Distant Worlds 3 - A Decade of Exploration and a New Journey?

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Would it be possible to help in preparations somehow? I've not so long ago created a "open to hire" post on Reddit (please check it as I've described there my motivation, achievements and so on), joined the Canonn but unfortunately I found no encouraging goal to set. Because you are planning for 2026 maybe I can corelate my 2025 plans with something I can do to help DW3 to happen?
 
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I didn't have a chance to partake in any of the previous DW-events, and I would love to embrace the opportunity to be part of something as big as DW3 any day! Count me in, Commanders.
 
Ooh! This is most definitely exciting! DW2 brought me back to the game after a time away. Having lost a bit of interest in the game again, having DW3 would definitely bring me back again 😁
 
In line with others comments, I participated in the DW2 event... I'd only been playing the game for a month or so when the event set off, so not much game experience, and even less when I made the decision to commit to it, I knew I would regret not doing DW2... and it was definitely the best decision I made, was an amazing experience and have so many wonderful memories

TLDR; I'm in 100% 🫡
 
1000% YES! As an astrophotographer from DW2 on Xbox, I'm all in on this!
I strongly suggest trying to get Fdev involved in big way, hopefully even bigger than DW2's involvement! Let's kick ideas around for what it could be: A major CG, even bigger than the 2 we got for DW2? A Permit -locked region (or special system) getting unlocked out there (similar to an idea I've had recently outlined here: Source: https://www.reddit.com/r/EliteDangerous/comments/1f1254y/imagine_this_an_fdev_run_officially_created/
)? A long, lost Guardian Ark still adrift in the abyss? Canonizing of certain CMDR from Elite's old lore (cough, Jason Ryder, cough)? Etc etc etc
 
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Would it be possible to help in preparations somehow? I've not so long ago created a "open to hire" post on Reddit (please check it as I've described there my motivation, achievements and so on), joined the Canonn but unfortunately I found nothing encouraging goal to set. Because you are planning for 2026 maybe I can corelate my 2025 plans with something I can do to help DW3 to happen?
We will certainly need more hands later on, but not this early in the planning ;)
 
I'm serious when I say that DW2 has to be my favorite experience in any online game ever.
I can remember almost every moment of it..
If another one happens, all I can say is that I wouldn't hesitate to join! o7
Massjump.jpeg
 
I participated in Distant Worlds 2 back in the day. It was great to be a part of a large player-led expedition and see many famous galactic sights. I even managed to get up to Exploration rank Elite at the first waypoint of the expedition! Additionally, I found a number of systems I am proud to have discovered for the first time. To say I'm not interested in another Distant World expedition would be lying.

HOWEVER...​

I do have a number of concerns regarding the expedition:
  1. I am worried that players who embark on the expedition will miss out on the opportunity to engage with System Colonization. As mentioned, I have a number of systems that I have first discovered, so it would be great to claim those systems for myself and become their architect. As you may know, claims are first-come-first-served and within 10 light years (not final) of each other, so it will be important to be fast and keep an eye on the expansion of human occupied space. Embarking on the expedition could mean I would be thousands of light years away from those systems with no hope of getting there in time to set up a claim.
  2. While the initial trip towards Beagle Point was exciting, the return trip was a slog and unmotivating. I ended up writing a plugin for the third-party tool EDMC just to see how much further I had to travel. I believe the problem was that players were left to their own devices once they reached Beagle Point, to return to civilization with their own route and volition. A potential solution to this issue would be to provide waypoints at significant stellar locations not on the initial route, or present an entirely different route through other sectors of the galaxy not explored on the initial route.
As I write this, I can see that there is a large outpouring of support from the galactic community in favour of this expedition going ahead. Whilst I too am interested, I implore the organisers behind the expedition to take these points into consideration, so it can be enjoyed by the vast majority of players.
 
Would not miss it. If you need dependable help down the road I can lend a hand in whatever way may be need. Data entry etc. etc. Retired, plenty of free time. Thank you to all involved for attempting to make this happen. Sounds like a GREAT event. Will start working on my SRV racing skills. :)
 
I am absolutely on board! i’m new to the game, having started playing in about 2022. I regret not being around for such amazing community led events, the scale of which are hard to appreciate these days.
What is the realm of the possible? Could FC’s be integrated in some new way, like as stepping stones to the LMC
AD_4nXfDc9OuQdtX73zHI3Tof0pyNPlQH-fYJmXpKSU4TTpObS6K5Sdyin41h1394r9fSKATn13RoZ6lOrm7d12m6Y09ecjnSwPRDftRyrZQYsvWFEeRNNizyhSyzL0r-Ff58vF6hgjKeQ

Logo by Qohen Leth​

What is a Distant Worlds event?

For those who came to Elite in the years that followed DW2 (2019), or who never experienced either DW1 or DW2 during the time they were running, the general theme is to create an expeditionary event - a journey through the deepest parts of the galaxy lasting approximately 3 months - have it built around an interesting core idea or goal that offers practicable gameplay, and flesh out the journey with player-run events, such as geology projects, mining goals, mapping surveys, and a science project, as well as the traditional waypoint meetups that would include SRV races, planetary circumnavigations, and localized exploration ventures.

  • DW1 launched in January 2016 and had over 1,300 players take part. It was one of the first large-scale community created events in Elite Dangerous, laying down a blueprint for many other expeditionary events that followed.
  • DW2 launched in January 2019 and this time almost 14,000 players signed up and took part. Among many other achievements, DW2 built the Explorer's Anchorage outpost in the galactic core, the event was extensively covered in the gaming media at the time, as well as featuring in the New Scientist Magazine and on mainstream radio, and was voted #2 in the Gameranx Game Events That Achieved The Impossible (receiving over 6 million views).

You can read more in-depth info about what DW1 & DW2 entailed here - link.


A Decade of Exploration and a New Journey?

Next January marks the 10th anniversary of the first Distant Worlds Expedition (DW1). A few months ago, organizers from both DW1 and DW2 began discussing ways to commemorate this milestone. During these conversations, the feasibility of rekindling our ideas for a Distant Worlds 3 (DW3) resurfaced. If this was to go ahead, the event would likely begin in mid-January 2026, aligning with DW1's anniversary.


Reflecting on Past Challenges

Initial plans for DW3 were halted about four years ago due to major challenges. Odyssey's release faced stability issues that took nearly a year to resolve. Later, the announcement that Odyssey wouldn't be on consoles excluded many key team members from participating, especially those who had helped organize DW2. Unwilling to continue without them, we decided to indefinitely retire future Distant Worlds events.

Now, four years later, much has changed. Many former console team members have transitioned to PC, Odyssey has reached a much more stable state, Elite itself is undergoing something of a renaissance, and with DW1's 10th anniversary on the horizon, we feel there's a renewed opportunity to take another look and explore the idea of a DW3.

But first, there are some key questions that need to be answered to help us decide if this kind of event still holds an interest amongst explorers, as well as what kind of an event a DW3 would be if we decide to move forward with it. i.e. should it be as ambitious as DW2, or something more akin to the spiritual successor of DW1, which was a much more lower-key and casual journey?



Is there still an interest in large-scale, player-created events in Elite Dangerous?

Events like Distant Worlds, the Gnosis Incident, Dangerous Games, the Birth of Colonia, the early Apollo Expeditions, and Premonition are among the most memorable of the Horizons era. Driven by passionate communities, these events involved thousands of players and required immense planning and collaboration. That chapter in Elite’s history was defined by creativity and a constant flow of high-profile community-driven events.

Since DW2 six years ago, it’s worth noting—and perhaps surprising—that aside from the excellent anti-xeno initiatives and the numerous smaller-scale expeditions that followed Horizons, no player-run events of a similar scale or impact, nor the variety of those seen during the Horizons era, have emerged. Or, if they have, they’ve not garnered comparable attention. This raises important questions as we consider the future: “Do today’s Elite Dangerous players (particularly explorers who a DW3 would be aimed toward) still have an appetite for this type of engagement?”, or has this near absence of large-scale community created activity (compared to Horizons) been more down to a technical barrier in some way?



How would a DW-type event work in today's game?

For those who took part on DW1 (2016) or DW2 (2019), you'll remember part of its appeal was the journey itself - it being a kind of right of passage, sometimes challenging, and sometimes requiring teamwork to help ships of lesser range to make headway through some hard to cross regions.

The game has changed a lot since DW2. The abundance of personal Fleet Carriers along with ships with triple the range we had back in the day, and other factors have changed the face of deep space journeys forever, some in a positive way, but also in a way that now makes obsolete some of the key factors that made both DW1 & DW2 attractive to so many - those being the challenge of the journey itself, the endurance needed, and in DW1's case the navigational nous required to traverse places like the outer-arm Abyss. For good or bad these are no longer factors we can work with.

Instead we now need to find new central 'hooks' to make this interesting and offer some semblance of challenge or an achievement beyond the journey itself, as without those, it's not worth pursuing.

So our goal as organizers would be to come up with ways in which we can either try and recapture what made aspects of those journeys special using existing mechanics and game assets, or possibly design a route that offers something different; where we go, what kind of challenging waypoints could we include along the way (bearing in mind 500 LY-ranged Carriers make this a difficult one to overcome). Either way, this time the journey would focus on exploring somewhere different other than the traditional cross-galaxy trek from the bubble to Beagle Point.

As a very brief synopsis, and if we're following the DW2 mould, Distant Worlds 3 would build upon what proved popular during its predecessor (the various projects and events that thousands of players enjoyed and took part in). We’re also exploring the possibility of including industry and logistics based gameplay in some capacity, possibly linked to the DSSA. In addition this time around we would have the whole event play out against a narrative that Drew Wagar (Elite: Reclamation & Elite: Premonition author), has kindly volunteered to write. There are many more ‘projects’ in the pipeline too, and more in depth details on these will follow in due course.



Fleet Carriers - how will they affect a Distant Worlds event?

While Fleet Carriers are undeniably useful, their presence en-mass in visited systems is often viewed as disruptive. Imagine the waypoint systems overwhelmed by Carriers clustered around every celestial body or every POI we visit. Even beyond the aesthetic disruption to a deep-space expedition—intended to be a journey far removed from human infrastructure—the sheer volume of Carriers could introduce performance and server load issues, along with lag degrading the experience for everyone involved.

We do have ideas that may help mitigate against excessive Carrier use on DW3 and we'll share details once finalized. But this has been a challenge since their introduction, and one we wrestled with 4 years ago. As organizers, we can only respectfully ask players not to bring their own personal Carriers, but many will anyway no matter what is asked of them. Ultimately, only Frontier can resolve this and we'll take on board any advice they offer to prevent server disruptions during meetups and launch events.

In any case, if DW3 proceeds, there would be no practical reason for people to bring their own personal carrier along as we’d utilize two or three official carriers tied to events, the narrative, and projects, allowing participants to use them as their home away from home to store ships, equipment, and to hitch a ride on as and when needed.



Gauging Interest before Moving Forward

But before any of that, and by gauging player interest, we need to assess whether DW3 is even viable. Organizing this event would require months of preparation and oversight, similar to DW2, which took a team of 40 people six months to plan and three months to manage.

This is not a sign-up thread but a call for feedback to assess community enthusiasm. Are you likely to take part in this expedition? Your input will help shape DW3—whether as an ambitious, event-packed successor to DW2 or a more casual experience like DW1.

Console players, please also share your support and platform. If interest is high, we may run a Horizons-based DW3 alongside the Odyssey event.

In essence then, it’s been six years since the last Distant Worlds event, and we need to understand if a large-scale, community-driven expedition far from bubble-centric content aligns with the game's current state, both technically and socially, and whether or not enough players are willing to invest weeks of their gametime into taking part.

Thank You.
- Posted on behalf of The Distant Worlds Organization Team



A reminder of some of the sights we saw on DW2…
Source: https://youtu.be/awdsTmCQrOA?si=53K9QntrBYvmjY91
as a relatively new player, having joined back in 2022 or so, I am amazed when I read about all of these community-led events having had such substantial impact on the game I'm playing today. I would absolutely love to be a part of something like this! I can definitely appreciate the challenges presented by the changes that have come to the game. I wonder if there's a way to capitalize on fleet carriers and integrate them into the expedition a more meaningful way than just transport. Could there be a technological advancement that makes fleet carriers something you can jump to? Could they form a bridge out to the Sagittarius Dwarf Spheroidal galaxy, or the small and large Magellanic clouds? There are amazing opportunities, I'm in!
 
I participated in Distant Worlds 2 back in the day. It was great to be a part of a large player-led expedition and see many famous galactic sights. I even managed to get up to Exploration rank Elite at the first waypoint of the expedition! Additionally, I found a number of systems I am proud to have discovered for the first time. To say I'm not interested in another Distant World expedition would be lying.

HOWEVER...​

I do have a number of concerns regarding the expedition:
  1. I am worried that players who embark on the expedition will miss out on the opportunity to engage with System Colonization. As mentioned, I have a number of systems that I have first discovered, so it would be great to claim those systems for myself and become their architect. As you may know, claims are first-come-first-served and within 10 light years (not final) of each other, so it will be important to be fast and keep an eye on the expansion of human occupied space. Embarking on the expedition could mean I would be thousands of light years away from those systems with no hope of getting there in time to set up a claim.
  2. While the initial trip towards Beagle Point was exciting, the return trip was a slog and unmotivating. I ended up writing a plugin for the third-party tool EDMC just to see how much further I had to travel. I believe the problem was that players were left to their own devices once they reached Beagle Point, to return to civilization with their own route and volition. A potential solution to this issue would be to provide waypoints at significant stellar locations not on the initial route, or present an entirely different route through other sectors of the galaxy not explored on the initial route.
As I write this, I can see that there is a large outpouring of support from the galactic community in favour of this expedition going ahead. Whilst I too am interested, I implore the organisers behind the expedition to take these points into consideration, so it can be enjoyed by the vast majority of players.
Certainly the game mechanics and features have changed since last expedition. We have also learned a lot, just like the community. So yeah, these two things are being taken into consideration. The biggest change this time around is the presence of Fleet Carriers which were not a thing on DW1 or DW2.

In any case, yes, these two points -and many others- are being considered and discussed. Hopefully, we all will get clearer sense of what to do and how to go about it as FDev releases expansion and details on how is this going to work out, during the year ahead before the event.
 
AD_4nXfDc9OuQdtX73zHI3Tof0pyNPlQH-fYJmXpKSU4TTpObS6K5Sdyin41h1394r9fSKATn13RoZ6lOrm7d12m6Y09ecjnSwPRDftRyrZQYsvWFEeRNNizyhSyzL0r-Ff58vF6hgjKeQ

Logo by Qohen Leth​

What is a Distant Worlds event?

For those who came to Elite in the years that followed DW2 (2019), or who never experienced either DW1 or DW2 during the time they were running, the general theme is to create an expeditionary event - a journey through the deepest parts of the galaxy lasting approximately 3 months - have it built around an interesting core idea or goal that offers practicable gameplay, and flesh out the journey with player-run events, such as geology projects, mining goals, mapping surveys, and a science project, as well as the traditional waypoint meetups that would include SRV races, planetary circumnavigations, and localized exploration ventures.

  • DW1 launched in January 2016 and had over 1,300 players take part. It was one of the first large-scale community created events in Elite Dangerous, laying down a blueprint for many other expeditionary events that followed.
  • DW2 launched in January 2019 and this time almost 14,000 players signed up and took part. Among many other achievements, DW2 built the Explorer's Anchorage outpost in the galactic core, the event was extensively covered in the gaming media at the time, as well as featuring in the New Scientist Magazine and on mainstream radio, and was voted #2 in the Gameranx Game Events That Achieved The Impossible (receiving over 6 million views).

You can read more in-depth info about what DW1 & DW2 entailed here - link.


A Decade of Exploration and a New Journey?

Next January marks the 10th anniversary of the first Distant Worlds Expedition (DW1). A few months ago, organizers from both DW1 and DW2 began discussing ways to commemorate this milestone. During these conversations, the feasibility of rekindling our ideas for a Distant Worlds 3 (DW3) resurfaced. If this was to go ahead, the event would likely begin in mid-January 2026, aligning with DW1's anniversary.


Reflecting on Past Challenges

Initial plans for DW3 were halted about four years ago due to major challenges. Odyssey's release faced stability issues that took nearly a year to resolve. Later, the announcement that Odyssey wouldn't be on consoles excluded many key team members from participating, especially those who had helped organize DW2. Unwilling to continue without them, we decided to indefinitely retire future Distant Worlds events.

Now, four years later, much has changed. Many former console team members have transitioned to PC, Odyssey has reached a much more stable state, Elite itself is undergoing something of a renaissance, and with DW1's 10th anniversary on the horizon, we feel there's a renewed opportunity to take another look and explore the idea of a DW3.

But first, there are some key questions that need to be answered to help us decide if this kind of event still holds an interest amongst explorers, as well as what kind of an event a DW3 would be if we decide to move forward with it. i.e. should it be as ambitious as DW2, or something more akin to the spiritual successor of DW1, which was a much more lower-key and casual journey?



Is there still an interest in large-scale, player-created events in Elite Dangerous?

Events like Distant Worlds, the Gnosis Incident, Dangerous Games, the Birth of Colonia, the early Apollo Expeditions, and Premonition are among the most memorable of the Horizons era. Driven by passionate communities, these events involved thousands of players and required immense planning and collaboration. That chapter in Elite’s history was defined by creativity and a constant flow of high-profile community-driven events.

Since DW2 six years ago, it’s worth noting—and perhaps surprising—that aside from the excellent anti-xeno initiatives and the numerous smaller-scale expeditions that followed Horizons, no player-run events of a similar scale or impact, nor the variety of those seen during the Horizons era, have emerged. Or, if they have, they’ve not garnered comparable attention. This raises important questions as we consider the future: “Do today’s Elite Dangerous players (particularly explorers who a DW3 would be aimed toward) still have an appetite for this type of engagement?”, or has this near absence of large-scale community created activity (compared to Horizons) been more down to a technical barrier in some way?



How would a DW-type event work in today's game?

For those who took part on DW1 (2016) or DW2 (2019), you'll remember part of its appeal was the journey itself - it being a kind of right of passage, sometimes challenging, and sometimes requiring teamwork to help ships of lesser range to make headway through some hard to cross regions.

The game has changed a lot since DW2. The abundance of personal Fleet Carriers along with ships with triple the range we had back in the day, and other factors have changed the face of deep space journeys forever, some in a positive way, but also in a way that now makes obsolete some of the key factors that made both DW1 & DW2 attractive to so many - those being the challenge of the journey itself, the endurance needed, and in DW1's case the navigational nous required to traverse places like the outer-arm Abyss. For good or bad these are no longer factors we can work with.

Instead we now need to find new central 'hooks' to make this interesting and offer some semblance of challenge or an achievement beyond the journey itself, as without those, it's not worth pursuing.

So our goal as organizers would be to come up with ways in which we can either try and recapture what made aspects of those journeys special using existing mechanics and game assets, or possibly design a route that offers something different; where we go, what kind of challenging waypoints could we include along the way (bearing in mind 500 LY-ranged Carriers make this a difficult one to overcome). Either way, this time the journey would focus on exploring somewhere different other than the traditional cross-galaxy trek from the bubble to Beagle Point.

As a very brief synopsis, and if we're following the DW2 mould, Distant Worlds 3 would build upon what proved popular during its predecessor (the various projects and events that thousands of players enjoyed and took part in). We’re also exploring the possibility of including industry and logistics based gameplay in some capacity, possibly linked to the DSSA. In addition this time around we would have the whole event play out against a narrative that Drew Wagar (Elite: Reclamation & Elite: Premonition author), has kindly volunteered to write. There are many more ‘projects’ in the pipeline too, and more in depth details on these will follow in due course.



Fleet Carriers - how will they affect a Distant Worlds event?

While Fleet Carriers are undeniably useful, their presence en-mass in visited systems is often viewed as disruptive. Imagine the waypoint systems overwhelmed by Carriers clustered around every celestial body or every POI we visit. Even beyond the aesthetic disruption to a deep-space expedition—intended to be a journey far removed from human infrastructure—the sheer volume of Carriers could introduce performance and server load issues, along with lag degrading the experience for everyone involved.

We do have ideas that may help mitigate against excessive Carrier use on DW3 and we'll share details once finalized. But this has been a challenge since their introduction, and one we wrestled with 4 years ago. As organizers, we can only respectfully ask players not to bring their own personal Carriers, but many will anyway no matter what is asked of them. Ultimately, only Frontier can resolve this and we'll take on board any advice they offer to prevent server disruptions during meetups and launch events.

In any case, if DW3 proceeds, there would be no practical reason for people to bring their own personal carrier along as we’d utilize two or three official carriers tied to events, the narrative, and projects, allowing participants to use them as their home away from home to store ships, equipment, and to hitch a ride on as and when needed.



Gauging Interest before Moving Forward

But before any of that, and by gauging player interest, we need to assess whether DW3 is even viable. Organizing this event would require months of preparation and oversight, similar to DW2, which took a team of 40 people six months to plan and three months to manage.

This is not a sign-up thread but a call for feedback to assess community enthusiasm. Are you likely to take part in this expedition? Your input will help shape DW3—whether as an ambitious, event-packed successor to DW2 or a more casual experience like DW1.

Console players, please also share your support and platform. If interest is high, we may run a Horizons-based DW3 alongside the Odyssey event.

In essence then, it’s been six years since the last Distant Worlds event, and we need to understand if a large-scale, community-driven expedition far from bubble-centric content aligns with the game's current state, both technically and socially, and whether or not enough players are willing to invest weeks of their gametime into taking part.

Thank You.
- Posted on behalf of The Distant Worlds Organization Team



A reminder of some of the sights we saw on DW2…
Source: https://youtu.be/awdsTmCQrOA?si=53K9QntrBYvmjY91
I'll be joining you for sure. You're inundated with messages here so I'll keep it brief. I'm willing to volunteer between now and launch to help in any way needed. Organising, logistics, what have you.
 
Absolutely o7
DW2 was amazing back then, and I am hopeful whispers of a DW3 might draw out a lot of Commanders once again
 
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