to what end ? you can toil for hours "discovering" trading info around you as you try to be smart about where you're jumping to avoid just blindly wandering around and spend an entire game session getting nothing done but "research" ...or you can use an interface made by someone who cares about their user's time and just shows them where what they want
You could have just said you'd rather do it in the Inara way. That's fine, it's a choice, but it's not the way the gameplay was designed, so shooting holes in the gameplay
with Inara is a bit silly.
(but has to use a roundabout crowd sourced third party setup to do so).
it would be one thing if there was interesting and fun gameplay involved in this "research" phase. But it's not. it's just repetitive tedium. The deep screens in the galaxy map are not good interfaces.
I didn't mention a "research" phase like it's a slog of visiting 50 settlements, I just suggested that occasionally you need to hop over one system to make better use of the in-game tools, on the occasions where you run down a blind alley using the UI, which 90% of the time literally tells you where all the goods your looking for are. That's not "repetitive tedium."
Most of the rest of the post seems to be attacking this "research" straw man, so I will just reiterate the actual point: if you play the intended trading game, it's quite good fun
as a goal itself.
And Trailblazers has shown a whole bunch of players that this can be the case.
And it doesn't matter now that the economy is nonsense as a whole - again - Trailblazers addresses that, because it wants you to find Composites. It doesn't care how
much you pay for them. It reintroduces the gameplay of finding them. It will continue to be broken for say Rare Goods or Platinum but that is not of the slightest relevance to Trailblazers or my point about Trailblazers and trade.
I shouldn't have to navigate into the galaxy map to deal with trade. I should be able to, right from the commodity board, get a list of nearby sources (that i can actually land at in my current ship) and click on them from there to plot a course and be done.
You can literally actually do that, in the UI we have now. If you have criticisms of the game, you need to base it on facts about the game, not... whatever you're railing against here.
And when they dont carry barely any stock and you've now wasted valuable time with nothing to show for it?
Right, but you can infer how much stock there will be from the clues like population.
SInce the rest of the post is either attacking the research straw man, or just plain ignores features which actually are in the UI, I'll stop now, except for one point I agree on: it's very stupid how difficult it is to find out the size of landing pads.