Not fun to you. There is a chunk of us that love hauling.Building the new expansion ontop of most not fun activity - hauling - is ...
If we could send our NPC crew hauling, that would be cool, TIA
Not fun to you. There is a chunk of us that love hauling.Building the new expansion ontop of most not fun activity - hauling - is ...
If we could send our NPC crew hauling, that would be cool, TIA
I disagree. You need 361 just for the basic port. If all you can buy is 2 or 3 at the time, you'll never finish. Please increase availability.Can we not? Insulating membranes are required in orders of magnitude less than CMMs, and i literally just got out of one station with, i dunno, 50 FCs in it? And a full hold myself, where i only need half of that... didn't even need to wait for a resup tick.
If we keep doing this, we might as well just introduce a new commodity: construction equipment, available in millions, and that's all we need to deliver.... if there's no difference between type and availability of goods, then let's just make then all the same.
Yup im loving thisNot fun to you. There is a chunk of us that love hauling.
You must be doing something wrong if you can only find 2-3 at a timeI disagree. You need 361 just for the basic port. If all you can buy is 2 or 3 at the time, you'll never finish. Please increase availability.
It all depends on where you go shopping. In my neighborhood all of the big-number commodities (CMM, Aluminum, Steel, Titanium) have been readily available in large quantities within 1-2 jumps of my Cutter (31Ly FSD jump fully loaded). The smaller commodities are also local, with the exception of Emergency Power Cells, which take 6-7 jumps, but I collect other small volume stuff on the trip maximizing the value of the trip.I disagree. You need 361 just for the basic port. If all you can buy is 2 or 3 at the time, you'll never finish. Please increase availability.
Emergency Power Cells is the real problem here... as it's impossible to make them available anywhere else.It all depends on where you go shopping. In my neighborhood all of the big-number commodities (CMM, Aluminum, Steel, Titanium) have been readily available in large quantities within 1-2 jumps of my Cutter. The smaller commodities are also local, with the exception of Emergency Power Cells, which take 5-6 jumps, but I collect other small volume stuff on the trip maximizing the value of the trip.
(In the last 7 days. My system is on the very extreme edge of the bubble)
Ya, but its a single trip where I also load up on all the other riff-raff stuff too. And this special trip breaks the repetition of collecting steel & aluminum. So I actually enjoy this special trip.Emergency Power Cells is the real problem here... as it's impossible to make them available anywhere else.
just now docking to a station which has plenty of supply of them..... (not avv to INARA - there I only looked for the specs).I disagree. You need 361 just for the basic port. If all you can buy is 2 or 3 at the time, you'll never finish. Please increase availability.
Mine always reverts to the last view i did, not sure what's causing yours to bug outFeedback:
Please make the System Map default to Normal View. Instead of always defaulting to the Architect View.
Or better yet, remember what my last view choice was. But failing that, under normal gameplay situations Normal View is preferable.
the Problem is NOT the drop-rate of Insulating Membranes, when I visited that Station some 5 hours ago there was a supply of ~3900 IIRC, now the stock was ~5500, the problem is a bunch of eager Cdrs which try to build Ocellus/Orbis in Systems which cannot be developed enough yet to support the economy of such a station.just now docking to a station which has plenty of supply of them..... (not avv to INARA - there I only looked for the specs).
If you see lots of FC you dont even need to dock, you wont get some
edit: forgot - Pic or it didnt happen
View attachment 421508
and thats in a System where 8 FC are camping at the Ocellus and waiting for InsMemb to drop - just have to figure out where to look for them![]()
Had?Some people had unrealistic expectations
You'd want to build something with a Colony economy, and then around/on the same body, build things with a Refinery "System Economy Influence".Question. If I build an outpost in orbit of a planet where there is a refenery, will steel and titanium, etc. appear on the outpost market? Should I build an industrial outpost or can I build any?
is the colony economy type a mandatory condition? That is, this type is "zero" and we change it with the help of ground buildings with the type we need?You'd want to build something with a Colony economy, and then around/on the same body, build things with a Refinery "System Economy Influence".
That seems to be how it worksis the colony economy type a mandatory condition? That is, this type is "zero" and we change it with the help of ground buildings with the type we need?
You're not wrong. It's hauling hauling hauling. There are no deeper mechanics which might include other activities, no personalization unless you pay for a name (I spent quite a few minutes hitting the RNG button to generate facility names I like - so there is that).Feedback, you say?
This update killed the game for me.
Lol all small medium pads.
Still, we'll have to build a Coriolis near the planet with refenery....and then go to a psychoanalyst))))))))))That seems to be how it works
- either you build a station with a preset economy, and then it doesn't change (but you're limited to only some of the economy types, and the smallest stations)
- or you build one with a Colony economy, and then build other items which convert it into the one you need (which takes more constructions, but lets you get all the economy types and larger market sizes)