My post said metallic ring. You can't laser mine platinum in a metal rich ring, even in a platinum hotspot, the platinum is not on the surface.Well, isn't that interesting. In this other thread, someone told me:
My post said metallic ring. You can't laser mine platinum in a metal rich ring, even in a platinum hotspot, the platinum is not on the surface.Well, isn't that interesting. In this other thread, someone told me:
it's not tho...... I don't mine in metal rich but 1 person told you you won't find platinum laser.mining in metal rich rings . .I can't comment on if this is true or not but it ISNT conflicting with someone telling you they get their platinum from metallic rings.as they have different stuff inI'm not aggressive. I'm frustrated. Some people say one thing, other people say the completely opposite thing.
OK, I think I understand better now... but here's my point.<<< Double checks the meaning of constraint, just in case I'm using it wrong.
Ok, I'm not. Here's the deal: My time to play games is very limited, and tends to come in small packets of time. Twenty minutes here, thirty minutes there. Furthermore, until PowerPlay 2.0, Elite Dangerous I always put in my "high attention" category: I can't play it, unless I know I don't have to share my attention with other tasks. As a result, there have been many missions that I would've loved to take, but couldn't due to my time constraints.
And that is because missions have timers. If I take a mission that will fail after six hours, I'm going to need to finish it before I need to log out, because picking it up again the next day isn't an option.
And there's no guarantee I'll even get to play the next day.
That isn't the case with PowerPlay 2.0. Earning merits isn't tied to a timer, with the possible exception of the weekly tick... and even that has little bearing on what I want to do. Let's say I'm in the mood for some good old fashioned infiltration to undermine my adversary. When manipulating the BGS, I have to hope that I find an appropriate mission as soon as I log in, because I need to complete it before I log out, or it fails. There's no saving it for later.
But under PowerPlay 2.0? I can take an Apex taxi to an appropriate settlement while I'm preparing supper; scout out the settlement while I'm waiting to leave to drop off someone; and then execute my cunning plan the next evening.
Why? There's no penalty if you don't complete any of the tasks, or even completely ignore all of them.
PP2 as it currently is, is just a reward wrapper for doing specific tasks. That's the mission system. The difference is that's the point of the mission system... the point of PP2 should not be to grip-up the shortfalls of the rest of the game... it should be a feature in it's own right. The fact so many activities have been disabled from Powerplay shows:For me, the fact there's rewarded weekly task lists suggests that there's not enough to PP2 to stand on it's own.
Words are hard.it's not tho...... I don't mine in metal rich but 1 person told you you won't find platinum laser.mining in metal rich rings . .I can't comment on if this is true or not but it ISNT conflicting with someone telling you they get their platinum from metallic rings.as they have different stuff in
Essentially this- an old argument of mine is that PP has to offer something no other part of ED offers otherwise whats its role?How dependent PP2 is on the rest of the game, instead of being a feature in it's own right.
You are counting your chickens before they hatch. You should check after the server tick and see if you still in the top 10, and post the actual list then, only that countsNot necessarily mining.
Nope, you don't need FC to get to top 10, because you mine and sell in the same systemI must admit I do wonder if fleet carriers are a way to get to top 10.
Nope, you don't need FC to get to top 10, because you mine and sell in the same system![]()
Powerplay 2.0: Rareplay at inception, not Platplay...Nope, you don't need FC to get to top 10, because you mine and sell in the same system![]()
actually, it's not plat, most people do core mining, like monazite and such, or so I hear in my PP discordPowerplay 2.0: Rareplay at inception, not Platplay...
You are counting your chickens before they hatch. You should check after the server tick and see if you still in the top 10, and post the actual list then, only that countsI mean, I was in the top ten early on Friday but I'm sure I'm not any more
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I assume you can't repeatedly sell to your own carrier...Nope, you don't need FC to get to top 10, because you mine and sell in the same system![]()
I can't think of an in-universe justification. I suspect it's to make balancing Powerplay activities a bit more interesting - mining is very powerful, but only in certain systems. If you could just hop out to an out-of-bubble system, fill your hold with Pristine Platinum, then sell it to any Powerplay system with an Industrial economy (which with Odyssey bases is "almost all of them") it'd need to be much less effective to stop all the other options being too weak by comparison.why does the mined oods have to be mined in the local system for it to count.
"Metallic" and "Metal-rich" rings are not the same thing. Both that statement and the ones you've been given in this thread are correct.Well, isn't that interesting. In this other thread, someone told me:
No, for two reasons:I assume you can't repeatedly sell to your own carrier
I sometimes wonder why FD listen to the people who want fast travel and longer jump range, but not those of us who just want mission timers to go away.<<< Double checks the meaning of constraint, just in case I'm using it wrong.
Ok, I'm not. Here's the deal: My time to play games is very limited, and tends to come in small packets of time. Twenty minutes here, thirty minutes there. Furthermore, until PowerPlay 2.0, Elite Dangerous I always put in my "high attention" category: I can't play it, unless I know I don't have to share my attention with other tasks. As a result, there have been many missions that I would've loved to take, but couldn't due to my time constraints.
And that is because missions have timers. If I take a mission that will fail after six hours, I'm going to need to finish it before I need to log out, because picking it up again the next day isn't an option.
And there's no guarantee I'll even get to play the next day.
That isn't the case with PowerPlay 2.0. Earning merits isn't tied to a timer, with the possible exception of the weekly tick... and even that has little bearing on what I want to do. Let's say I'm in the mood for some good old fashioned infiltration to undermine my adversary. When manipulating the BGS, I have to hope that I find an appropriate mission as soon as I log in, because I need to complete it before I log out, or it fails. There's no saving it for later.
But under PowerPlay 2.0? I can take an Apex taxi to an appropriate settlement while I'm preparing supper; scout out the settlement while I'm waiting to leave to drop off someone; and then execute my cunning plan the next evening.
Why? There's no penalty if you don't complete any of the tasks, or even completely ignore all of them.
While the answer from the Q&A is indeed a bit weird (there's no system "value" per se in PP2 anymore), I'm not sure if it's right to say SSP is a leftover. I think it kinda makes sense. PP is about changing opinions and it's harder to convince billions compared to a few tens of thousands of inhabitants. High pop systems have a certain inertia and the couple tons of commodities I just delivered don't have the same effect on a huge populace as they'd have on a couple of families in a backwater station.It feels like a leftover from an earlier iteration of the design - and agreed, BFP makes sense in a way that SSP doesn't.
The pre-release Q&A says
But this ends up just as a loop:
- why is a higher population system more valuable?
- because it's harder to undermine.
- why is a higher population system harder to undermine?
- because it's more valuable.
There isn't any obvious intrinsic reason to value one system over another
- there's potential for bridging for further Acquisition, but the bubble is mostly dense enough with inhabited systems that this mostly won't matter
- there isn't CC any more, so high population systems don't intrinsically give more to the owning Power (leaderboard position - not that that appears to do anything either! - is based on total system count, not total population or log(population) * fortification level or anything else like that)
- more valuable systems being harder to undermine is exactly the wrong way round anyway: they should be the easiest targets to encourage ongoing fights over them!
- any system is valuable as a Fortified or Stronghold for its commodity production and support radius (and possible carrier, which is based on range to other carriers, not population)
They could nerf mining just by linearising the merits for trade profits (so selling 100 tons gets 100x the merit of 1 ton) and returning rares trading.Ian has already summarised it well as always, but yeah the vast majority of my rank 50 or so merits I achieved through mining (laser mining Platinum & Osmium), and core mining (whatever is available, ideally Monazite but given the RNG element not always guaranteed). The price per ton makes a big difference when it comes to earning merits.
For that to really work out though, various factors as described in his post need to align. I eventually managed to find a couple of systems (one respectively for core/laser mining) on my own by first searching Inara (of course ...) for Pristine Metallic rings in systems aligned with my power, to have the right economy (many were extraction/refinery and didn't pay well enough) that are also in Boom state (didn't try others, as Boom is widespread enough). Then I needed to check whether I could sell the mined commodities in the same system or had to go elsewhere (which means you have to then find a fitting selling market, so same-system mining is always preferred, even if that doesn't necessarily align with objectives from a PP strategic view).
I'm half expecting a nerf whenever Frontier decide they might want to patch the game this year, as merit earning of mining (and stupid 1t at a time trading) are by far the best merit earnings in my experience so far. I need to take breaks in-between mining sessions though which is why I'm still 'only' half way through the progression/unlock grind.
I certainly agree with the intuitive case for higher-population systems being slower to move, but then SSP should also make Reinforcement of the system slower by a similar amount, as opposed to a ten-thousand inhabitant backwater taking exactly as much reinforcement as a multi-billion population system to turn it into a Stronghold.PP is about changing opinions and it's harder to convince billions compared to a few tens of thousands of inhabitants.