And what is PP2 "as a game? " Because as far as i can tell there's nothing there.The draw is PP2 as a game. Why do people play chess?
Almost everything you do to contribute to Powerplay is the standard activities. There is one or two activities that are unique, but they're nothing to write home about (hacking billboards is about it... everything else seems to be the usual activities but "do it with a power widget". So it's just riding the coattails of everything else the game offers is not really stamping out PP2 as an activity in its own right.
Edit: and to the point... chess is a game with clearly defined mechanics, outcomes and effects. I enjoy chess. A Lord of the Rings chess set is just a reskinned chessboard. It offers nothing new... other than you checkmate saruman instead of a king.
Elite Dangerous offers a bunch of clearly defined mechanics, outcomes and effects. PP2 feels like the Lord of the Rings reskin... offering nothing new except the skins of the stations when powers come and go.
It can't "not float my boat" when there's nothing to assess. The way you do PP2 is by simply playing the games activities as they currently are, and those i have no problem with. So saying i don't like PP2 is a bit like saying "i don't like playing the regular game", because its literally just playing the game as usual, nothing more.I can fully understand it doesn't float your boat, but just because you don't like it doesn't mean there is nothing there.
If i wanted to do PP2, i "sign up" and literally do nothing differently, and suddenly I'm getting extra rewards from my power.... ok... but that's it. End of story.
Ok, but the whole bent in PP2 is to do this stuff in particular systems, likely at the detriment of my rewards because i hang in my current area for its good opportunities. So, why do i want to sacrifice that to go help say, Li Yong Rui gain a new system?
Well, let's answer that with a different question.... why did i pick up to go fight the Thargoids in systems invaded by them? Many reasons.
- unique activities in a challenging environment. Granted, it recycles a bunch of mechanics (that's a good thing, sort of), but popping prisoners out of a titan needs very different fittings and tactics to subsurface mining.
- Good rewards and unique/ interesting cargoes out of those activities, some of which tie in to fittings or other items on offer.
- it changes the play environment... shifting economies and resultant activities as the war state changes from alert to invasion to controlled, and the maelstrom systems themselves (sounds pretty analogous to Acquisition, reinforcement and stronghold...), and provided some good opportunities for emergency supplies, evacuations and such over non-standard distances and with a persistent Thargoid threat.
By contrast, what changes when Archer has a stronghold rather than Thargoids? What's going to make me up and go to that system?
The truth is, not much. I pored through the Codex pages, and tbh i couldn't find anything about what effects Powers have on the domain they control... but i suspect that's because the answer is there is nothing.
In short, I don't think i can retort to "it doesn't float my boat" because i don't know what is meant to float my boat? The rewards? Everyone loves rewards, but that doesn't make Powerplay? Is it the competitive aspect that’s pretty much a glorified question leaderboard? My credit counter and, funnily enough, squadron leaderboards do that well enough. And the activities are essentially the base game activities... Powerplay just wants me to do it in different locations.
There needs to be a thing to dislike. You say "there isn't nothing"... so tell me what there is, because i don't see it.
Colonization will do nothing of the sort. It adds stations to the game (which is more than what PP2 will do, granted). It won't cause federal mining outposts to be highly undesirable in the middle of an Imperial domain. It won't make powerful criminals converge in a Delaine system. It won't triple payouts from covert activities against Archers enemies.If changing the face of the galaxy is what you are looking for then colonisation looks like it will be more up your alley.
It will just expand more of the same terrain around the place. Terrain which PP2 could add colour to, but can't, because it doesn't. PP2 doesn't add anything.
I don't want to effect change, i want to play in an environment that changes. PP2 is the perfect vehicle for that, and does nothing of the sort.
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