Elite Dangerous | System Colonisation Beta Details & Feedback

So FC owners are hoarding the material chokepoints. Solo truckers without FCs either have to get gouged (if they can find a FC owner willing to sell) or are left cycling for hours waiting for a refill. The stations listing more than 1-2 when you arrive are at 1-3 items when you actually visit.
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Seriously ditch Inara, stop using 3rd party tools/sites, its not going to help you at all, get out there and look, everything you need to find this stuff is IN GAME.
I have 3 stations that regularly have 4000+ stocks

O7
 
Seriously ditch Inara,

Have to agree with this.. When the CMM crisis was in full swing I used galmap, filtered for refinery economy, population 1m+ or something like that, and had no trouble locating regular supplies of 150+ per visit (other 592 cargo was split between steel, aluminium, titanium - a ratio ensuring CMM delivery was keeping up with overall progress.) The stations I was buying from didn't appear on Inara afaik.

By the time the second CMM buff appeared, I'd already finished acquiring CMM for the coriolis I was building.

Inara is a great resource, in fact I used it to check the presence of ground stations in the refinery systems I was looking at, but for some tasks it's better to just go look.
 
Seriously ditch Inara, stop using 3rd party tools/sites, its not going to help you at all, get out there and look, everything you need to find this stuff is IN GAME.
I have 3 stations that regularly have 4000+ stocks

O7
As a big proponent of "stop using Inara"... I'd temper it with "use Inara for the right things".... which is mostly it's static information, rather than its dynamic info.

On a related note, it seems like there's no way to search for systems based on population size?
 
Here's a balance feedback about the refinery contact --> Mining is, no matter what, a time consuming activity. Making the ratio 2->1 for mined ore to refined ore is not respectful of player time, as it's pretty much guaranteed that filling up the commodity itself is always going to be faster than mining. For example, say I have a perfect hotspot with asteroids generating 40-50% of the materials I need. Which, by the way, mostly doesn't exist for the types of materials eligible to be refined. Even then, it will take 20min to fill a python with ~190 tons. Which will translate to 95 tons of processed material, which then needs to be transported to the destination. Just buying the processed material and using the same python would have got me about 3 trips in the same span of time, or 570t vs. 95 t. While it might not "make sense" from a mass conservation POV, it "makes sense" from a respecting player's time POV to make the refinery contact give 2x or 3x or more tons from 1x ore.
Agreed. I'd really like to go mining to produce some of the needed commodities and make use of the new refinery contact just so that's is not all hauling, but the fact that mining is already slow and the 2>1 ratio is off-putting.
 
Greetings

I have completed an outpost in space and a mining facility planet side (just finished) but now I have zero construction points.
This means I am unable to start any new projects.
Will the points I gain from the mining facility appear shortly or next Thursday or is this a glitch / related to the temporary freeze Frontier put on colonisation ?

Thanks 🙏
 
Maybe don't use Inara for this. Their data is pulled from places CMDRs are visiting, and of course other people using Inara means those spots will be rushed. I've been able to find most commodities just fine using the in-game tools.
Please don't knock Inara. It is usually quite accurate but this is not a usual situation. My theory is that there is an influx of new/returning players, who are mauling the materials, and are not updating Inara. Either directly or with EDMC. Of course it is going to be off, and I would like to personally thank Artie for the huge effort in keeping the site afloat. There were many times his servers were just swamped.

3 🍺 for Artie! o7
 
Seriously ditch Inara, stop using 3rd party tools/sites, its not going to help you at all, get out there and look, everything you need to find this stuff is IN GAME.
I have 3 stations that regularly have 4000+ stocks

O7
If it weren't for "Inara" we wouldn't be able to play this game normally here. Who's stopping the developers from making a NORMAL TRADING INTERFACE?!?!?!?!?!? WHOOOOO?!?!?!?! I'm not talking about trading information, I'm talking about a NORMAL INTERFACE! They don't have money? Well, let them tell us, let's chip in! I'm ready! But they don't want to! That's why you shouldn't criticize third-party resources, these people make the game better.
 
I'm not sure if this has been asked already (there's currently 128 pages on this thread!)
It would be incredibly useful if we could set a filter for the market to the materials required for a specific construction (as can be done for missions) rather than having to screenshot the requirements, write them down, or go into the galactic map then the system map then the construction in question and look there.
It would also be useful to be able to go directly to construction sites on planetary bodies without having to move the cursor to the planet and zoom in and rotate the planet.
This would make managing the various construction projects much easier, especially when there can be multiple such points in a system at the same time.
I'm just using ColorNote app on my cellphone to compose checklist but it would be nice to have something similar in game- we do have power play assignments so why not add construction assignments tab? That way we could simply access and monitor progress of chosen construction site.
 
If it weren't for "Inara" we wouldn't be able to play this game normally here. Who's stopping the developers from making a NORMAL TRADING INTERFACE?!?!?!?!?!? WHOOOOO?!?!?!?! I'm not talking about trading information, I'm talking about a NORMAL INTERFACE! They don't have money? Well, let them tell us, let's chip in! I'm ready! But they don't want to! That's why you shouldn't criticize third-party resources, these people make the game better.
All the information is available using the in game tools it might not be as convenient but it's there if you look for it.
 
Please don't knock Inara. It is usually quite accurate but this is not a usual situation. My theory is that there is an influx of new/returning players, who are mauling the materials, and are not updating Inara. Either directly or with EDMC. Of course it is going to be off, and I would like to personally thank Artie for the huge effort in keeping the site afloat. There were many times his servers were just swamped.

3 🍺 for Artie! o7
I don't think people are knocking Inara, but it's important to understand what it is, vs what it isn't.

What is isn't is an accurate, realtime source of global market data. You'll only get that from in- game. But people treat it like this.

Almost every complaint about market stocks, whether CMMs or Insulating Membranes or whatever, is always accompanied by a screenshot from Inara. That's misguided at best, ignorant at worst.

Inara is great for what it does, which for me is it's situational awareness and general summary of things. But for anything that needs accuracy and assessment of realtime conditions, i won't use it, because that's not what it's made for. I use it for planning pupses so i can then scope the actual situation out in-game and execute from there.

I don't think any of that is being critical of Inara, that is, to call out when people are using it to do something it's simply not good at doing.... which is to say, is it being critical of a hammer to say it's not a good saw?

It's the equivalent of checking out what a building and its surrounds looks like by using google maps.

On uploading data, i personally will never do that, for reasons entirely my own... and i don't think anyone should be beholden to that.

I personally only use Inara because EDDB disappeared.
 
Really? I have 10K+ hours on my main alone and never used it.

They have one in game, its just that most folks cant be arsed to figure it out.

But each to their own

O7
I didn't say it doesn't exist! I wanted to say it's absolutely DISGUSTING! That's exactly why we have so many third-party tools!
 
If it weren't for "Inara" we wouldn't be able to play this game normally here. Who's stopping the developers from making a NORMAL TRADING INTERFACE?!?!?!?!?!? WHOOOOO?!?!?!?! I'm not talking about trading information, I'm talking about a NORMAL INTERFACE! They don't have money? Well, let them tell us, let's chip in! I'm ready! But they don't want to! That's why you shouldn't criticize third-party resources, these people make the game better.
I won't go in to bat for EDs market interfaces, but all the info you need is actually there, it's just unintuitively designed. (And no, paging through thousands of different markets and systems information is not necessary)

This is just an artifact of no game activity actually needing people to care about this info before.
 
Nope its far more accurate than any 3rd party tool, just learn how to use the games information.

O7
This. Again, nobody would fault Inara for what it does.

But it's not real time market information. It's historical records of player data when they visit the market.

This makes the use cases very different.
 
I don't think people are knocking Inara, but it's important to understand what it is, vs what it isntI personally only use Inara because EDDB disappeared.
I wasn't calling you out personally just the critics in general. As for me, Inara has never let me down. I found everything just as it suggested. Maybe people just don't know how to use it. It is in no way perfect, nothing is but it is all we have since EDDB is gone.

As for EDDB, you said you used it before. Did you not contribute your info there also?
 
I had funny situation yesterday. My usual routine on take off from planetary landing site is to use boost asap when no structure is blocking path ahead of my ship. I have not even managed to press boost key after slightly moving cursor therefore breaking autodocking computer lift off procedure and got finned immediately for blocking landing pad (keep in mind what You usually get 1st is a warning). Now usual thing to get rid off it is to pay it on the same station on next visit but this time no contact for such action was available (since it is construction site). I had to look for larger station with the same faction in nearby systems to find one which graciously offered me privilege to pay it.
I bet someone from the construction crew got annoyed for me not delivering those materials fast enough and decided to play around with legal stuff to "encourage" me to work harder...
Edit: It is still possible to deliver materials with anonymous access but usually other land able stations in the system are under the same faction which means no access to things Your own system produces until fine is paid.
 
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Hi all,

Should it be possible to see the construction site of an orbital outpost? I am building my first outpost, but cannot see a construction site for it. The outpost is currently about 35% done.
If the Outpost is the first build in the system then all you will get is the Colonisation Ship (essentially, that is the construction site).
 
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