COMPLETED CG Brewer Corporation Planetary Survey Initiative (Exploration)

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Very odd, I was expecting the Tier ranges to shift substantially with all that data flooding in. Guess the word hasn't gotten around that far yet.

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source : https://inara.cz/elite/communitygoals/
 
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Strange. The system map (and the galaxy map) is still showing me the system being in lockdown, but the megaship itself isn't.
 
I wouldn't be too hasty to call it fiddling. I've been messing around with BGS lately and security doesn't seem to have a daily cap like influence does. In a system with a few million people, 50m in bounties was enough to shift it maybe 5-10% in a day?

Given how tiny the system was, all it really needed was a tiny bias in favor of the bounty hunters; a hundred million credits their way would probably be sufficient to achieve this.
 
I wouldn't be too hasty to call it fiddling. I've been messing around with BGS lately and security doesn't seem to have a daily cap like influence does. In a system with a few million people, 50m in bounties was enough to shift it maybe 5-10% in a day?

Given how tiny the system was, all it really needed was a tiny bias in favor of the bounty hunters; a hundred million credits their way would probably be sufficient to achieve this.

Surely the threshold is not that low? I know I handed in about 100-120m myself (4-5 combat sessions fussing with different loadout ideas until I run out of corrosive ammo, reliably end with 20-25m), and I felt I was taking this quite casually.
 
As expected, fdev disappeared the lockdown on Monday to give 24hrs to people who like to win CGs via complaints. No wonder people keep whining on the forums - it works 🤷‍♀️
So youuu came to the forums to whine that your fun-ruining-fun has been ruined by whining?

You guys cheesed tagging weak NPCs to lock people out of an event for 6 full days. Haha, good for you, I'm glad you had fun. Other players responded by handing in billions in bounties from fighting pirates (7B in the last 24 hours, according to the in-game news)... And now you're mad that it worked? Isn't this the "Emergent Gameplay" you guys said you wanted? You tried a thing, it worked for a long time, other players pushed back, it stopped working. Gameplay accomplished, right?
 
Surely the threshold is not that low? I know I handed in about 100-120m myself (4-5 combat sessions fussing with different loadout ideas until I run out of corrosive ammo, reliably end with 20-25m), and I felt I was taking this quite casually.
The system is so small, it barely takes anything to move the bar. I suspect there just weren't all that many criminal players pushing it down in the first place, it just didn't take very much.

But they can only push so far down before they hit the cap. In practice, there just needed to be enough go from the cap to out of Lockdown, and that's far less than most people realize.

In a system with a few million population(IE several thousand times larger) about 200m was enough to push from here to civil liberty:

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Well that was satisfying. :giggle:

I fully expect to drop out of that top 25%. If you can't beat a scrub who went out on their first out of the bubble trip, forgetting his SRV and being so ignorant of exo to not even carry an Artemis...

Definitely very lucrative as well. I had about 50M credits before the turnin. :cool:
 
The system is so small, it barely takes anything to move the bar. I suspect there just weren't all that many criminal players pushing it down in the first place, it just didn't take very much.

But they can only push so far down before they hit the cap. In practice, there just needed to be enough go from the cap to out of Lockdown, and that's far less than most people realize.

In a system with a few million population(IE several thousand times larger) about 200m was enough to push from here to civil liberty:

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That all depends on how many people are pushing both ways though. Although it was in the 2.X era of BGS when I was system flipping, in deserted systems with high populations it was easy to push and you'd have high gains (and factions would rapidly go into lockdown). This would drastically slow down when others were against you. What is triggering sus feelings is that for days the status barely moved, and then suddenly it drastically jumps. There are many reasons why this could be, but given the situation its not hard to scratch the chin.
 
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They stopped counting people who only signed up to CGs but didn’t contribute anything about as many years ago as they added the ability to sign up at any station with a mission board.


True, myself I was extremely worried that I had left things too late when it took me a week to arrive and hand stuff in.


Never doubted it was players causing it, it is a BGS change and only players cause them just doubtful if those players saw or interacted with any others in any significant way.
After all stances and theories, the lockdown was godhanded. Evidently, FDev agreed it would be best for the community to remove it. Can't say I agree with the approach, but I agree with the outcome. Case closed.

Edit: Or... more likely it was not godhanded but the Pirate Activity state ran its full week course and ended naturally. Good outcome nonetheless.
 
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So youuu came to the forums to whine that your fun-ruining-fun has been ruined by whining?

You guys cheesed tagging weak NPCs to lock people out of an event for 6 full days. Haha, good for you, I'm glad you had fun. Other players responded by handing in billions in bounties from fighting pirates (7B in the last 24 hours, according to the in-game news)... And now you're mad that it worked? Isn't this the "Emergent Gameplay" you guys said you wanted? You tried a thing, it worked for a long time, other players pushed back, it stopped working. Gameplay accomplished, right?
Personally, I would indeed like to see CGs have more depth and player conflict like this. But, what is "it" that you think worked? You mention the bounty hunting, but that had been going on for days without much success.

Its not much of a conflict if the thing that "worked" is Frontier deciding they wanted it to end one way.
 
Personally, I would indeed like to see CGs have more depth and player conflict like this. But, what is "it" that you think worked? You mention the bounty hunting, but that had been going on for days without much success.

Its not much of a conflict if the thing that "worked" is Frontier deciding they wanted it to end one way.
Taking into account that it had been a long time no bounty hunting CG happened, any combat-oriented events such as this one should have brought a huge number of players, and the lockdown should have been lifted in no time, by a landslide.
I checked the progress of the lockdown situation daily, and it was only sliiightly progressing a tiny bit every day.
At first I blamed it on not enough players getting involved (or not even aware of the situation in the first place), but got recently aware of ways to check how much bounty vouchers were cashed-in daily, and I am not too sure anymore.

Either the BGS is broken, and the progress to lift the lockdown should have been much greater than what it was. Then FDev decided to step in to correct that.
Or indeed, not enough players participated, and FDev corrected that to make an end to the endless frustration expressed by the players on the social media (which was not good for the state/popularity of the game, and I am glad it stopped).
Or there was a strong opposition from whoever put effort to have the system locked down, and more players decided to join the effort (I was considering doing this at first, but seeing no progress, I decided to stick with bounty hunting instead) until the very last day, then the tables turned.

All in all, I hope to see more events like this happen in the near future, and see players winning/losing from either side FAIR AND SQUARE WITH NO AMBIGUITY* this time.

* PS: I am not yelling
 
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That all depends on how many people are pushing both ways though. Although it was in the 2.X era of BGS when I was system flipping, in deserted systems with high populations it was easy to push and you'd have high gains (and factions would rapidly go into lockdown). This would drastically slow down when others were against you. What is triggering sus feelings is that for days the status barely moved, and then suddenly it drastically jumps. There are many reasons why this could be, but given the situation its not hard to scratch the chin.

It seems pretty reasonable to me.

The pirates had bottomed out the bar, and were pouring more effort in to push it down than the bounty hunters were pushing it up. Ergo, it didn't move. It was bottomed out, and could move no further down.

But then you have one day where the bounty hunters pushed harder up than the pirates pushed down. The instant the relative effort was equalized, the bar will skyrocket, because it's such a small system it takes barely any effort to make it move.
 
Personally, I would indeed like to see CGs have more depth and player conflict like this. But, what is "it" that you think worked? You mention the bounty hunting, but that had been going on for days without much success.

Its not much of a conflict if the thing that "worked" is Frontier deciding they wanted it to end one way.
I mean I would too, honestly I really enjoy the tug-of-war aspect. I would love for FDEV to do more structured competitive CGs in the future. I just think the levers available need to be relatively balanced, and when shooting down a Clean Novice Sidewinder has about as much effect as killing a Wanted Deadly Python or something... where's the fair fight in that?

So to your point, yeah in my view 7 billion in bounties in 24 hours should definitely move the needle. To me it seems like the BGS just doesn't update in realtime and can lag when lots of players are doing lots of things to try and affect a system. We don't know if FDEV intervened, and they'll probably never tell us, but the bottom line for me is that players really did show up and put in 7 billion worth of bounties per day. We had a fun fight, and everybody got at least SOME of what they wanted.
 
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