"Development Level >>"? Figuring out what all these numbers do.

I'm really curious to see if finishing a big station gives you 2m extra population like they do in existing populated systems.

The pips for stuff aren't exact numbers either and I wonder if there's subtle differences between things that look the same on the menus.
 
Random thought on colonisation that I'm not able to test:
- if your squadron is aligned to a faction, you get them as the third faction in the new system
- since PP2, you can with sufficient permissions change your squadron's faction alignment at any time to any faction you're personally allied with

So is there an opportunity here to resurrect some dead factions? Get the League of Reparation once again hunting down INRA, etc.?

(And if so, does the "if a faction not present in its home system retreats, it reappears in its home system" rule apply?)
 
Random thought on colonisation that I'm not able to test:
- if your squadron is aligned to a faction, you get them as the third faction in the new system
- since PP2, you can with sufficient permissions change your squadron's faction alignment at any time to any faction you're personally allied with

So is there an opportunity here to resurrect some dead factions? Get the League of Reparation once again hunting down INRA, etc.?

(And if so, does the "if a faction not present in its home system retreats, it reappears in its home system" rule apply?)
Huh... interesting.

I also wonder if things like this are within expectation for FD. https://forums.frontier.co.uk/threa...details-feedback.634055/page-62#post-10559668

tl;dr that's a single faction hitting 60 systems in just two days. A concerted effort at that scale would easily occupy all those within a couple days.

I personally have no concern... but i can imagine the usual anti-pmf views might have concern, as well as if any blocking action was to occur... and does FD want the occupied systems to potentially be so homogenous or widespread?
 
tl;dr that's a single faction hitting 60 systems in just two days. A concerted effort at that scale would easily occupy all those within a couple days.
I see Canonn is over 300 already (advantage of being in the outer edge like Sacra). In general the bubble is being 'filled-in', so I expect a lot will be growing without wanting to - just via 'we got pulled in by being in the area'.

In general I expect PMFs to stop caring about controlling an area and instead just taking random system via Colonisation / Squadron affiliation. It's not like expansion via BGS was ever a fun experience.
 
I also wonder if things like this are within expectation for FD
Working backwards ... a starter outpost is ~20000t, a high-end trade CG can deliver 100Mt in a week, so that's 5000 colonisations a week, or doubling the size of the bubble in a month.

I can't imagine that they'd have made them so cheap (both in credits and within reach of individual haulers) if they hadn't wanted tens of thousands of them.
 
For the bubble it makes sense - humans would be in all the systems by now. So yes, they were probably aware it would happen like this - and it was much like the goal for PMFs - make things less procgen.

I am surprised by how many systems have been claimed. But then I don't have access to fdev's info on how many players there are. Apparently 'quite a few'.
 
I see Canonn is over 300 already (advantage of being in the outer edge like Sacra). In general the bubble is being 'filled-in', so I expect a lot will be growing without wanting to - just via 'we got pulled in by being in the area'.

In general I expect PMFs to stop caring about controlling an area and instead just taking random system via Colonisation / Squadron affiliation. It's not like expansion via BGS was ever a fun experience.
Yeah it's interesting... I'm not even sure groups could sustain large growth like this.... but the homogenisation is a whole other thing.

Like, maybe FD do want that... but it makes me wonder what their aim mark in terms of the game experience is.

It certainly makes things a bit more chaotic, which is good. A couple pmfs have already enjoyed "free" expansions from me.
 
Eyup, our squadron now has like 60+ systems :-o
Since you're here, I'll ask this question direct

I'm curious... is your intent to scale up or out? Or both?

I can't imagine a large domain is going to be easy to hold, especially if it's just littered with low-pop systems, and you'll quickly hit your ability to manage it at scale fairly quick, so there's a need to develop those into larger pop systems... which is where there is likely to be a lot of investment.

But feasibly you could just blow out everywhere as well.. because who cares if you lose 100 systems in a week, when you can populate another 600 in the same time?
 
I am surprised by how many systems have been claimed. But then I don't have access to fdev's info on how many players there are. Apparently 'quite a few'.
Well, we know at least 23,000 from the Cocijo CG are both reasonably active and paying attention to what's going on.
Up to ~12,000 claims detected now and given the rate it's continuing to rise at I suspect there are considerably more than that and it's just a lack of EDDN pings.
Around a third of EDDN hyperjumps are to/through the newly populated systems (though in-fill of the bubble has something to do with that) and EDDN hyperjumps within the (previous) bubble just smashed through the all-time record.

They never answered this question of mine
... but I was certainly also thinking too small; I should have said "week" rather than "year".
 
I am surprised by how many systems have been claimed. But then I don't have access to fdev's info on how many players there are. Apparently 'quite a few'.
My lower bound estimate was the amount of mats a CG gets in a week (times 4 if you want) usually divided by the materials it takes to make a colony. Even if the minimum was 200k mats for a colony you'd see a lot of completions by individual CMDRs.

Colonization seems to be a lot more attractive than CGs though so that comparison falls way short too.
 
Some of installations requires other structures as requierement to be build first, including links between surface and space structures. It looks like decently thought complex, and this without "hidden" BGS stuff. You also cannot build a structure with negative living standards score, if it exceed your current system standing (ie you need to build first structure with positive living standards and then build one which have negative numbers).
 
Also surface installations (tier2) offers after completion 2 points for build Tier3 buildings, which makes surface constructions very important in case of smaller systems with limited build points. Space structures offer maximum of 1 point for build Tier3 buildings.
 
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