So here is my thoughts of the good and bad of colonization:
Good:
1. It's really cool to be able to colonize your own systems and have both your name and custom names written in system.
2. The complicated way to set up and plan your own system isn't boring or annoying, it's a perfect balance of complex but not too difficult to understand
3. The BGS involved with colony systems is well made, taking squadron faction + factions from the system you claimed with and the random factor makes it interesting
Bad:
1. The point cost doubling NEEDS a change desperately. There is not a soul that likes this and it is vital to our systems have this feature abolished. You essentially need to have a system with 50 objects to have any realistic fighting chance to have a good amount of real stations. This feature is also not shown anywhere in game and after having 10 installations point cost should be HALVED.
2. The inability to customize stations needs to be changed. Understandable if this is going to be available in a soon update, however we do not know what this update has in store so things that should be customizable with stations are as follows: station colors, station models(especially with Orbis and Ocellus), station interiors(unless economy does this), what ships stations sell, modules, ship/module discounts, and on foot concourse styles.
3. The grind, Orbis and Ocellus stations clearly are the same overall size as a Coriolis and look far less dense, they should cost WAY less than they do currently in terms of commodities. assuming Coriolis stations cost 53,723, an Orbis/Ocellus should cost 107446. The tier 3 settlements are fine as they are because they have about double the effectiveness as a tier 3 orbital.
4. The grind 2.0, stations show a default cost amount for creation such as the Coriolis being 53,723 which is fine, however it's basically never actually that low and can be up to 42% more expensive, why? This is never stated anywhere how this works or why it works- this needs to be fixed at the number that is stated before creation because THAT number is what the player is expected to get themselves into.
5. The grind 3.0, its understandable that making a station is a large feat, however it is excessively long to do anything at all. There needs to either be a way to pay NPCs to do a portion of the work for you or have more methods that help construct a station like fighting off pirates trying to go against the construction as a choice to help with the construction rather than hauling being the only method of gameplay that effectively pushes towards the stations completion.
6. Being the architect means nothing; in your stations eyes you are just any other person, you are able to drag the reputation down of the faction in power to the point where your own made station shoots you on sight, this should not be a thing. There needs to be more benefits to being the architect of the system than just having your name written on it.
7. The point cost of Coriolis/Orbis/Ocellus should be reduced, in many systems its even impossible to own some of these and that should change. Orbis/Ocellus should be about 3 or 4 points, Coriolis should be about 2 tier 2 points.