COMPLETED CG Brewer Corporation Trailblazer Fleet Initiative (Trade)

They don't need to generate all 400 billion systems ab initio. They only need to make one when somebody visits it.
That's not how development works!

That only works after the planet (asset) is placed in-game, and it's so that not everything is being rendered all the time.

The planet may not render until somebody "sees it", but that doesn't mean all the development effort isn't done unless a player sees it. It is done, it just isn't rendered all the time.

There is a lot more to designing game assets, and each one takes more than one second. Procedural generation is only part of the process.

The gaming public really needs to be more educated on the process of making a video game! You don't just push a button and it's done.
 
Oh yes. I mean, ya' know as a species we need more of that in todays society.

Just looking at the CG requirements. I have quite a lot of old and outdated cables. Do you think they will want these also?

Flimley
Yes, remarkably, Brewer Corp have determined that for early adoption in planets down to 200K or so, Centronics parallel port connectors actually outperform many of the modern interconnects based on metamaterials.

(Not entirely kidding here, you can still buy a 386 today to put in satellites for more or less this reason...)
 
CG's like this type should have a bonus for bringing diverse goods, something like an additional 10% Credit reward for each additional good type beyond the first one. Or just different targets for each goods, so it isn't just trivial Power Generators haulage.
Multiple CG with only one each, and greater rewards for th more scarce commodities (CMN components), once the tier is reached, it's done.
One megaship committed per tier/CG completed.
 
Looking at the way this is going, I wonder if a lot of people are busy hoovering up CMM Composites or, possibly, Power Generators into their FCs with the intention of dumping 20k of them into the CG in one go?

Not really sure it's worth the effort.
There's going to be at least double the travel time (because you're not going to find a parking space in Minerva for your FC any time soon) and you're probably only going to make around Cr300m on an FC load of CMM Comp', even at CG-inflated prices.

Seems like it'll be far simpler to just collect anything required by the CG (several systems within 10Ly have massive suppies of suitable stuff), deliver it, get the CG moved up to a higher tier and the bonus will be at least as much as you would have earned from an FC load of stuff.
 
Looking at the way this is going, I wonder if a lot of people are busy hoovering up CMM Composites or, possibly, Power Generators into their FCs with the intention of dumping 20k of them into the CG in one go?

Not really sure it's worth the effort.
There's going to be at least double the travel time (because you're not going to find a parking space in Minerva for your FC any time soon) and you're probably only going to make around Cr300m on an FC load of CMM Comp', even at CG-inflated prices.

Seems like it'll be far simpler to just collect anything required by the CG (several systems within 10Ly have massive suppies of suitable stuff), deliver it, get the CG moved up to a higher tier and the bonus will be at least as much as you would have earned from an FC load of stuff.
I always say carrier use is inefficient except in very special cases (and SCO has removed some of those). You have to carry every ton twice instead of once.
 
Been doing mainly copper, and a bit of encoded farming on the side:)
Mind sharing what you mean by "encoded farming"? Signal sources? Or something more interesting?
I'm still looking for an efficient way to farm data materials that would be funnier than visiting Jameson's grave... :-/
 
Been doing mainly copper, and a bit of encoded farming on the side:)

Same here.

Do a couple of sorties, BHing in my P2, and then jump in my Cutter, haul a couple of loads of copper.
Rinse and repeat.

Apparently, I'm already looking at about half a billion in payouts and, hopefully, that'll increase significantly as the CGs reach higher tiers.
I'm sure I could make a bit more by being more picky about what I haul but then the hauling becomes a "thing" instead of just being something I do to chill out for half an hour after BHing.
 
Mind sharing what you mean by "encoded farming"? Signal sources? Or something more interesting?
I'm still looking for an efficient way to farm data materials that would be funnier than visiting Jameson's grave... :-/
Just scanning a couple of wakes every time I leave a station:)

A rated wake scanner with long range is good for 8.8km

@Stealthie, let's just say that I am well into the top 25% (hauling)
 
Same here.

Do a couple of sorties, BHing in my P2, and then jump in my Cutter, haul a couple of loads of copper.
Rinse and repeat.

Apparently, I'm already looking at about half a billion in payouts and, hopefully, that'll increase significantly as the CGs reach higher tiers.
I'm sure I could make a bit more by being more picky about what I haul but then the hauling becomes a "thing" instead of just being something I do to chill out for half an hour after BHing.
But why copper?
Power Generators were two jumps away in my 35 Ly (ladden) Cutter and netted me 4.5 millions per run (576T).
1 jump is basically an extra minute...
 
Just scanning a couple of wakes every time I leave a station:)

A rated wake scanner with long range is good for 8.8km

[...]
Ha!
I have actually never tried that. Do you need a wake scanner (I have an engineered grade 5 fast one that I have never used) or just regular scanner/target/wait?
 
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Ha!
I have actually never tried that. You need a wake scanner (I have an engineered grade 5 fast one that I have never used) or just regular scanner/target/wait?
frame shift wake scanner, fast scan works but you need to get a lot closer to the wake.

I am normally out in the black so very rarely get a chance to collect encoded or manufactured mats.

But why copper?
Don't need the credits, so leaving the better stuff for those that need the extra incentive:)
 
But why copper?

I just found a station with an enormous supply of copper 1 jump away.
As I said, I'm not really bothered about the profit from each run (around Cr1.5m).
I'm more concerned about getting stuff delivered as quickly as possible to get the CG up to the next tier cos there's really nothing that's going to earn you a gazillion credits just for hauling it. The big payout is going to be the CG reward.... which increases depending on tier.

Now you've mentioned it, though, I've certainly see if I can find the station selling power generators cos more is always better than less, right? (y)
 
[...] see if I can find the station selling power generators cos more is always better than less, right? (y)
Here, sorted by distance, then you go down the list until you find a price that you like profit-wise:

 
Here, sorted by distance, then you go down the list until you find a price that you like profit-wise:

PS: Check and take notes before you start hauling. The stocks have been depleting fast over the days.
 
It's worth noting that Minerva is in LYR space, so LYR supporters get merits for delivering to it. :)
I hope we all remember the discussion we had about how clever it was of FDev to put the other CG in neutral space and look how clever FDev are therefore.
It's an impressive demonstration of the relative balance of Reinforcement and Undermining actions in Powerplay, too. Last time I checked
- LYR participants have reinforced the system by approaching 2 million CP
- participants from all eleven other Powers combined (which won't be quite 11x as many people, since LYR is one of the bigger powers) have undermined the system by under 100,000 CP

Entirely expected given what actions Reinforce and what actions don't Undermine, but quite spectacular nonetheless.
 
It's an impressive demonstration of the relative balance of Reinforcement and Undermining actions in Powerplay, too. Last time I checked
- LYR participants have reinforced the system by approaching 2 million CP
- participants from all eleven other Powers combined (which won't be quite 11x as many people, since LYR is one of the bigger powers) have undermined the system by under 100,000 CP

Entirely expected given what actions Reinforce and what actions don't Undermine, but quite spectacular nonetheless.
No worry, FDev will keep things fair and set the next CG in Archon territory! :'-D
 
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