Scavenging Dead Titans for Drives and Loot

You can put mass manager experimental on them...
Definitely don't lose status as they still jump further than a "normal" SCO fully-engineered drive! I've got ones to compare. More ly range on the new type.
And they definitely have a longer range after engineering than before.
that is awesome... i stand (partly) corrected then - tho that is an experimental not technically engineering ;)

however its really good to know as i have not touched mine for fear of breaking them. i shall update all my drives tout de suite then... many thanks.
 
You can engineer them too, the increased FSD range works...
really? are you absolutely sure? i am not really doubting you as it sounds like you have a lot of experience of this but i was (almost) certain you could not engineer pre engineered gear without losing the double engineered bonus which made them so expensive to begin with!.

they must be insane with grade 5 increased range and mass manager on them!.
however in which case i stand fully corrected and will change my above post.
 
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No, you can't apply FSD range to an already FSD range-preengineered SCO drive...

Of course you are able to engineer them, but you'll lose that precious pre-engineering... ;)
So how come the range was shorter on the "as bought" / unlocked item than after engineering it?
 
So how come the range was shorter on the "as bought" / unlocked item than after engineering it?
Hmm... I guess your talking about "engineering" in this case is about applying the experimental effect mass manager right ?

When I talk about "engineering" I'm thinking of the "real" G1-G5 engineering. Eperimentals are just a bonus for me, so to say... 🤷‍♂️
 
I must admit that I was fully expecting the whole Cocijo 'event' to be far less cut and dried than it actually was.
Somewhat late reply, but I think Frontier just misjudged how rabid obscenely effective players are at killing Thargoids because all the invasions were given a one week timer and would have gone to Thargoid control immediately if some had gone to pass. Which seemed to be the plan and there might have been a second wave of Thargoid assaults if the Titan had remained invulnerable for week 2.

Instead we got the boring "More like cleanup" version where Frontier didn't even really care to do anything for the interesting possibilities to happen (beside the fact that it was a Titan in Sol and all, instead of "We need to take out another dozen Col 285 numbers and letters systems this and next week before we can do another few days of Titan bashing").

That said, especially with the hints from Frontier, it remains my belief the Titan was not there to destroy things but merely looked for something in/around Sol while the Thargoids sent out into surrounding space just existed to buy it some time. And I guess, maybe, take a few potshots at the Aegis headquarters in Duamta while it was there as well. I'm sure they will be back and while I don't expect (for the gameplay side of things, not so sure narratively) Sol will be struck again, perhaps it's the Alliance and Empire that will be up for the hammer swings instead.
 
Somewhat late reply, but I think Frontier just misjudged how rabid obscenely effective players are at killing Thargoids because all the invasions were given a one week timer and would have gone to Thargoid control immediately if some had gone to pass. Which seemed to be the plan and there might have been a second wave of Thargoid assaults if the Titan had remained invulnerable for week 2.
I think they knew. When the goids attacked Shin Dez it was a similar thing, over very, very quickly.
The Titan going to Sol was always a suicide mission. In all other cases the Titans were in low orbit around an ammonia world, which they need instead of water. Sol doesn't have an ammonia worlds so the goids didn't have the elements needed to survive.
 
Hmm... I guess your talking about "engineering" in this case is about applying the experimental effect mass manager right ?

When I talk about "engineering" I'm thinking of the "real" G1-G5 engineering. Eperimentals are just a bonus for me, so to say... 🤷‍♂️
No, I'm also talking about increased range - the mod that changes optimal mass. It worked for me on the new drive!

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No, I'm also talking about increased range - the mod that changes optimal mass. It worked for me on the new drive!

View attachment 413917
I'm at an FSD engineer right now and my Vulture has a new C4 Pre-Engineered SCO FSD, purchased from a human tech broker for mats.
The engineer will only allow me to add an experimental.
I can't add increased range as it's already got the G5 increased range on the pre-engineered SCO.
The options to engineer with faster boot time or shielded are "greyed out", so the game won't let me add them.

Are you saying you bought a pre-engineered SCO FSD from a human tech broker for mats then added ANOTHER increased ranged mod to it??? Are you able to post a screen shot of you module stats?
 
Normal SCO drive, fully engineered, 74 ly. Pre-engineered (Titan) SCO drive, same ship, fully engineered, over 77 ly. Both grade 5 increased FSD range engineered.

I went to Farseer and engineered it, she increased the optimal mass. I have not put mass manager on this one yet.
 

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I went to Farseer and engineered it, she increased the optimal mass. I have not put mass manager on this one yet.
Are you really sure you're remembering that right? IIRC it's impossible to modify the engineering on pre-engineered drives, or at least it's meant to be. And if you had succeeded in adding IR to it (on top of the pre-existing IR), you should have lost the FB...
If you use EDDiscovery, it'll have a record of the engineering steps, one by one, and also allows you (super handy feature!) to load the ship into EDSY/Coriolis at any step of the way.
(PS: why go all the way to Farseer and then not add the experimental? I invariably add IR via remote engineering and then add the exptls when I get around to travelling there.)
 
These conversations about engineering and experimental additions are just leaving me confused.

I suspect that the "pre-engineered" drives gained from the Sol CG are slightly better from the ones you can "purchase" from Human Tech Brokers. I can't be sure, though. I have so much on my plate at the moment, both gamewise and in real life, that I don't see much advantage in spending time looking for a 5% boost of jump range has extremely niche uses when it comes to my gameplay. 🤷‍♀️
 
Normal SCO drive, fully engineered, 74 ly. Pre-engineered (Titan) SCO drive, same ship, fully engineered, over 77 ly. Both grade 5 increased FSD range engineered.

I went to Farseer and engineered it, she increased the optimal mass. I have not put mass manager on this one yet

The pre enginnered fsd, without mass manager, jumps further than the older sco fsd with mass manager.
Your screenshots both show G5 stat modifiers....not g5 plus g1.
Edit. The pre engineered have 2 mods added. Faster boot and inc range. Faster boot is 15% increase in optimal mass, inc jump range is 55%, 70% in total...as seen in your screenshot.
 
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Sol doesn't have an ammonia worlds so the goids didn't have the elements needed to survive.
Which didn’t matter much when, as you say, it was a suicide mission. And I am just as sure the Thargoids themselves were aware of that but committed anyhow. Loss of a Titan seemed to be perfectly worth achieving whatever they were there for.

But that doesn’t change the fact that, aside from the very last few days of the Titan’s presence in Sol (when Titan wrecks were discovered to make funny sounds, and once the Titan went it made some weird noises itself), it wasn’t really looking any different to the usual course once you got over “Er ma gerd, there’s a Titan in Sol” and it took no longer to ‘clean it up’ than it would normally have if it hadn’t chosen to move.

Of course, narratively it makes sense when the Thargoid focus was not to establish a more permanent presence (there is a convenient ammonia world within a 15 light year range to Sol), but for an “event” that was being drummed up as the great conclusion to the Titan incursion (even if not the war itself), for months, it was distinctly ordinary except the fact that if you look at the stats there were at least twice as many Thargoids killed as in any other war week - including Shinrarta - and the system names were more recognizable either within the Elite lore or some out-of-universe connections to other sci-fi works, like Epsilon Eridani, or the infamous Wolf 359.
 
Normal SCO drive, fully engineered, 74 ly. Pre-engineered (Titan) SCO drive, same ship, fully engineered, over 77 ly. Both grade 5 increased FSD range engineered.

I went to Farseer and engineered it, she increased the optimal mass. I have not put mass manager on this one yet.
Can I just add to this........
There are 3 FSD SCO drives we are talking about here.

Normal FSD SCO which was available before the Titan CG (actually, when P2 was released) - you could engineer up to G5 and add MM - it was better than Non SCO drives so everyone got these.
(This is the first pic by @Frankymole (incl. MM))

The 2nd available FSD SCO was 1 of each class 2-7 from the Titan CG (Pre-engineered) and you can apparently add MM, although I haven't yet.

Actual CG text:
  • All participants will receive a SCO-enabled FSD, pre-engineered with Increased Range and Fast Boot Sequence and unlocked experimentals. One of each class 2-7 FSD will be provided. Participants must register at least 1 contribution to be eligible.
Note 'unlocked experimentals'.

The 3rd available FSD SCO is unlocked at Tech Broker with the Titan Drive Components needed for each one bought.

(The second pic by @Frankymole ( not incl. MM yet) can be either of 2nd or 3rd FSD)

I have old (well, it is old now) original FSD SCO and both 2nd from Titan CG and 3rd just bought from Tech Broker all in 5A for my DBX.
The 2nd and 3rd FSD's are EXACTLY the same. There is no difference between the CG FSD and the new Tech Broker FSD.


I will try MM later once got all the Classes of FSD I require.
Feel sorry for the people who rushed and got the original FSD SCO's, got them fully engineered and MM for their whole fleet!
 
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