Technically, it's not the range. Under the to hood, these do have different values relative to their challenge.I just think the levers available need to be relatively balanced, and when shooting down a Clean Novice Sidewinder has about as much effect as killing a Wanted Deadly Python or something... where's the fair fight in that?
The problem comes about from scale and a bit of the fact FD want to make a fun game.
The trick with the BGS is it doesn't reflect contributions. It reflects trends. So the BGS has always been inherently unbalanced, which is fine, but needs tweaking and expectation management. It basically means one player committing crime and 10 handing in bounties would have a comparable effect to 100 players committing crime and 1000 handing in bounties, even though the linear effect is substantially larger (e.g a net gain of 100m bounties, rather than just 1m bounties)
And so that weights number of contributions more than their value. If it didn't, the ability for groups to subvert everyone else would actually be much more severe... and it means a single player in an Anaconda doesn't absolutely drown out the effect of a hundred players in sidewinders (even though the linear effect of the Anaconda would be much more)
That inherently values 100 novice sidewinder kills over one deadly Anaconda because it has to... but this cuts both ways right? This also means that killing the weakest pirates has a comparable effect to killing the weakest cargo haulers, which is easier to scale than killing hundreds of system authorities or Pirate Activity site pirates. I actually think in terms of BGS effects, this is fine... but it's not something we'd work through quickly in this thread.
But this dovetails into something I've been saying all along, which is firstly, there's broader issues around how the BGS is applied in the game. Bluntly, i don't think Lockdown shutting down services as a game mechanic is good... but i temper that in saying neither do i think station lockout when hostile is good, for similar reasons as lockdown; it shuts down play for no good reason.
But secondly, the BGS simply doesn't impact enough. The fact there's players coming here who've been at this a long time and don't know what a Lockdown is or how to counter it is, imo, testament to that.
The BGS should be like the weather... you put your head out and it's raining, so you put a raincoat on, or grab an umbrella... or it's warm, so you take your jumper off and switch your shoes for thongs.... or in Elite's case, there's riots outside, so you take your riot shield out, or run very quickly. A common player reaction for many posting here was the BGS equivalent of people never having seen rain before... and that's a failure of the BGS implementation imo; not being present enough for players to understand the effects through natural play to such an extent that when a CG comes up, players can understand firstly that it can happen, and secondly what to do about it.... regardless of what those effects are.
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