I guess the only way to get this investigated is to upvote the issue on the tracker.
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Also voted ...
I guess the only way to get this investigated is to upvote the issue on the tracker.
Issue Tracker
issues.frontierstore.net
I guess the only way to get this investigated is to upvote the issue on the tracker.
Issue Tracker
issues.frontierstore.net
No sweat. Just wait a week or two and they'll fix some of those issues so you'll get your votes back
Already voted months ago mate. What irks me, is not a peep from the devs on the issue.I guess the only way to get this investigated is to upvote the issue on the tracker.
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Oh wow. Thanks to all who voted!The vote pyramid is nearly full - vote with an alt or ask friends to help fill it...
For me, at least, when this happens there is a sudden and constant drop in frame rate for a fraction of the time. The last time it happened I decided to activate the MSI Afterburner resource monitor to check and this is what I noticed:The one thing I haven't done is to see what my FPS is during a stutter.
Hmm. If I remember, I'll turn on the monitor and see today.
Yesterday, while looking out of the cockpit at empty space in SC, it hit really badly. And it was the usual 05 past the hour.
ETA - once again, thanks to all who upvoted and commented - we're now replete with a full pyramid! \o/
Had a few too many whines already
This wins my "Funniest Joke of the Week" awardNo sweat. Just wait a week or two and they'll fix some of those issues so you'll get your votes back![]()
Well some Twitch stream chatter who professed to know what they were talking about called it "the journal issue".stutter is now reliably happening every 10 minutes on the 5's
:05, :15, :25, :35, :45, :55 after every hour
it's probably when Inara or another one of the "tools" floods the ED servers with requests for information
rogue API requests gone wild
{18:15:49GMT 38.118s} GPSS AddJobs state change 5->6
{18:15:49GMT 38.135s} GPSS m_systemMapIt != m_systemMap.End() state change 6->5
I'd like to preface this by asking, please let's not start a "this would be easy to fix" routebut I present for information's sake something I've noticed.
As has been noted the issue happens at variants of :x5 minutes, there's something in the netlog called GPSS that happens around these times. GPSS seems to basically be a way of queuing transactions to happen at regular intervals, though how it's used in Elite we obviously don't know.
I looked in my Netlog from last night and it was littered with references to it, after the initial run on loading in, they are all at a minute ending in 5. One query for it alone contained a repeated part (probably the actual transaction part?) 106 times.
I did some further digging through old netlogs, found some comparable ones and searched the whole document for GPSS
July last year (pre PP2.0) in a 1 hour 20 minute session there were 26 hits for GPSS
November 2nd (post PP2.0) in a 1 hour 30 minute session there were 345 hits for GPSS
Yesterday (post Colonisation) in a 1 hour session there were 1,664 hits for GPSS
So while doing a similar thing (a few runs of a Buckyball race) since pre Power Play 2.0 there are now 64 times the amount of these transfers being made. And as Colonisation and PP2.0 grow, so will these numbers.