The Open v Solo v Groups thread

But most of those seem to have vanished since my hiatus, propably to that other space sim we shall not name.
So no need for any change, for neither groups in my opinion.
People still feel the same but powerplay, and perhaps the game in general, has gotten more interesting, and with higher player numbers the feeling of an open play competition is often there without needing to engineer it. There is however a sense that PP2.0 was the real chance to do it. FDev requested feedback, and people were probably "we've been screaming at you about this for years, you're clearly just not interested", and decided Elite was going to remain doomed to be a halfway house. Plus the devs' focus on "shiny new things every season" doesn't instill confidence in the idea of suggesting a change that deep; it would likely be half-asped in some annoying way that was then never fixed. Edit - Funny thing is, the kickstarter is over so various litigious types lost their biggest leverage. But there's also issues with communicating with FDev and the layers in between.
 
I guess they were right, it seems you can never leave.

The topic of open vs solo vs groups continues to be a popular discussion. Rather than see new threads being created and closed when duplicate topics alreadys exist, we have chosen to combine these into one easily affordable single paym...thread!

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I'm not a PVP player and i don't think i've ever won a fair PVP engagement but even i think that any game system that shapes the galaxy that everyone plays in has to be done in open only so that everyone gets a say in how the galaxy is shaped , so that also the mark a player puts on the galaxy has to be earned , don't make the mistake most mmo games are making nowadays alienating the social aspect of games by alienating PVP and player interactions
Strength in numbers
 
Strength in numbers

If you mean about things like traveling together or hiring escorts, not everyone wants to play with others or simply can't organize their time to play with others on any sort of regular basis.

You see this sort of argument over on Star Citizen's forum when someone suggest a PvE mode or similar. At least with SC, there is a (tenuous) argument that the Persistent Universe was always going to be a kind of Open Only (if you are willing to forget about the "PvP Slider" and Private Servers pitch they made early on).

But many people bought into ED knowing they could play the game when and how and who with from day 1 and simply don't want to or can't spend the time trying to hook up with others to do stuff together, or simply just don't want to interact with such people, and that should be fine, because the game we were all sold said we didn't have to worry about that.

I'm part of a squadron, a small one, but we are as disorganized as hell, and rarely meet up in game. We just don't tend to have the time or playtimes to meet up often. Suggesting we meet up to do trade runs or anything else that affects the shared game in open only just isn't realistic.
 
I'm not a PVP player and i don't think i've ever won a fair PVP engagement but even i think that any game system that shapes the galaxy that everyone plays in has to be done in open only so that everyone gets a say in how the galaxy is shaped , so that also the mark a player puts on the galaxy has to be earned , don't make the mistake most mmo games are making nowadays alienating the social aspect of games by alienating PVP and player interactions
Strength in numbers
Luckily Fdev didn't make the mistake that some MMOs made thinking there had to be PvP for an online community game, Mobius proves that.

O7
 
If you mean about things like traveling together or hiring escorts, not everyone wants to play with others or simply can't organize their time to play with others on any sort of regular basis.

You see this sort of argument over on Star Citizen's forum when someone suggest a PvE mode or similar. At least with SC, there is a (tenuous) argument that the Persistent Universe was always going to be a kind of Open Only (if you are willing to forget about the "PvP Slider" and Private Servers pitch they made early on).

But many people bought into ED knowing they could play the game when and how and who with from day 1 and simply don't want to or can't spend the time trying to hook up with others to do stuff together, or simply just don't want to interact with such people, and that should be fine, because the game we were all sold said we didn't have to worry about that.

I'm part of a squadron, a small one, but we are as disorganized as hell, and rarely meet up in game. We just don't tend to have the time or playtimes to meet up often. Suggesting we meet up to do trade runs or anything else that affects the shared game in open only just isn't realistic.
no one near where i live plays this game so when i want to play with other people i look for time zones that suite me . Otherwise Elite's multiplayer is great and i can't imagine it without it it would just be another singleplayer game that you complete and uninstall after a while , the multiplayer keeps it dynamic and unpredictable extending the fun you can get out of it , honestly i don't understand how people can play solo for a long time Elite is just a terrible solo game .
 

Robert Maynard

Volunteer Moderator
no one near where i live plays this game so when i want to play with other people i look for time zones that suite me . Otherwise Elite's multiplayer is great and i can't imagine it without it it would just be another singleplayer game that you complete and uninstall after a while , the multiplayer keeps it dynamic and unpredictable extending the fun you can get out of it , honestly i don't understand how people can play solo for a long time Elite is just a terrible solo game .
It's not a single player game though, even in Solo - as all players experience and affect the shared galaxy, even though other players (and therefore PvP) are optional extras on a session by session basis. System chat also helps to make the modes other than Open feel more alive - as we can all read what other players post in system chat.
 
no one near where i live plays this game so when i want to play with other people i look for time zones that suite me . Otherwise Elite's multiplayer is great and i can't imagine it without it it would just be another singleplayer game that you complete and uninstall after a while , the multiplayer keeps it dynamic and unpredictable extending the fun you can get out of it , honestly i don't understand how people can play solo for a long time Elite is just a terrible solo game .
All the modes have uses. The Thargoid war was great in Open with so many other players to join in with. Often at AX ground sites there were multiple Open instances. In my usual play I fly in Mobius PG, able to still meet people and chat without having to always suspect their motives. The last few days at the CG I've been in Solo because even in Mobius the station slot was blocked by NPCs. The instancing options are all useful.
 
no one near where i live plays this game so when i want to play with other people i look for time zones that suite me . Otherwise Elite's multiplayer is great and i can't imagine it without it it would just be another singleplayer game that you complete and uninstall after a while , the multiplayer keeps it dynamic and unpredictable extending the fun you can get out of it , honestly i don't understand how people can play solo for a long time Elite is just a terrible solo game .
Given the previous titles are single player games and are regarded as classics your opinion would appear to be in the minority.
 
How can my secondary Commander apply to join the Mobius group?
My primary account has been a member since forever, but I can't find an option to request to join the group.
Thanks
CMDR Mihendricks
 
Morning

Doing the Colonisation, i can see there is a massive cmdr engagement but I think it's a shame everyone feels they have to hide away in silos. Which I quite appreciate comes from fear of ganking, as currently combat ships vs hauler is like seal clubbing with a chainsaw - which to me suggests there is an imbalance there that ought to be addressed. Where we have ended up as Fdev release all this new content that centres around non combat activities, is a self curating move away from Open. Open will or has become i think something cmdrs regard as an extreme or hard core option that you should only bother with if you are up for the risk of pvp action. As, there is no benefit to do any activities in Open.

It strikes me the original intention was Open was intended to be 'normal' playmode, with solo /pg for noob/ leaners and those doing special activities like srv racing etc.

I feel Fedev really ought to nerf the Inf and Merit rewards for activities in Solo /PG, so there is a tangible benefit or risk/reward to Open. And look at options of how to address the seal clubbing better .

Perhaps , for example, a point defence style utlity module that auto fires something that is a hybrid of a pack hound missle and the Thargoid interceptor system disabler. So gankers hit are automatically knocked off line for 10 seconds or so. And make it only available to ships that dont have any other hard points. And or perhaps more controversial, limit Teams/Wings in Open only to ships that carry no fixed weapons or non gimballed weapons.
 

Robert Maynard

Volunteer Moderator
Open will or has become i think something cmdrs regard as an extreme or hard core option that you should only bother with if you are up for the risk of pvp action. As, there is no benefit to do any activities in Open.
The benefit of Open is some of those other players that one meets, the downside of Open is some of those other players that one meets - depending on ones preference, or lack thereof, for PvP interactions.
It strikes me the original intention was Open was intended to be 'normal' playmode, with solo /pg for noob/ leaners and those doing special activities like srv racing etc.
Not according to the FAQ from the Kickstarter - as it was clear back in 2012 that the original intention was that every player would experience and affect the mode shared galaxy while, at the same time, players would be able to freely choose which game mode to play in on a session by session basis.

The assumption of some that the game is broken in some way because all players affect the galaxy without necessarily being able to be shot at by players that like to shoot at other players is just that - an assumption. From the perspective of the game design, it's a game where all players affect the galaxy and where other players, and therefore in-the-same-instance PvP, are optional extras that no player needs to choose to play among.
 
The benefit of Open is some of those other players that one meets, the downside of Open is some of those other players that one meets - depending on ones preference, or lack thereof, for PvP interactions.

Not according to the FAQ from the Kickstarter - as it was clear back in 2012 that the original intention was that every player would experience and affect the mode shared galaxy while, at the same time, players would be able to freely choose which game mode to play in on a session by session basis.

The assumption of some that the game is broken in some way because all players affect the galaxy without necessarily being able to be shot at by players that like to shoot at other players is just that - an assumption. From the perspective of the game design, it's a game where all players affect the galaxy and where other players, and therefore in-the-same-instance PvP, are optional extras that no player needs to choose to play among.
As you say, Solo and PG existed at launch and are intended features of the original design.
 

Robert Maynard

Volunteer Moderator
As you say, Solo and PG existed at launch and are intended features of the original design.
Indeed - contrary to the opinions of some who (factually incorrectly) insist that Solo only exists due to the cancellation of Offline mode (while the existence of Private Groups is given a damn good ignoring in the expression of the opinion).

The three game modes and the mode shared galaxy all existed from the very start of the pitch whereas Offline mode was added to the KS pitch about halfway through (before unfortunately being cancelled a few weeks before the game launched).
 
Thanks for the responses.

What I was doing was expressing my view, that the way the game has developed since it was originally conceived, has led in my opinion to an unsatisfactory in balance between the game modes. My view remains a game where more cmdrs are playing together in Open is better than one dominated by Solo and PGs. But I note and accept many may not agree, which is fine. I wish you all a good day.
 
Indeed - contrary to the opinions of some who (factually incorrectly) insist that Solo only exists due to the cancellation of Offline mode (while the existence of Private Groups is given a damn good ignoring in the expression of the opinion).

The three game modes and the mode shared galaxy all existed from the very start of the pitch whereas Offline mode was added to the KS pitch about halfway through (before unfortunately being cancelled a few weeks before the game launched).
My opinion, PG mode cannot be considered a third game mode as it essentially requires out-of-game interaction to start.
I think I've made my point clearly
 

Robert Maynard

Volunteer Moderator
My opinion, PG mode cannot be considered a third game mode as it essentially requires out-of-game interaction to start.
I think I've made my point clearly
As players can communicate in game and decide, based on those communications, whether to play in a designated Private Group it seems clear that there is no requirement for out-of-game interaction to identify a Private Group to play in, while acknowledging that it may occur.
 
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no one near where i live plays this game so when i want to play with other people i look for time zones that suite me . Otherwise Elite's multiplayer is great and i can't imagine it without it it would just be another singleplayer game that you complete and uninstall after a while , the multiplayer keeps it dynamic and unpredictable extending the fun you can get out of it , honestly i don't understand how people can play solo for a long time Elite is just a terrible solo game .
I've played a thousand hours in ED in solo. I love it ... and it's the only way I will ever play it .... apart from the oocasional private game with mates. Crazy as it seems ... different people enjoy different things.
 
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