respect that more than some slimy politicians sloganing about change and the greater good, but ever enforcing status quo for the benefit of only themselves.
 
Says who? I'm going to try my hardest to drive out Mahon, even if I have to do it all alone and fail all the way. I don't hate the guy, but the Good Old anti-corporate Mahon is gone and buried; add to that the Musca invasion and I'm of the opinion that Mahon has to go, Kaine has to take the place.

Good for you! It's great to be facing some real commanders on the PP battlefield 👍 Hope to cross swords with you on the galactic chessboard soon 😉
 
Says who? I'm going to try my hardest to drive out Mahon, even if I have to do it all alone and fail all the way. I don't hate the guy, but the Good Old anti-corporate Mahon is gone and buried; add to that the Musca invasion and I'm of the opinion that Mahon has to go, Kaine has to take the place.
The thing is the corp favored gov for Mahon in PP1 is in complet contradiction with the lore of the guy, I remind you that Mahon set out to begin a legal career specializing in cases of corporate exploitation but then switched majors to political science when he discovered the deception and corruption within the legal profession.

Why FDev enforced corp gov on him in PP1 is a mystery for a lot of Alliance CMDR, what is sure is that a lot of CMDR having a false idea of who is Mahon are just not reading the codex entry about the guy which is right under there nose.
The only explanantion I have is that the primary thing which bind all Alliance members system together despite there (often) major difference, is simply trading, and so they enforced corp gov.

Also, replacing Mahon by Kaine (or anybody else) would have little to no effect in the Alliance everyday life as a whole, since the Alliance is a confederacy, NOT a federation, the Alliance prime minister hold extremely limited power, with each member system keeping the vast majority of there sovereign right (army, education, police, justice, their own legislation and so on...) the only form of a real centralized power in the Alliance is actually the Admiral Council
 
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I think it's naive to think that power blocks wouldn't form in an overtly political minigame that requires large groups of players to coordinate to actively move the map. Likewise for lore reasons certain factions were somewhat inevitable, and others (like Grom joining ZDAYA) was a direct consequence of Feds actions and Imperial diplomacy. There are a lot of Fed players in terms of understanding the mechanics and having time to spend to move the map, but until you get better at the metagame (aka propaganda and diplomacy) you're going to continue to be the underdogs. If you spent more time convincing players why your way was better instead of complaining that other people have all the friends then you'd probably get more traction.
 
To stick my nose into the Kaine vs Mahon and ALD vs AD vs Torval, it's exactly the same with Archer and Winters. Kaine and Mahon may be rivals within the Alliance but they have a shared political system. Unless you're disbanding FUC why would the other powers stop coordinating within the same faction? And the rest is just diplomacy.
 
To stick my nose into the Kaine vs Mahon and ALD vs AD vs Torval, it's exactly the same with Archer and Winters. Kaine and Mahon may be rivals within the Alliance but they have a shared political system. Unless you're disbanding FUC why would the other powers stop coordinating within the same faction? And the rest is just diplomacy.

It's more complicated than that actually. What we have are old veteran PP 1.0 players trying to convince the new bunch of PP 2.0 players that the way things were run before is the way things should be run now.

But with more tactical maps and info available to anyone who pledges to a Power and the immediate tactical advantage stronghold carriers give you (whether or not you belong to an organized group) - it becomes a real individual choice for any pledged commander how best to serve his/her Power.

It's a battle for hearts and minds, it's no longer enough that what worked before should be fiat. Specially if it contradicts the lore , which is the first thing a new Power commander is exposed to even before they pledge
 
But with more tactical maps and info available to anyone who pledges to a Power and the immediate tactical advantage stronghold carriers give you (whether or not you belong to an organized group) - it becomes a real individual choice for any pledged commander how best to serve his/her Power.

It's a battle for hearts and minds, it's no longer enough that what worked before should be fiat. Specially if it contradicts the lore , which is the first thing a new Power commander is exposed to even before they pledge
It's always been an individual choice, while the current system does encourage individualistic action more than before, if you as a player want to play the strategy game, you have to organize, and the PP1.0 groups are already organized and numerous. There's nothing preventing new players from having their own vision of a power and creating their own group, but that's a lot more work than joining an existing community, especially when you consider that the veterans are not just directing the troops but also giving them help in getting better at the game. And let's be honest any good community management is going to be responsive to what players want. Hutton for Duval/Defend Hutton is inspiring and the merits ground out there would be unlikely to have been marshalled anywhere else because some of the strategic targets just don't inspire people the same way (looking at you Hikenk)
 
And let's be honest any good community management is going to be responsive to what players want. Hutton for Duval/Defend Hutton is inspiring and the merits ground out there would be unlikely to have been marshalled anywhere else because some of the strategic targets just don't inspire people the same way (looking at you Hikenk)

That's true, and Power groups who take that tack and engage new PP players will prosper. But that engagement has to be done here in the forums (which some PP groups are already doing).

And the last thing you'd want to do out in the open (forums) here is shove diktats into the throats of new PP commanders. It gives a very bad impression.

Make your case, convince people because it's round one again in PP and we're all starting over
 
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