Distant Worlds 3 - A Decade of Exploration and a New Journey?

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I will consider participating once the galaxy map is in better shape and jump times decrease. With all the mauve adders nowadays and the galmap not being able to remember your set filters, I might get a little ...disappointed
 
I participated in DW2 on PS4, and it remains, to this day, the most incredible gaming experience I’ve had. As someone who gravitates toward single-player gaming, the event offered something I’d never imagined possible in a multiplayer setting. I didn’t just chart a course through the galaxy—I charted a course through friendships that endure to this day. DW2 turned young, eager commanders into skilled veterans, and I’ve witnessed firsthand how these journeys shape players into dedicated and passionate explorers.

I also want to commend the team for the foresight you showed in the aftermath of DW2. The decision to halt DW3 due to Odyssey’s early challenges and the exclusion of console players was not just prudent; it was an example of peak leadership and respect for the community. Had DW3 been rushed out during that period, it could have negatively impacted the event’s legacy and its ability to bring the community together. The game, and the player base, are in a much better place now, and the timing feels right to revisit the idea of DW3.

As mentioned earlier, commanders have grown. Personally, I’ve clocked over 10,000 hours in Elite Dangerous since DW2, and my journey as an explorer has evolved. I’ve gone from the excitement of new discoveries and casual travel to focused, goal-driven work. For instance, I’ve been conducting a personal survey in a single sector that has already spanned two years. This isn’t about rushing to new horizons anymore; it’s about understanding and documenting the galaxy with purpose ensuring I don’t need to revisit a place unless necessary. Time has become my most valuable resource.

DW2 built the framework for my growth as a commander, and I see future DW events not only as another opportunity for personal growth but as a chance for us to lay down infrastructure that connects the galaxy in a more permanent and impactful way. The galaxy isn’t just a vast expanse to traverse anymore—it’s a living space that can benefit from meaningful initiatives that endure beyond the event. DW3 could be the foundation for a new era of inter-connectivity and cooperation, where DSSA-like projects, player-driven research, and logistics networks thrive.

Yes, the unknown is always intimidating, but so was the journey to Beagle Point back in 2016. Embracing the game’s future means finding new ways to engage players, challenge them, and create a lasting legacy.
 
I thoroughly enjoyed taking part in Distant Worlds 2! I even have a commemorative mug!

DW2 is extra nostalgic for me because when it started, my husband and I were living in our separate apartments. We both arrived at Beagle Point shortly after moving into our new/current house.

Would definitely enjoy DW3 - now with exobiology and SCO drives - so please make this happen. My only disappointment is that it will still be a year from now. I was really hoping it was only going to be a few months away. :/

Definitely sign me up (assuming we're all still here in 2026)! :)
 
View attachment 415263
Logo by Qohen Leth​

What is a Distant Worlds event?

For those who came to Elite in the years that followed DW2 (2019), or who never experienced either DW1 or DW2 during the time they were running, the general theme is to create an expeditionary event - a journey through the deepest parts of the galaxy lasting approximately 3 months - have it built around an interesting core idea or goal that offers practicable gameplay, and flesh out the journey with player-run events, such as geology projects, mining goals, mapping surveys, and a science project, as well as the traditional waypoint meetups that would include SRV races, planetary circumnavigations, and localized exploration ventures.

  • DW1 launched in January 2016 and had over 1,300 players take part. It was one of the first large-scale community created events in Elite Dangerous, laying down a blueprint for many other expeditionary events that followed.
  • DW2 launched in January 2019 and this time almost 14,000 players signed up and took part. Among many other achievements, DW2 built the Explorer's Anchorage outpost in the galactic core, the event was extensively covered in the gaming media at the time, as well as featuring in the New Scientist Magazine and on mainstream radio, and was voted #2 in the Gameranx Game Events That Achieved The Impossible (receiving over 6 million views).

You can read more in-depth info about what DW1 & DW2 entailed here - link.


A Decade of Exploration and a New Journey?

Next January marks the 10th anniversary of the first Distant Worlds Expedition (DW1). A few months ago, organizers from both DW1 and DW2 began discussing ways to commemorate this milestone. During these conversations, the feasibility of rekindling our ideas for a Distant Worlds 3 (DW3) resurfaced. If this was to go ahead, the event would likely begin in mid-January 2026, aligning with DW1's anniversary.


Reflecting on Past Challenges

Initial plans for DW3 were halted about four years ago due to major challenges. Odyssey's release faced stability issues that took nearly a year to resolve. Later, the announcement that Odyssey wouldn't be on consoles excluded many key team members from participating, especially those who had helped organize DW2. Unwilling to continue without them, we decided to indefinitely retire future Distant Worlds events.

Now, four years later, much has changed. Many former console team members have transitioned to PC, Odyssey has reached a much more stable state, Elite itself is undergoing something of a renaissance, and with DW1's 10th anniversary on the horizon, we feel there's a renewed opportunity to take another look and explore the idea of a DW3.

But first, there are some key questions that need to be answered to help us decide if this kind of event still holds an interest amongst explorers, as well as what kind of an event a DW3 would be if we decide to move forward with it. i.e. should it be as ambitious as DW2, or something more akin to the spiritual successor of DW1, which was a much more lower-key and casual journey?



Is there still an interest in large-scale, player-created events in Elite Dangerous?

Events like Distant Worlds, the Gnosis Incident, Dangerous Games, the Birth of Colonia, the early Apollo Expeditions, and Premonition are among the most memorable of the Horizons era. Driven by passionate communities, these events involved thousands of players and required immense planning and collaboration. That chapter in Elite’s history was defined by creativity and a constant flow of high-profile community-driven events.

Since DW2 six years ago, it’s worth noting—and perhaps surprising—that aside from the excellent anti-xeno initiatives and the numerous smaller-scale expeditions that followed Horizons, no player-run events of a similar scale or impact, nor the variety of those seen during the Horizons era, have emerged. Or, if they have, they’ve not garnered comparable attention. This raises important questions as we consider the future: “Do today’s Elite Dangerous players (particularly explorers who a DW3 would be aimed toward) still have an appetite for this type of engagement?”, or has this near absence of large-scale community created activity (compared to Horizons) been more down to a technical barrier in some way?



How would a DW-type event work in today's game?

For those who took part on DW1 (2016) or DW2 (2019), you'll remember part of its appeal was the journey itself - it being a kind of right of passage, sometimes challenging, and sometimes requiring teamwork to help ships of lesser range to make headway through some hard to cross regions.

The game has changed a lot since DW2. The abundance of personal Fleet Carriers along with ships with triple the range we had back in the day, and other factors have changed the face of deep space journeys forever, some in a positive way, but also in a way that now makes obsolete some of the key factors that made both DW1 & DW2 attractive to so many - those being the challenge of the journey itself, the endurance needed, and in DW1's case the navigational nous required to traverse places like the outer-arm Abyss. For good or bad these are no longer factors we can work with.

Instead we now need to find new central 'hooks' to make this interesting and offer some semblance of challenge or an achievement beyond the journey itself, as without those, it's not worth pursuing.

So our goal as organizers would be to come up with ways in which we can either try and recapture what made aspects of those journeys special using existing mechanics and game assets, or possibly design a route that offers something different; where we go, what kind of challenging waypoints could we include along the way (bearing in mind 500 LY-ranged Carriers make this a difficult one to overcome). Either way, this time the journey would focus on exploring somewhere different other than the traditional cross-galaxy trek from the bubble to Beagle Point.

As a very brief synopsis, and if we're following the DW2 mould, Distant Worlds 3 would build upon what proved popular during its predecessor (the various projects and events that thousands of players enjoyed and took part in). We’re also exploring the possibility of including industry and logistics based gameplay in some capacity, possibly linked to the DSSA. In addition this time around we would have the whole event play out against a narrative that Drew Wagar (Elite: Reclamation & Elite: Premonition author), has kindly volunteered to write. There are many more ‘projects’ in the pipeline too, and more in depth details on these will follow in due course.



Fleet Carriers - how will they affect a Distant Worlds event?

While Fleet Carriers are undeniably useful, their presence en-mass in visited systems is often viewed as disruptive. Imagine the waypoint systems overwhelmed by Carriers clustered around every celestial body or every POI we visit. Even beyond the aesthetic disruption to a deep-space expedition—intended to be a journey far removed from human infrastructure—the sheer volume of Carriers could introduce performance and server load issues, along with lag degrading the experience for everyone involved.

We do have ideas that may help mitigate against excessive Carrier use on DW3 and we'll share details once finalized. But this has been a challenge since their introduction, and one we wrestled with 4 years ago. As organizers, we can only respectfully ask players not to bring their own personal Carriers, but many will anyway no matter what is asked of them. Ultimately, only Frontier can resolve this and we'll take on board any advice they offer to prevent server disruptions during meetups and launch events.

In any case, if DW3 proceeds, there would be no practical reason for people to bring their own personal carrier along as we’d utilize two or three official carriers tied to events, the narrative, and projects, allowing participants to use them as their home away from home to store ships, equipment, and to hitch a ride on as and when needed.



Gauging Interest before Moving Forward

But before any of that, and by gauging player interest, we need to assess whether DW3 is even viable. Organizing this event would require months of preparation and oversight, similar to DW2, which took a team of 40 people six months to plan and three months to manage.

This is not a sign-up thread but a call for feedback to assess community enthusiasm. Are you likely to take part in this expedition? Your input will help shape DW3—whether as an ambitious, event-packed successor to DW2 or a more casual experience like DW1.

Console players, please also share your support and platform. If interest is high, we may run a Horizons-based DW3 alongside the Odyssey event.

In essence then, it’s been six years since the last Distant Worlds event, and we need to understand if a large-scale, community-driven expedition far from bubble-centric content aligns with the game's current state, both technically and socially, and whether or not enough players are willing to invest weeks of their gametime into taking part.

Thank You.
- Posted on behalf of The Distant Worlds Organization Team



A reminder of some of the sights we saw on DW2…
Source: https://youtu.be/awdsTmCQrOA?si=53K9QntrBYvmjY91
We are going to cover this on Reddit r/TheGalacticHerald and there is much interest from the Legacy Universe to see about how we could be part of this. The Legacy Community is not dead, just disappointed, and conversations floating on all platforms indicate a possible surge in activity if we are also included in this as an additional incentive for those already coming back or looking to come back to ED.
 
We are going to cover this on Reddit r/TheGalacticHerald and there is much interest from the Legacy Universe to see about how we could be part of this. The Legacy Community is not dead, just disappointed, and conversations floating on all platforms indicate a possible surge in activity if we are also included in this as an additional incentive for those already coming back or looking to come back to ED.

If DW3 proceeds, we would certainly encourage communities from clients outside of Live/PC/Odyssey to organize parallel events once they see what DW3 is offering. Obviously they could never be a carbo copy due to game mechanics and available assets etc, but if there's a way to make something work that gives everyone a chance to take part, no matter their platform or client, it should certainly be explored.

I wouldn't rush to put too much thought into this though. It would be something for much further down the line, and only if DW3 actually gets the go-ahead.
 
I participated in DW2 on PS4, and it remains, to this day, the most incredible gaming experience I’ve had. As someone who gravitates toward single-player gaming, the event offered something I’d never imagined possible in a multiplayer setting. I didn’t just chart a course through the galaxy—I charted a course through friendships that endure to this day. DW2 turned young, eager commanders into skilled veterans, and I’ve witnessed firsthand how these journeys shape players into dedicated and passionate explorers.

I also want to commend the team for the foresight you showed in the aftermath of DW2. The decision to halt DW3 due to Odyssey’s early challenges and the exclusion of console players was not just prudent; it was an example of peak leadership and respect for the community. Had DW3 been rushed out during that period, it could have negatively impacted the event’s legacy and its ability to bring the community together. The game, and the player base, are in a much better place now, and the timing feels right to revisit the idea of DW3.

As mentioned earlier, commanders have grown. Personally, I’ve clocked over 10,000 hours in Elite Dangerous since DW2, and my journey as an explorer has evolved. I’ve gone from the excitement of new discoveries and casual travel to focused, goal-driven work. For instance, I’ve been conducting a personal survey in a single sector that has already spanned two years. This isn’t about rushing to new horizons anymore; it’s about understanding and documenting the galaxy with purpose ensuring I don’t need to revisit a place unless necessary. Time has become my most valuable resource.

DW2 built the framework for my growth as a commander, and I see future DW events not only as another opportunity for personal growth but as a chance for us to lay down infrastructure that connects the galaxy in a more permanent and impactful way. The galaxy isn’t just a vast expanse to traverse anymore—it’s a living space that can benefit from meaningful initiatives that endure beyond the event. DW3 could be the foundation for a new era of inter-connectivity and cooperation, where DSSA-like projects, player-driven research, and logistics networks thrive.

Yes, the unknown is always intimidating, but so was the journey to Beagle Point back in 2016. Embracing the game’s future means finding new ways to engage players, challenge them, and create a lasting legacy.

Thanks for those sentiments Derekdjons. The whole team read your post and are very appreciative of what you wrote.❤️
 
My Asp " Black Holly" is ready and waiting, she has enjoyed being updated to the latest specs after her DW1 adventures.
I presume the start date will be 14th January - my birthday. And the day I started DW1 with call sign DW-#37.
Would be a real privilige to have the same start number, as all my ships still have that as their call sign.
 
I remember the server trouble on first jump fo DW2 - DrKai's voice devolving into static, Obsidian getting disconnected, a long jump tunnel for me but I got to the other side. After which I dc'd after all lol
I managed to capture it in recording:
"Have you ever wondered, why I always keep on coming back for more?" - Yes, yes I have. It's insane. But I do.
 
Last edited:
View attachment 415263
Logo by Qohen Leth​

What is a Distant Worlds event?

For those who came to Elite in the years that followed DW2 (2019), or who never experienced either DW1 or DW2 during the time they were running, the general theme is to create an expeditionary event - a journey through the deepest parts of the galaxy lasting approximately 3 months - have it built around an interesting core idea or goal that offers practicable gameplay, and flesh out the journey with player-run events, such as geology projects, mining goals, mapping surveys, and a science project, as well as the traditional waypoint meetups that would include SRV races, planetary circumnavigations, and localized exploration ventures.

  • DW1 launched in January 2016 and had over 1,300 players take part. It was one of the first large-scale community created events in Elite Dangerous, laying down a blueprint for many other expeditionary events that followed.
  • DW2 launched in January 2019 and this time almost 14,000 players signed up and took part. Among many other achievements, DW2 built the Explorer's Anchorage outpost in the galactic core, the event was extensively covered in the gaming media at the time, as well as featuring in the New Scientist Magazine and on mainstream radio, and was voted #2 in the Gameranx Game Events That Achieved The Impossible (receiving over 6 million views).

You can read more in-depth info about what DW1 & DW2 entailed here - link.


A Decade of Exploration and a New Journey?

Next January marks the 10th anniversary of the first Distant Worlds Expedition (DW1). A few months ago, organizers from both DW1 and DW2 began discussing ways to commemorate this milestone. During these conversations, the feasibility of rekindling our ideas for a Distant Worlds 3 (DW3) resurfaced. If this was to go ahead, the event would likely begin in mid-January 2026, aligning with DW1's anniversary.


Reflecting on Past Challenges

Initial plans for DW3 were halted about four years ago due to major challenges. Odyssey's release faced stability issues that took nearly a year to resolve. Later, the announcement that Odyssey wouldn't be on consoles excluded many key team members from participating, especially those who had helped organize DW2. Unwilling to continue without them, we decided to indefinitely retire future Distant Worlds events.

Now, four years later, much has changed. Many former console team members have transitioned to PC, Odyssey has reached a much more stable state, Elite itself is undergoing something of a renaissance, and with DW1's 10th anniversary on the horizon, we feel there's a renewed opportunity to take another look and explore the idea of a DW3.

But first, there are some key questions that need to be answered to help us decide if this kind of event still holds an interest amongst explorers, as well as what kind of an event a DW3 would be if we decide to move forward with it. i.e. should it be as ambitious as DW2, or something more akin to the spiritual successor of DW1, which was a much more lower-key and casual journey?



Is there still an interest in large-scale, player-created events in Elite Dangerous?

Events like Distant Worlds, the Gnosis Incident, Dangerous Games, the Birth of Colonia, the early Apollo Expeditions, and Premonition are among the most memorable of the Horizons era. Driven by passionate communities, these events involved thousands of players and required immense planning and collaboration. That chapter in Elite’s history was defined by creativity and a constant flow of high-profile community-driven events.

Since DW2 six years ago, it’s worth noting—and perhaps surprising—that aside from the excellent anti-xeno initiatives and the numerous smaller-scale expeditions that followed Horizons, no player-run events of a similar scale or impact, nor the variety of those seen during the Horizons era, have emerged. Or, if they have, they’ve not garnered comparable attention. This raises important questions as we consider the future: “Do today’s Elite Dangerous players (particularly explorers who a DW3 would be aimed toward) still have an appetite for this type of engagement?”, or has this near absence of large-scale community created activity (compared to Horizons) been more down to a technical barrier in some way?



How would a DW-type event work in today's game?

For those who took part on DW1 (2016) or DW2 (2019), you'll remember part of its appeal was the journey itself - it being a kind of right of passage, sometimes challenging, and sometimes requiring teamwork to help ships of lesser range to make headway through some hard to cross regions.

The game has changed a lot since DW2. The abundance of personal Fleet Carriers along with ships with triple the range we had back in the day, and other factors have changed the face of deep space journeys forever, some in a positive way, but also in a way that now makes obsolete some of the key factors that made both DW1 & DW2 attractive to so many - those being the challenge of the journey itself, the endurance needed, and in DW1's case the navigational nous required to traverse places like the outer-arm Abyss. For good or bad these are no longer factors we can work with.

Instead we now need to find new central 'hooks' to make this interesting and offer some semblance of challenge or an achievement beyond the journey itself, as without those, it's not worth pursuing.

So our goal as organizers would be to come up with ways in which we can either try and recapture what made aspects of those journeys special using existing mechanics and game assets, or possibly design a route that offers something different; where we go, what kind of challenging waypoints could we include along the way (bearing in mind 500 LY-ranged Carriers make this a difficult one to overcome). Either way, this time the journey would focus on exploring somewhere different other than the traditional cross-galaxy trek from the bubble to Beagle Point.

As a very brief synopsis, and if we're following the DW2 mould, Distant Worlds 3 would build upon what proved popular during its predecessor (the various projects and events that thousands of players enjoyed and took part in). We’re also exploring the possibility of including industry and logistics based gameplay in some capacity, possibly linked to the DSSA. In addition this time around we would have the whole event play out against a narrative that Drew Wagar (Elite: Reclamation & Elite: Premonition author), has kindly volunteered to write. There are many more ‘projects’ in the pipeline too, and more in depth details on these will follow in due course.



Fleet Carriers - how will they affect a Distant Worlds event?

While Fleet Carriers are undeniably useful, their presence en-mass in visited systems is often viewed as disruptive. Imagine the waypoint systems overwhelmed by Carriers clustered around every celestial body or every POI we visit. Even beyond the aesthetic disruption to a deep-space expedition—intended to be a journey far removed from human infrastructure—the sheer volume of Carriers could introduce performance and server load issues, along with lag degrading the experience for everyone involved.

We do have ideas that may help mitigate against excessive Carrier use on DW3 and we'll share details once finalized. But this has been a challenge since their introduction, and one we wrestled with 4 years ago. As organizers, we can only respectfully ask players not to bring their own personal Carriers, but many will anyway no matter what is asked of them. Ultimately, only Frontier can resolve this and we'll take on board any advice they offer to prevent server disruptions during meetups and launch events.

In any case, if DW3 proceeds, there would be no practical reason for people to bring their own personal carrier along as we’d utilize two or three official carriers tied to events, the narrative, and projects, allowing participants to use them as their home away from home to store ships, equipment, and to hitch a ride on as and when needed.



Gauging Interest before Moving Forward

But before any of that, and by gauging player interest, we need to assess whether DW3 is even viable. Organizing this event would require months of preparation and oversight, similar to DW2, which took a team of 40 people six months to plan and three months to manage.

This is not a sign-up thread but a call for feedback to assess community enthusiasm. Are you likely to take part in this expedition? Your input will help shape DW3—whether as an ambitious, event-packed successor to DW2 or a more casual experience like DW1.

Console players, please also share your support and platform. If interest is high, we may run a Horizons-based DW3 alongside the Odyssey event.

In essence then, it’s been six years since the last Distant Worlds event, and we need to understand if a large-scale, community-driven expedition far from bubble-centric content aligns with the game's current state, both technically and socially, and whether or not enough players are willing to invest weeks of their gametime into taking part.

Thank You.
- Posted on behalf of The Distant Worlds Organization Team



A reminder of some of the sights we saw on DW2…
Source: https://youtu.be/awdsTmCQrOA?si=53K9QntrBYvmjY91

I like exploring. I have been busy making trades lately to have the credits to purchase a fleet carrier. Because I thought it would be easy to explore the region and use my fleet carrier as a base of operations. So, I started asking commanders about their experience with fleet carriers. I did not realize I had to pay the minimum upkeep monthly to keep the carrier in a black exploring. Then, I have to jump back into the bubble sometime during that month to generate enough income to pay the upkeep cost. After doing some quick calculations, it's not feasible for somebody like me who doesn't get on the play every single day.

So, I have a suggestion for the game developers: Design an expiration carrier. It can be half or one-third the size of the existing carrier, with limited options you can unlock.

Another option is to be completely free if a player joins an in-game Expiration Guild. The back story for the Guild could be developed by Li Yong-Rui of Sirius Corp. for finding new alien technology since Li Yong-Rui array pays his members credits for selling expression data in his alliance area.
 
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