NVIDIA middle card

For CPU, you need to consider the individual cores. Overall load might be 44%, but there might be one core intermittently hitting 100%. Moreover, the CPU spikes might come and go too fast for the polling rate of the monitor to show.

Switching from a Ryzen 5 3600 to a Ryzen 7 5800X made a big difference to framerates for me. Switching to the 5800X3D made another big difference. Odyssey is very CPU-bound.

Oh, and I turned FSR off straight away because I was expecting it.
 
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For CPU, you need to consider the individual cores. Overall load might be 44%, but there might be one core intermittently hitting 100%. Moreover, the CPU spikes might come and go too fast for the polling rate of the monitor to show.

Switching from a Ryzen 5 3600 to a Ryzen 7 5800X made a big difference to framerates for me. Switching to the 5800X3D made another big difference. Odyssey is very CPU-bound.

Oh, and I turned FSR off straight away because I was expecting it.
I looked separately at the cores. But most likely you are right, just the monitor doesn't show it.
OOt9SOu.jpeg
In general it's interesting, I freeze in the game, and see fps 50% for quite a long time, and the monitor couldn't show it at all :(
I will look for another CPU monitor.

I have doubts that GPU-Z can also not show correctly....

P.S. The CPU temperature, too, ALL monitor programs show incorrectly. I stood in 50FPS mode for a long time and the CPU temperature was 60 degrees and remained the same, without increasing the fan speed. I guess it also heats up and cools down too fast and it's not visible ;)
 
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That CPU core usage is pretty high.
I stood in 50FPS mode for a long time and the CPU temperature was 60 degrees and remained the same, without increasing the fan speed. I guess it also heats up and cools down too fast and it's not visible ;)
Check your UEFI - you can define fan curves there. If your fan isn't set to ramp up noticeably, you won't notice it. 60°C is fine anyway.

It seems strange that the game only seems to be running on a single core - I would expect at least a couple of game threads to be running on other cores. With that and the fact that Windows doesn't seem to be picking up your sensors properly, I wonder if there might be a problem with your system.
 
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I found by setting the in game refresh rate and windows refresh rate (i use 60hz for this game) and turning on in game vsync with any frame cap off, evened the load across all cores, therefore keeping my cpu at low temps (30c to 40c). I found that setting a frame cap, either through ncp (i have an nvidia card) or in game, caused a core to run constantly at 100%, raising my cpu temp much higher.
I made a thread a while back about bad stuttering whilst in the srv and i was advised that i am cpu limited. Although i am still cpu limited, i have eradicated the stuttering by using the setting above to even the load across all cpu cores.
A core does sometimes reach 100% when using the FSS (no idea why) :unsure: and of course my fans kick in for a short while.
Disclaimer: I am no expert and this is my personal opinion/settings only.:)
 
I'm using a 5700x3d and a 4060 at ultra settings, 1920x1080. and getting 165fps, the max my monitor can handle. I don't have Odyssey.
 
Just checking my usage, 7800x3d usage is even across all cores at 24%, GPU running at around 40% usage, 11.7Gb used of 16Gb Vram on a RTX 4070ti Super, at a constant 144 FPS while moving around a station near the bar and other areas.
 
I found by setting the in game refresh rate and windows refresh rate (i use 60hz for this game) and turning on in game vsync with any frame cap off, evened the load across all cores, therefore keeping my cpu at low temps (30c to 40c). I found that setting a frame cap, either through ncp (i have an nvidia card) or in game, caused a core to run constantly at 100%, raising my cpu temp much higher.
I made a thread a while back about bad stuttering whilst in the srv and i was advised that i am cpu limited. Although i am still cpu limited, i have eradicated the stuttering by using the setting above to even the load across all cpu cores.
A core does sometimes reach 100% when using the FSS (no idea why) :unsure: and of course my fans kick in for a short while.
Disclaimer: I am no expert and this is my personal opinion/settings only.:)
I have frame limit enabled to 60 in game.
 
With that and the fact that Windows doesn't seem to be picking up your sensors properly, I wonder if there might be a problem with your system.
I know what you mean.
But don't get me wrong, I usually try to stick to logic. Let's say that the system does not show the sensors properly (motherboard Asus B550+) then why the game does not change FPS (keys ctrl + F) at high and medium settings?
 
Just checking my usage, 7800x3d usage is even across all cores at 24%, GPU running at around 40% usage, 11.7Gb used of 16Gb Vram on a RTX 4070ti Super, at a constant 144 FPS while moving around a station near the bar and other areas.
My card is a rtx 4060 c 8Gb, looking at your card I think maybe I have the wrong title? Maybe I should have written : Nvidia low card?
 
Is VSync enabled in graphics settings?

.... or one of the other frame rate limiters?
I'll check those settings tonight, but as far as I remember I have vertical sync enabled and 60fps set.
When I have 60 fps or higher on my screen in game, it doesn't bother me. I do not understand why the frequency in the settlement 45-50fps, and this can not be improved by the quality of graphics ...
 
My card is a rtx 4060 c 8Gb, looking at your card I think maybe I have the wrong title? Maybe I should have written : Nvidia low card?

I purchased the 4070 ti Super specifically because of the extra VRAM and memory bandwidth. Usually when looking at Nvidia cards I look at the top two as high end, so in this case RTX 4090 and RTX 4080, the next two as mid, so RTX 4070 and RTX 4060 and then the lowest the RTX 4050, but considering the VRAM on the 4060 is 6Gb and only another 2Gb on the 4060 that does push it really low end of the mid tier. Should have been 12Gb for the 4060 and 16Gb for the 4070's and 24Gb for the 4080's. So yeah pushing it with 8Gb I think to be mid tier.

It is mid tier, but only just in my opinion, but then of course opinions are like orifices, everyone has one and they are all different!
 
I'll check those settings tonight, but as far as I remember I have vertical sync enabled and 60fps set.
When I have 60 fps or higher on my screen in game, it doesn't bother me. I do not understand why the frequency in the settlement 45-50fps, and this can not be improved by the quality of graphics ...

Yeah if dropping the quality of the graphics doesn't improve FPS then it really looks like it's CPU bound, but that's hard to test without spending money, getting a better card to see if it gets better? If it doesn't then you are out of pocket and still need to look at the CPU. Is that 45-50fps playable? If it is then go with it for now.
 
The game has a directory:
..\Steam\steamapps\common\Elite Dangerous\Products\elite-dangerous-odyssey-64\OptionDefaults
That's where the graphics presets are located:
08.06.2022 20:22 High.fxcfg
15.03.2022 21:21 Low.fxcfg
08.06.2022 20:22 Mid.fxcfg
15.03.2022 21:21 Ultra.fxcfg
15.03.2022 21:21 VRHigh.fxcfg
15.03.2022 21:21 VRLow.fxcfg
15.03.2022 21:21 VRMedium.fxcfg
15.03.2022 21:21 VRUltra.fxcfg
Here is a table of the values of these files (only without VR)
Dnvpe4a.jpeg
The gray is what won't change, and why is there no UpscalingQuality parameter (red) in the ULTRA setting.
 
I still don't understand how it works. Here I sit, the settlement behind the mountain, I'm in the ship.
Shows in the game fps 50, all processors are not loaded, the total 44%, GPU - 60%, VRAM - 7.4Gb, memory 10Gb.
And why is it 50 and not 60?

No, I certainly don't understand how it works.
1. I do a medium setting, turn off FSR, fly to a large settlement - 45-55 fps.
2. Do a high setting, turn off FSR, fly to the same settlement - again 45-55 fps.

How is it so ? How is it so with a free CPU?

Total CPU utilization is irrelevant and even per-core utilization won't reveal a CPU and/or memory subsystem bottlenecks at normal polling rates.

 
I have a GTX1060-6GB. I am using a mix of High and Ultra. I frequently get fps dips down to the 20s but it's playable for exploration. I don't think I would want to try twitch FPS style missions with it. I am not using FSR.

As for CPU load - remember that the headline CPU % you see is how busy the entire processor is. Now remember that most games struggle to use full parallel processing (this is especially difficult with physics games for Reasons). That means ED will never properly take advantage of 8 cores.

If you have 8 cores and you're playing a game that doesn't scale properly beyond two cores, you'll never see the game using more than 25% CPU, because the game can't keep more than 2 cores busy - but if you drill down and look at individual cores you'll see two cores are at 100% usage each.
 
P.S. FPS drops are always there even during the game start rotating figure also not smoothly rotates. I guess we have to simply accept that as something unavoidable.
During the game start, it is loading assets from storage, doing a bunch of pre-processing, and passing them through CPU and main memory to get them cached in VRAM and it is actually pretty much the hardest thing the engine does. So that startup screen will jitter - you want it to jitter - the PC should be focusing on getting stuff loaded up and initialised, not making pretty pictures for you whilst it does that.

In other words, FPS drops before you are playing properly are just completely irrelevant.
 
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