All good sci-fi have bar fights at some point in their stories. From movies and TV shows: Star Trek: The Original Series, Deep Space 9, Star Wars: A New Hope, Star Wars: Attack of the Clones, Total Recall, Tron: Legacy, T2, Total Recall, Fire Fly, Babylon 5, etc. Since melee mechanics is already a part of Odyssey, we should really have the ability to fight in the bar area on stations and carriers. Sure, still block weapon usage, but at least allow for physical fighting PvE and PvP.
Maybe even require bar fights to reveal secret missions or prizes! Maybe you need to fight an NPC patron to learn information for a mission objective. Or maybe you spark a random fight. It's not really about just walking up to someone to sucker punch them. You'll have to engage is a dialogue first, and some NPCs just won't fight you. If it's PVP, it's still by the choice of both players (via set dialogue? or maybe just have a setting turned on that allows someone to come up and pick a fight). Maybe someone has a score to settle with a ganker?
Fights don't have to be to the death, as achievements during the fight can trigger their end and establish the victor. (There can even be a cool down time so someone isn't picking a bunch of fights in immediate succession).
The fight can be limited to the bar area specifically. You cannot start one outside of the bar, and you cannot move outside the bar while you are in a bar fight (requiring you to win, lose or disengage before leaving the bar).
Basically, something fun that could make stations more interesting and give new opportunities for content reveal.
(original discussion here: https://forums.frontier.co.uk/threa...echanics-in-the-bar-area.602643/#post-9821239)
Maybe even require bar fights to reveal secret missions or prizes! Maybe you need to fight an NPC patron to learn information for a mission objective. Or maybe you spark a random fight. It's not really about just walking up to someone to sucker punch them. You'll have to engage is a dialogue first, and some NPCs just won't fight you. If it's PVP, it's still by the choice of both players (via set dialogue? or maybe just have a setting turned on that allows someone to come up and pick a fight). Maybe someone has a score to settle with a ganker?
The fight can be limited to the bar area specifically. You cannot start one outside of the bar, and you cannot move outside the bar while you are in a bar fight (requiring you to win, lose or disengage before leaving the bar).
Basically, something fun that could make stations more interesting and give new opportunities for content reveal.
(original discussion here: https://forums.frontier.co.uk/threa...echanics-in-the-bar-area.602643/#post-9821239)