That's my bad; I work for a company owned by a UK company, and google confirmed the Mar 31 date. I assumed it would be the same for Frontier.
March 31st is the end of the tax year, so a lot of companies do align their financial year to that to simplify certain calculations, if they don't have any particular reason not to. But you can pick whatever year you like (e.g. a calendar company might run January->December because they expect to spend money throughout the year on design and printing, then get most of their income from that at the end, so it makes annual budgeting way simpler to run)
though I am pretty sure that PP stronghold carriers can replace Jameson Memorial
Yes - certainly. Though if someone is trying to find other people for the explosions, the people with a Powerplay rank, in their own territory where they get free rebuys at a fairly low rank, were never going to be the targets anyway.
This is that turd polishing I was talking about earlier. The lack of documentation is indefensible. It's a solid failure of Fdev. I don't know why you'd even try to defend it.
I'm not defending it so much as saying "and even if they had put out more documentation it wouldn't have helped with the actual problem"
To use Engineering as an analogy, the documentation for
how you engineer a module is fairly solid in-game. There are missing bits here and there.
The documentation for
why you'd want a System-Focused Power Distributor, or what combinations to use to make a meta combat ship, is entirely absent from the game and probably out of scope of what Frontier should be providing anyway.
A lot of people have wasted time engineering ships in terrible or at least mostly irrelevant ways, but it's hard to argue that the main cause of that was "bad documentation" as opposed to "half the blueprints being useless in the first place", for example, or that it should be fixed by sticking an "are you
sure?" warning on the Shielded AFMU mod.
If a bunch of people read documentation and come to the same incorrect conclusion, the documentation is to fault. Half of my job is writing documentation (the other half is testing software!). Of course someone is going to read "system economy" and assume it covers everything shown on the "system map". It would be weirder to assume otherwise!
Yes. It's a perfectly valid assumption if you have for the last decade not had to care what system economy is. (If you know what system economy is, then the idea of something influencing it
directly is sufficiently weird to make you look behind the sign saying "beware of the leopard" to figure out what they're going on about). That is the much bigger problem and why people keep coming to incorrect conclusions about how colonisation "should" work.
That is
also Frontier's fault, of course - by a much longer chain of events - in failing to understand how the differences between a single-player game and a MMO would apply to an Elite-like commodities market, and then failing to do anything about it in the previous decade, so no-one has previously had to care about the differences between system economy and station economy, or even much less abstract details like "what economy sells Power Generators?" [1].
But it also means that not only would "better documentation" for colonisation need to answer a whole bunch of questions that Frontier wouldn't even think to ask (because they already know the answer) - but it also needs to answer a bunch of questions most players don't know they need to ask - for a concrete example, I think a lot of people are going to - now they
do understand what
System Body Economy Influence does - end up making hybrid-economy stations like Industrial-Refinery or even with three or four components - and from the point of view that says an Orbis Colony station is a waste, making a hybrid-economy station is
also a pretty bad idea. But the
understanding of that isn't the job of the documentation on colonisation, it's the job of the documentation on the economic basics of Elite Dangerous. Which also doesn't exist (in the form of documentation, rather than in-game observable information, at least), and players aren't complaining it doesn't, even though a lot of them are really going to need to know this stuff.
[1] To an extent it also resembles the common problem of people failing to distinguish between Anarchy system and Anarchy station jurisdiction when farming Odyssey settlements. But because there's a big enough subculture (BGS-focused squadrons) that care about the difference, there are plenty of people who can explain what you did wrong when you end up in a detention centre with ten notoriety, and stop misunderstandings becoming common knowledge a bit. The game doesn't have a subculture that's really into Gallium futures markets, so false assumptions about how the economy works don't get countered in the same way.