Game Discussions Star Citizen Discussion Thread v12

That is very unfair...

I had a go last night, when the download eventually finished, everything was GREAT!.. apart from a few minor niggles

Having to create a new avatar from scratch, I couldn't select any of the usual things like head shape, eyes, etc without randomising, no problem, I like looking like a teenage mutant turtle...

I was able to get from my room to the hangar without dying even once, granted my keybinds helped, apart from the fact that, being a leftie, so using the keypad / cursor cluster and Return key (which despite allegedly being unmapped from Global Chat, wasn't - meaning I had to hit it twice to intereact...) was quite interesting.

It was only in getting into my ship - which I had to go in sideways as it wouldn't let me walk aboard any longer - where issues arose, minor ones, naturally...

Thrusters are working, yay! Ask for permission to leave, wait in the queue until a slot is free... Oops, thrusters are no longer responding, press I, now they work, but main throttle no longer recognised... Sit in ship trying to find the right control segment, fail miserably, quit game.

Rinse & repeat twice before going to bed suffering from excessive intake of Jack Daniels, not a normal situation...

But, the game worked great provided I didn't actually want to do anything like play, so the article quoted is obviously erroneous and the game perfectly playable, to a minor extent!

There are days when I love Poe's Law, and days I curse it. Today is one of those days! :D
 
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This is very tongue-in-cheek, so forgive such levity...

Perhaps it should be mandatory that every ED player has to play SC for a month, I'm sure some would stay and never return, with those glistening interiors and cutting edge graphics... Most, I imagine, would come to realise that, in comparison, ED "just works" - yes, it has plenty of bugs, some of which are years old, almost old friends... - and the demands on hardware (which there are still complaints over EDO) on SC are crazy, because the code doesn't need to be optimised as it is alpha, and to display such amazing graphics needs some serious GPU hardware behind it.

Yes, I keep returning to SC in the hope that this time it will have improved, and end up shelving it for a few months, again, until optimism gets the better of me once more. I still dream that one day SC will be a great gaming experience, but, being of advancing years, feel that, when that day comes, I'm likely to be a pile of ashes scattered to the 4 winds!
 
Yes, I keep returning to SC in the hope that this time it will have improved, and end up shelving it for a few months, again, until optimism gets the better of me once more. I still dream that one day SC will be a great gaming experience, but, being of advancing years, feel that, when that day comes, I'm likely to be a pile of ashes scattered to the 4 winds!

I sold off my fleet via the grey market a long time ago, just before I jumped to ED. Well, all my fleet except my Origin 325a which I just couldn't let go of in the hopes that SC would, by some miracle, get fixed one day.

Doesn't look like it though, they'll have to get rid of Chris and his gang for that to happen. Bet Microsoft was thinking the same thing when they were presented beauty videos and slide shots of the latest "stable" SC version. Must have been a déjà vu experience for them 😊
 
This is very tongue-in-cheek, so forgive such levity...

Perhaps it should be mandatory that every ED player has to play SC for a month, I'm sure some would stay and never return, with those glistening interiors and cutting edge graphics... Most, I imagine, would come to realise that, in comparison, ED "just works" - yes, it has plenty of bugs, some of which are years old, almost old friends... - and the demands on hardware (which there are still complaints over EDO) on SC are crazy, because the code doesn't need to be optimised as it is alpha, and to display such amazing graphics needs some serious GPU hardware behind it.

Yes, I keep returning to SC in the hope that this time it will have improved, and end up shelving it for a few months, again, until optimism gets the better of me once more. I still dream that one day SC will be a great gaming experience, but, being of advancing years, feel that, when that day comes, I'm likely to be a pile of ashes scattered to the 4 winds!
You can't make me! :sneaky:
 
In truth SC is so badly broken (worse now than 5/6 years ago) that it is genuinely hilarious...

Many of the ED threads are folk whining that the game wasn't created especially for them, or that other players are not playing properly, or that there are too many bugs that are unique to them...

At least here the comments are viciously honest without any sugar coating... With the odd person who genuinely enjoys playing the alpha...
You have to be a bit odd to enjoy playing Star Citizen, but enjoying the ongoing train wreck is universal!
 
Fun debate on whether Pyro has actually reduced play options for now:


TLDR: This guys sees the borked missions, ongoing bugs, & org-blocking of the Pyro CZs as meaning less for him to do.

Some are arguing emergent PvP chaos and/or iron-manning in starter ships is an improvement.

Plenty listing gameplay roadblocks in line with OP though.
 

The thing about CIG's "promises" and estimates is CIG should have learned over the years that their estimates suck, they are always months or years ahead of where they actually are ready.

Now, in the real world, a PM would be looking at those estimates and noting how much they are off on their estimates, and adjusting accordingly. (well, first they'd probably be having words with those who are making the estimates and telling them to do better). And if they can't, because a lot of what they are doing is so experimental, you can still look at the historical trends and then say, "Ok, on average, we take twice as long to deliver stuff than our estimates predicted, so let's double all estimates" and on average they will be right. At least you'd overdeliver sometimes instead of constantly underdelivering.

Problem is, CIG can't do that, because if they were realistic about when things will be delivered, then there would be no hype. "Yeah guys, this feature, we are going to have it ready in 5 years" just doesn't have the same impact as a non-promise of next year and then playing the "we never promised" card when they fail to deliver.
 
Pledge harder Citizens! Nearly there!

Looks like Pyro 'preview' for that sweet $250 ship sale almost has them there. People love to buy ships even when the game is a mess, no wonder they keep doing it.
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* yeah yeah, I know, inflation, companies expect growth, yada yada.
 

Viajero

Volunteer Moderator
The thing about CIG's "promises" and estimates is CIG should have learned over the years that their estimates suck, they are always months or years ahead of where they actually are ready.
...
Problem is, CIG can't do that, because if they were realistic about when things will be delivered, then there would be no hype. "Yeah guys, this feature, we are going to have it ready in 5 years" just doesn't have the same impact as a non-promise of next year and then playing the "we never promised" card when they fail to deliver.
And which supports the notion that CIG is not just incompetent but that there is perhaps a very strong element of proactive and deliberate intent to misrepresent in order to hype up for money.

Occam´s or Hanlon´s razor would work if those "mistakes" had just been occasional, one-offs here or there in an otherwise reasonable delivery track record. But constant misrepresentation over 10+ years, and hype producing over 750+ millions, suggests these are just not simple mistakes.
 
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