Given the the amount of claims, people really want to like this activity but in 2 weeks time 1/2 the players haven't gotten a single installation built yet.
Perhaps it is worth waiting until 28 days have passed since the claim window closed, and see how many systems drop off? If that approx 50% is a bunch of single CMDRs who doesn't have a huge amout of time to play, progress is going to be slow, unlike groups of players working together for the common good. (I also wonder just how many of those chose an Ocellus, without actually looking at the requirements relative to their own playtime, or whatever)
I have seen the complaints that there is too much hauling for a CMDR who doesn't want to haul, but, oddly, wishes to stamp their ideas on a system.. The figures we have been given to build assets are already unrealistically low, but, as always, there will be a few folk who consider more than a T-6 worth of hauling to be excessive.
It is very common for players to blame developers for bad design, or whatever, rather than players considering what a feature entails, and being able to decide if it is attractive for them. what appears common is that the player chooses to interact with the feature, then blames the developer for their choosing so, because they are not having fun doing something they don't consider fun...
I'm not a big fan of hauling masses, but was curious how colonisation would 'work', so have put a few hours more than normal in trucking commodities around, I don't intend to complete the 17 space slots and 33 surface ones in any rush, but as & when. Blowing ships up never loses its attraction.
ETA: The comments equating, affectively, to:
"I knew hauling was going to be dreadful, but I did it anyway, and it was dreadful - bad design FD!" have already appeared, because, after all, the player is never wrong...