That'd be someone else
Oh I know, I'm just bad at juggling multiple quotes haha. That comment was to Jmanis, the rest was to you.
Yeah I think I understand what you're saying, and I'd be on board with that too. Yeah if they have a 1-hour window and it's use-it-or-lose-it, I think that's fair. And yeah I'm perfectly fine with people branching off of a daisy chain to swoop around and grab something - at least they're putting in the work to complete that one branched-off system in that case. And, the system architect would have a chance to see on the map "Oh snap, this guy's trying to swing around me, I better hurry."
On the CG: I see, fair enough. I guess my point is just "Players were definitely putting in work on bounties," because I know I was one of them and I talked with others doing the same. And I'm admittedly a little frustrated that those efforts were dismissed as just FDEV "Godhanding" the situation when in my view we were all enjoying a fun tug-of-war scenario.
Yes, and though a short pause before the colonization contact activates is viewed as benefiting the architect, nobody seems to have considered that it can also benefit the "sniper". If the architect has the advantage of knowing exactly when the build completes and reaches the outpost quickly, he still can't access the contact immediately and it gives extra time for snipers to reach the outpost and join the starting line. It's the only fair solution and I'm baffled at how people are still arguing about it. I guess it just must be people wanting to retain their advantage, and not be forced to compete fairly with the architect for the next system.
Well I don't think people are talking about the colonization contact not coming online at all, or at least I'm not. Just that the system architect should be the only one with access to the colonization contact for 10 minutes, or an hour, or something. The "compete fairly" bit is what I take issue with - If the system architect is in a Type-9, and the sniper is in a speedy Viper, the system architect has 0 chance of competing fairly.
And to be very clear; I empathise with that sentiment (of the OP)
Slogging out dozens or even hundreds, of systems, maybe single-handedly, to get into a particular system that you really wanted to put your name against, only to have someone else grab it... that would suck.
But in other threads we see comment of people who simply don't have time to put in that much effort... maybe they can throw down an outpost or two on a weekend, but that's it. Should they just forget about ever having a chance of claiming a system like the Op? Is there no empathy for that either?
If we're going to throw rules in to try and protect these efforts, they need to protect those efforts, not just be barely more than lip-service to a bigger concern... otherwise it'll just foster greater toxicity and get in the way of routine play.
And again, I don't have a good solution because the problem isn't just "sniper got to the outpost first".
Thanks, yeah THAT'S the frustration that I'm talking about, and I think FDEV really could do something to prevent it without it being too restrictive.
And that's fair too, certainly more casual players shouldn't feel shut out of the system. But really, I think that once this gets rolling there are going to be plenty of opportunities for them. I think in a month's time, it will be fairly easy to fly out 200LY or so and find something really nice that nobody's likely to fight you over. But for now, everybody's duking it out over the juicy stuff right by the bubble, and I just think that OP's situation is genuinely frustrating in that case.