20K per hour mining is mine70k merits per hour of button mashing or 2k/hour trading normally, your choice
O7
20K per hour mining is mine70k merits per hour of button mashing or 2k/hour trading normally, your choice
Huh? I'm missing something here. Are you saying that trading (I only know of the "> 40% profit flavour) has a minimum of 60 merits? If so, I'm astonished that they nerfed rares and escape pods and didn't remove the minimum for trading.
Yeah, for some reason or another Trading gives something like the square root of the number of Commodities sold in merits per ton. Basically, if you sell your Commodities one at a time, you get something like 6,000% more merits.
I tried doing a number of scans last night.sounds like due to community complaints, they will soon disable scans merits
Do you mean megaship or wake scans? Because I definitely got the usual 20 merits for regular ship scans yesterday. I was in a reinforcement system, if that makes a difference (although it shouldn't afaik).I tried doing a number of scans last night.
I do not believe I saw that bubble come up saying certain number of merits earned, so it looks like that may have been turned off as well.
So far the only thing that seems to earn merits for me is destroying wanted vessels.
We might just end up with that. It's either keep playing whack-a-mole with whatever the highest earning activity is until everything is equally mediocre, or just eliminate merits from activities and the leaderboard and make it so you get merits from the weekly challenges and that's it.Can we just skip right to the part where nothing earns merits and PP2.0 is officially declared "balanced?"
Or, and stay with me here because this concept is going to blow actual minds in Cambridge, the sprint team could sit down and actually do some game design work to figure out a balance.We might just end up with that. It's either keep playing whack-a-mole with whatever the highest earning activity is until everything is equally mediocre, or just eliminate merits from activities and the leaderboard and make it so you get merits from the weekly challenges and that's it.
mining is great for power play... but personally I can't get quite that high (at least not working for LYR) maybe different powers are different or maybe I am not quite such a good miner.20K per hour mining is mine
O7
Yo - any updates on whether FDEV will fix trading and the merits received? Or if they don't see a problem with it?Greetings Commanders,
We have identified an issue where certain actions are being excessively used for Powerplay gains.
In order to investigate and resolve this issue we are temporarily suspending Powerplay gains via the following methods:
Once we have resolved this issue these options will be enabled again.
- Rare Goods Trading
Settlement Data DeliveryThis is now enabled- Escape Pods
Thank you for your continued reports and feedback on Powerplay 2.0.
Powerplay is currently borked. I just tested several actions in a system that my power (LYR) controls and I was trying to reinforce. Giving the station 1100 tons of gold (via mission) didn't net a single merit. Neither did selling it to them outright (43 million in profit-no merits). Neither did selling them a quarter million in cartographic data. The only two things I could get merits out of were scanning ships and blowing them up.Yo - any updates on whether FDEV will fix trading and the merits received? Or if they don't see a problem with it?
At this point it almost completely kills trading as a legitimate form of merit gain. Example, last night I made a 90% profit on 380 units of coffee with the demand being extremely high ( in the millions I believe ) selling one at a time gave me 4 merits but selling almost all of them gave me 96 merits. I should get a full 1520 merits in that case. It is utterly ridiculous.
I can scan 5 ships at a station I get more merits than that.
I understand that things aren't always easy to fix, but can we at least get a "yes we're working on it" or a "we don't see a problem with it"?
I've never had merits from normal delivery missions - is that what this was? If so, I don't think it's meant to give merits.Giving the station 1100 tons of gold (via mission) didn't net a single merit.
Trading only gives merits at 40%+ profit - what was the mark-up on this sale?Neither did selling it to them outright (43 million in profit-no merits).
UC data has a per-body threshold of nearly 700k CR, below which you get zero merits.Neither did selling them a quarter million in cartographic data.
(1) It was a "source X amount of this commodity" mission. A support/donation mission. Why wouldn't this type of action reinforce a system and reward the player merits?I've never had merits from normal delivery missions - is that what this was? If so, I don't think it's meant to give merits.
Trading only gives merits at 40%+ profit - what was the mark-up on this sale?
UC data has a per-body threshold of nearly 700k CR, below which you get zero merits.
I've not tried support/donation missions - some of those do appear to be listed in this thread listing PP activities: https://forums.frontier.co.uk/threads/powerplay-2-0-activities.629227/(1) It was a "source X amount of this commodity" mission. A support/donation mission. Why wouldn't this type of action reinforce a system and reward the player merits?
Hmm, was it sold at the Power's HQ? If not then I'm all out of ideas.(2) The profit on this trade was at better than 90%.
Yup, it's odd to have such a high bar.(3) In that case, handing in UC data earned in the normal course of gameplay, i.e not dedicated exploration trips, is useless. This seems contrary to FDevs statement of "Just play the game and you'll earn merits and help your power."
Definitely not sold at Lembava.I've not tried support/donation missions - some of those do appear to be listed in this thread listing PP activities: https://forums.frontier.co.uk/threads/powerplay-2-0-activities.629227/
Hmm, was it sold at the Power's HQ? If not then I'm all out of ideas.
Yup, it's odd to have such a high bar.