My feedback from hauling goods for a while now.
I have fun with this and done everything so far by myself. I can see it is not for everyone, but not every feature should be for everyone. Just IMHO.
Now, on to what I feel on individual items. I'm sure some is repeats by others and I'm sure there are disagreements. But it is just my opinions and just feel I need to express them.
I may have forgot a few things I would like to see. But maybe that is for another post.
Just my 2 credit worth of opinion.
CMDR Quintium
HIP 74775 is open for Biowaste business...
I have fun with this and done everything so far by myself. I can see it is not for everyone, but not every feature should be for everyone. Just IMHO.
Now, on to what I feel on individual items. I'm sure some is repeats by others and I'm sure there are disagreements. But it is just my opinions and just feel I need to express them.
- The initial cost of 25 million is too low. It should be ranged depending on what type of station to begin with. A largest stations should cost a billion.
- A lot of credits are earned back from material delivery anyway.
- It should be OK to lose credits to slow down expansion.
- Material delivery done by the architect could be a different reward. Possible a credit system that can go against buying global tire 2 and 3 points.
- We should be allowed to place where the initial station is placed. Make it part of the beacon. 24 hours to place beacon. When beacon is placed, have remaining time of those 24 hours given to place the initial station location
- Sure it is cool looking, but the initial colonization ship makes no sense. At least not from what I have seen so far. Other orbital constructions have a construction site that makes more sense. The ship is just there and then the initial station magically appear when last material is delivered. Construction site is more immersive. even tho the stations also magically appear.
- I know it is a lot more game asset work, but gradual structures appear as delivery is done, would be way more immersive. Of course. Still a beta
- Descriptions in Navigation panel and on system map are way too limited. Doesn't even mention what type of station, what benefits, etc. Just "Construction complete" or "This is a facility" is not helpful.
- Some of us forget what we built
- Some of us forget what we built
- There has to be a better view to show materials needed on constructions. The one in System map (after the time it takes to find it) isn't even ordered alphabetically. Pain.
- The detail changes (wealth, security, population) etc. would be nice to have as a global view for the system as well. How the different structures build, actually interact with the system at all time.
- For example, if I can see security globally is way down, then I could prioritize building more security
- Tier points earned shouldn't be the same. I have had T1 structures that took about 6000 tons. And some that took 30K tons. And both earned me one T2 point.
- We should be rewarded by the level of effort it takes.
- The doubling of required T2 and T3 points seems a little extreme. Especially if you can't share those points across your claimed systems.
- Sharing T2/T3 points globally across claims, give limited planet body systems a better chance to be populated. If there is just one star and one planet (example only), then if one grind enough points in a different system, one should be allowed to place a T3 settlement on that one solo planet and give it some meaning.
- Understand this is to limit the structures to be build in a system. But then consider hard limits instead on what is built.
- There should be more openness from the FDevs on what they really intent from this system they have built. Better documentation. Better understanding on how the stations, settlements, and installations interact with each other.
- And a better bug overview and how they plan to tackle it. So we don't have to hunt down a YT video for every bug. Give us a chance to understand what we shouldn't be doing and then sit with a system that just not working
- The delete button have been mentioned plenty.
- If finished built, well, a deconstruction option maybe. How to do that I can't say myself. Hauling away materials may be too much.
- The planetary construction sites are dead. No NPCs doing work or security walking around. Needs a lot more of immersion
- Beta, get it. Could be worked on. Is it tho? More openness needed.
I may have forgot a few things I would like to see. But maybe that is for another post.
Just my 2 credit worth of opinion.
CMDR Quintium
HIP 74775 is open for Biowaste business...