Should be able to kidnap escape pods and give them a new home.People take time to produce on site, have you been shipping any in?
Should be able to kidnap escape pods and give them a new home.People take time to produce on site, have you been shipping any in?
They have.
Yes, probably.But it would be nice
Well it does while things are being built, not so much after you have handed it over to the people running/using it.-- and makes sense
What is an architect going to do in a completed structure seeing as we can't change anything once complete?-- that architects would have level three security access at installations which they built.
It would also be nice if facilities acknowledged the architect in their radio communications. Thanks!
@Paul_Crowther
I don't know if anyone has mentioned this. But it would be nice -- and makes sense -- that architects would have level three security access at installations which they built. It would also be nice if facilities acknowledged the architect in their radio communications. Thanks!
How do you mean?People take time to produce on site, have you been shipping any in?
During the construction process. As I haven't started a colony yet I haven't checked all the requirements.How do you mean?
Yes once it is up and running a structure is no longer yours and the usual rules for uninvited visitors apply it seems.Anytime I complete a site, I like to go back and visit it. Two times now, I have either been fined, or shot at. I guess what doesn't' help was I didn't have the audio turned on when I logged in to look at the site this last time, so I guess I must have missed the "Off limits" notice.
A. You can see where a starter build is being placed before you claim the system. So not sure why they should allow it to be moved if you picked it knowing where it would be placed. I did not claim a system for this reason when the starter spot was going to be 33k LS from the sun.Also, I have noticed that:
A. We need a cancel/ abort button, especially if things are going to be placed where we didn't want them to be
B. The orbital construction sites seem to be stuck next to the things they built and wont despawn.
As a follow-up question on the topic of "A," if we open a ticket, will FDev move the station to the body we want it to ultimately be? I didn't want my star port on the last body, for example. Nor did I want it to be on the first body, but rather off the ringed ice body in the middle of my system but it got randomly placed on the last one.
It's not about having Fdev move the primary port, it's the fact that the game does not always respect where you choose to build, you click on a location and the game places it somewhere else.A. You can see where a starter build is being placed before you claim the system. So not sure why they should allow it to be moved if you picked it knowing where it would be placed. I did not claim a system for this reason when the starter spot was going to be 33k LS from the sun.
B. They likely will remain until the weekly server tick, remember those builds do not begin to rotate until they are fully online either.
Already shown in the live streamThis might be an expensive idea but how about station skins (different paint colours) to go with the custom names?
Same here, wanted a coriolis between the star and asteroid belt but it ended up just below where yours did, it's most def a bug, a pretty nasty one at that.I would like to see some kind of progress on contruction. Like a change at 25%, 50%, 75% say. It kinda sucks haulling all that stuff and not see any progress other than the bar going right.
On a different note, the construction orbital sites finallly disappeard leaving only the installations. they are in the wrong spot though. Happened twice now.View attachment 420993
...no one specially acknowledges the architect of other buildings humanity makes. Why would it be different now? We're contractors, not the system owners.@Paul_Crowther
I don't know if anyone has mentioned this. But it would be nice -- and makes sense -- that architects would have level three security access at installations which they built. It would also be nice if facilities acknowledged the architect in their radio communications. Thanks!
Current theory is that Happiness is based on the controlling faction's happiness level in the right panel stats.3 screen - actually, what I got (tears). What is the system score? And why is satisfaction 0, if according to the DaftMav table the standard of living (SoL) is still one
The controlling faction in my system is at "happy" but the system's happiness is still 0%Current theory is that Happiness is based on the controlling faction's happiness level in the right panel stats.