Elite Dangerous | System Colonisation Beta Details & Feedback

Does terrain gets leveled when I want to build a planetary outpost on a bumpy terrain? I'm not sure how it will look when done, don't want to see hills instead of facility buildings.
 
Does terrain gets leveled when I want to build a planetary outpost on a bumpy terrain? I'm not sure how it will look when done, don't want to see hills instead of facility buildings.
The terrain at and in the immediate vicinity of the planetary construction site gets leveled, yes.
 
From Galnet News: New Era of System Colonisation Hailed a Success
  • 26,684 Claims have been made
  • 13,165 Systems have been colonised
Pretty much shows that around 1/2 of the players who have claimed a system found it too boring to haul that much stuff
  • 24,037 New starports and outposts have been built
  • 14,216 Surface installations have been established
And that the other 1/2 likes it so just enough to build 2 installations.

This to me indicates pretty clearly that material costs should go down and/or you should be able to use ingame credits to build stuff.
A 50% dropout rate is pretty huge, especially considering the length of the thread: people really really want to like this expansion.

Ooorrrrrr, half the player base needs more than a few days to build their first installation.... Some will have overreached and went large, and will take the full 28 days to haul. Some might can only play one day a week.

This is not a one-and-done feature. People might work on their system for months, if not years. Some might be waiting to see if requirements drop before building that T3 item. Some might be waiting for guidance about what affects what. Some might be seeing all the bugs people are finding and waiting for fixes (like wrong labels or wrong positions). You can't judge an update by just the early adopters who have damned the torpedoes and accepted -- or complained -- about the consequences.

In fact, the high numbers being reported probably show how insane the base is, not the other way around.
 
What would be cool is if there was an FC colonization installation that would "sync" or "connect" to the construction sites in system and allow you to deliver once to the FC and it would be "distributed" to the construction sites. This way you don't have to double truck materials and it would be more incentive to actually purchase a FC again.
 
suggestion (probably a repeat of others): Allow people to voluntarily renounce/release system architect claims so others can pick them up (still first come first served, and the original architect’s work would stay unchanged). This way if people are chaining through “OK” systems to get to a “great” one, the OK ones don’t have to languish as single outposts for all time. Key here is voluntary- not saying people should be forced to. Seems like a win win - people get the targets they want and re-opening systems for further development will add some more variety and interest.
 
Well I finally found a working colonisation rep but she won't let me claim a system. Just keeps telling the claim was unsuccessful, no explanation.
 
Propelled by Voss's ambition, the Consortium started supplanting its opponents, and quickly came to dominate the smuggling and drug-trafficking rackets in its particular area of space.
 
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Why is security so much more expensive construction-wise than all other factors (tech level, wealth, standard of living, development level)?

I was looking at commodity cost per pip in each category, and it's looking like there are severe commodities penalties for security related constructions.

If these costs for security constructions are to remain high, there should be parallel boosts for those constructions in wealth and tech level.
 
Why is security so much more expensive construction-wise than all other factors (tech level, wealth, standard of living, development level)?

For the same reason that military vehicles, planes and equipment are all more expensive than their civilian consumer equivalents. They're all hardened to survive wartime & conflict conditions.
 
I placed my Coriolis to orbit the sun.

Interestingly it did not put it where I placed it. Instead it created an additional new location in my system. It placed it in the asteroid field.

Edits:
  • Hmmm, I definitely chose Coriolis, because I 100% know I asked for no truss. But there is no way for me to confirm if this is actually going to become a Coriolis or Asteroid base. Except the little icon in the system map is the Coriolis icon. If asteroid base is chosen is the little icon different? (I know it should be, but is it?)
  • The rename function shows me the Coriolis symbol, so hopefully it is correct.
  • The construction site is the same distance from the sun as the navigation beacon. The system map shows two more potential slots towards the sun. I find that interesting. I'm not sure how a stn can possibly be placed closer to the sun.
  • There are a couple sparse asteroids floating around. Hardly noticeable. You gotta look to see any. But I guess it is technically in an asteroid field.


System Map Added Coriolis Reduced.png


To prove I'm not crazy, this is what my system originally looked like.

System Map Original Reduced.png
 
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