Lost In NothingnessHow?
I removed the AFMU, limpets and everything, engineered all the rest to the MAX and still cannot get 70ly .... so how exactly are you getting 80 ly with all the default stuff?
Agree. And in the unlikely event that they do, I would expect them to create a stabilization module. We’ll need bulldozers for the salt if they do.I doubt they will "fix" the older ships' SCO FSD stabilization. There's no incentive for them to do it. The newer ships must be better.
Share a build link, then we can see what's different to @Darrack 's ...How?
I removed the AFMU, limpets and everything, engineered all the rest to the MAX and still cannot get 70ly .... so how exactly are you getting 80 ly with all the default stuff?
... paper plane
Its not that paper compared to some ive flown!Share a build link, then we can see what's different to @Darrack 's ...
... paper plane.
Yeah, I know, it's an exploration ship. Right? RIGHT? Not a combat ship my ass!
I love the Mandalay, and yes, maybe it is too good. Or maybe not. I use one as my primary PP / mission runner, and I love it. It's reasonably well proteced and brings some nasty weapons, and still carries 80t of cargo (64 when I install a scoop). The only real flaw I found with it is that it twitches like crazy during interdictions to the point that I actually lost interdictions against more nimble NPC ships (me being the one interdicting).
Barry Mandylow
Its an exploration ship so i never need guns.you removed hardpoints, added Guardian Booster etc
Your using a standard FSD on that build not an SCO or the improved version.Got to say, I'm a bit mystified myself...
I just got a Mandalay, as far as I can tell it's lighter than the ones linked here and yet I'm not getting quite the jump range.
Must be doing something very dumb.Perhaps someone can tell me what!
Hasn't got a name yet!
Edit: Just got back from a long exploration trip and busy getting acquainted with all the new stuff (Python Mk II and Mandalay). Agree that they are very - maybe too - good, but lots of fun. And boy has engineering got easy!
Told you I was being dumb! The actual ship does have the SCO, I was just recreating it on Coriolis...Your using a standard FSD on that build not an SCO or the improved version.
O7
Its not dumb, i spent weeks trying to work out why a ship i built wasn't the same as my build on EDSY, turned out i hadn't actually fully lightweight'ed the sensor, made a huge difference but couldn't spot it for peanuts.Told you I was being dumb! The actual ship does have the SCO, I was just recreating it on Coriolis...
Still 4 or 5 Ly down on your build... Still, many thanks for spotting the dumb mistake![]()
Following these principles:How?
I removed the AFMU, limpets and everything, engineered all the rest to the MAX and still cannot get 70ly .... so how exactly are you getting 80 ly with all the default stuff?
Well yes...but, new ships do 3 things at once:This was actually my concern. Why are all the new "Odyssey" ships clearly boosted compared to the older fleet? Whether it's the crazy FSD ranges or the agility of the ships, it feels like it's incentivizing people to buy Odyssey at the expense of a balanced experience.
As a middle ground, players should be able to upgrade their "legacy" ship to what appears to be more advanced and newer FSD tech provided on these Odyssey ships at some in-game credit cost through some specific engineering service maybe like retrofitting, to make things plausible.
Am I missing something?
You need the pre-engineered sco drive and guardian booster module.Got to say, I'm a bit mystified myself...
I just got a Mandalay, as far as I can tell it's lighter than the ones linked here and yet I'm not getting quite the jump range.
Must be doing something very dumb.Perhaps someone can tell me what!
Hasn't got a name yet!
Edit: Just got back from a long exploration trip and busy getting acquainted with all the new stuff (Python Mk II and Mandalay). Agree that they are very - maybe too - good, but lots of fun. And boy has engineering got easy!
So engineering the FSD myself won't get as good a result?You need the pre-engineered sco drive and guardian booster module.
Thanks... I will give it a go.And you have to manually put the correct numbers for the optimized mass into coriolis.
edit: 2077.4 tons
The galaxy has become far too small. It holds no challenges any more. Where do you want to be in a giffy? Take a Mandalay. Got seriously damaged? A DSSA carrier is a jump away. Something definitely has died for me.Its just too good.
The past month ive taken her on a mini galactic inner (ish) circumnavigation, round Hawkings, past Drymans, across into Arcadian/Newtons and up to beagle.
Now ive past through Formorian, H Delta, Conduit and currently mapping some systems in Outer Arm.
Its too easy.
I haven't downgraded anything, have 2 SRVs, AMFU, repair limpets, the kitchen sink and it still does over 80LYs, ive landed on an 8G like it was Heathrow, the thing is just incredible.
So incredible its boring.
Im thinking of cutting the trip short, taking a break in Colonia and heading back to the bubble to grab my AspEx or even the Python, anything that actually makes it a little more exciting.
The Mandy, what a machine but .........
O7
So engineering the FSD myself won't get as good a result?
Thanks... I will give it a go.