A question: When we complete a Tier 2 installation, it awards us another 2 construction points. Is there a practical limit to construction, because it seems I can make endless tier 2 installations.
For example; I decided set up a tier 2 installation (not fully built), and immediately another point to install opened up in system map.
Suggestion:
We can buld what we like currently, but can there be also a "catch" for colonization permits from the patron faction?
Example: " Ok, 25 Million for permit; but then you need to set up a military outpost, another Ocellus Port and/or a pirate base etc after first installation, before you get free building in that system"
It can be dependent on the star system's size and contents. If a system have 2 gas giants or at least 3 planets to land on, the faction may require 1 big T3 construction etc. And
it can be time limited, so that if the required extra constructions are not finished in time; then the architect loses to install more on that system.If he does , he can continue as he wishes.
In either case, the commander can move on to colonize another system.
Makes sense a bit, I mean how can players set up a penal colony otherwise? Instead of players , let patron factions decide randomly. Also adds a random "abandoned outpost/installation" spice to the game.
For example; I decided set up a tier 2 installation (not fully built), and immediately another point to install opened up in system map.
Suggestion:
We can buld what we like currently, but can there be also a "catch" for colonization permits from the patron faction?
Example: " Ok, 25 Million for permit; but then you need to set up a military outpost, another Ocellus Port and/or a pirate base etc after first installation, before you get free building in that system"
It can be dependent on the star system's size and contents. If a system have 2 gas giants or at least 3 planets to land on, the faction may require 1 big T3 construction etc. And
it can be time limited, so that if the required extra constructions are not finished in time; then the architect loses to install more on that system.If he does , he can continue as he wishes.
In either case, the commander can move on to colonize another system.
Makes sense a bit, I mean how can players set up a penal colony otherwise? Instead of players , let patron factions decide randomly. Also adds a random "abandoned outpost/installation" spice to the game.
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