"Development Level >>"? Figuring out what all these numbers do.

Hey, just finished my T3 Mainport alone (let me flex a little, it's been so long since I've talked to someone else) and it started with a Tourism industry, not Colony? It's the main port so there's been no other buildings obviously. I did a quick skim of the thread and didn't see anyone mention it buy I want to document it as well just to be sure. I'll report again in a few hours to see if it sticks and also if it remains once the orbital is fully deployed (hopefully this week).

(Sorry if this was already known :( You guys talk a lot :3)

EDIT: Ah! I remember you guys were all over the journal a couple weeks ago so here's the entry I got from this:
{ "timestamp":"2025-04-03T02:21:17Z", "event":"Docked", "StationName":"Foucault Terminal", "StationType":"SurfaceStation", "Taxi":false, "Multicrew":false, "StationState":"Construction", "StarSystem":"Col 285 Sector LY-P c6-10", "SystemAddress":2832497545922, "MarketID":4232204547, "StationFaction":{ "Name":"Avalonian Wayfarers" }, "StationGovernment":"$government_Democracy;", "StationGovernment_Localised":"Democracy", "StationServices":[ "dock", "autodock", "blackmarket", "commodities", "contacts", "exploration", "missions", "outfitting", "crewlounge", "rearm", "refuel", "repair", "shipyard", "engineer", "facilitator", "flightcontroller", "stationoperations", "powerplay", "searchrescue", "stationMenu", "shop", "livery", "socialspace", "vistagenomics", "registeringcolonisation" ], "StationEconomy":"$economy_Tourism;", "StationEconomy_Localised":"Tourism", "StationEconomies":[ { "Name":"$economy_Tourism;", "Name_Localised":"Tourism", "Proportion":1.150000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":1.000000 } ], "DistFromStarLS":212.396765, "LandingPads":{ "Small":8, "Medium":12, "Large":5 } }

Looks like some interesting influence already for an empty system hmm, not sure why I have so many services either, weren't people complaining about not having these yet?
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This makes me curious what will happen when I finish that primary Orbis in my current claim since it will be a solitary structure waiting for more to be built (I am planning to have it done in the coming days). With plans to eventually convert it to agriculture. As much as is possible with a single build slot for the water world which it orbits, anyway.

Let us know what economy your station inherits from the water world. Curious to know in what ways it'll differ from a usual station of that type.
 
Let us know what economy your station inherits from the water world. Curious to know in what ways it'll differ from a usual station of that type.
Oh this is my station I just posted above as well lmao. It's a Ocellus around a water world with one other slot.
 
It is quite strange honestly, we'll see what happens in a few hours when weekly tick happens, wouldn't be surprised if the services get slapped at least. But the economy is what I'm most surprised about.
 
Anyone with a 0.50 refinery economy get a refinery contact? Not sure if that is something that comes with the market or if it is something that needs development level changes to appear.
 
This might seem like a stupid question (and probably have been asked before, sorry), but to create a Surface refinery, what is the difference between Civilian Surface Outpost and Industrial Surface Outpost?
I am not talking about the odyssey t2 settlement, but about the t1 port.
 
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This might seem like a stupid question (and probably have been asked before, sorry), but to create a Surface refinery, what is the difference between Civilian Surface Outpost and Industrial Surface Outpost?
I am not talking about the odyssey t2 settlement, but about the t1 port.
The industrial station/port in that case will already have a predetermined economy as opposed to the civilian one which will (should) start out as Colony and be able to take up something else in its place. Should since it appears there’s something funky going on lately with those colony ports.

Industrial station won’t be a good idea to add a refinery to anyway because that shared economy results in most or all the interesting refinery products (for colonization at least) to be entirely unavailable. Which you probably don’t want [not counting the “planetary ports only offer 3 commodities for sale at a time” probable bug].
 
I posted this in the 'Colonization Feedback' forum. I think it's relevant here.

"About 12 hours ago I completed a commercial orbital outpost. It is now online. It raised my population by 5000. My journal shows it as an Industrial economy, 1.15. On the moon's surface that it orbits, I have 2 agricultural settlements, T1 M Picumnus (L). They are not online yet, although they were completed a couple of days ago. I believe they will be after the tick here shortly, since it's Thursday. The outpost lists as a colony in DaftColony spreadsheet. Not sure what's going on here, and I'm not looking into it too hard with all the other 'oddities' that are present in the game at this moment. It does produce quite a lot of goods though. It demands even more. I was hoping for this to be my agricultural economy, but I'll take whatever it becomes as long as it works.".

edit added:
[ { "Name":"$economy_Industrial;", "Name_Localised":"Industrial", "Proportion":1.150000 } ]
 
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I posted this in the 'Colonization Feedback' forum. I think it's relevant here.

"About 12 hours ago I completed a commercial orbital outpost. It is now online. It raised my population by 5000. My journal shows it as an Industrial economy, 1.15. On the moon's surface that it orbits, I have 2 agricultural settlements, T1 M Picumnus (L). They are not online yet, although they were completed a couple of days ago. I believe they will be after the tick here shortly, since it's Thursday. The outpost lists as a colony in DaftColony spreadsheet. Not sure what's going on here, and I'm not looking into it too hard with all the other 'oddities' that are present in the game at this moment. It does produce quite a lot of goods though. It demands even more. I was hoping for this to be my agricultural economy, but I'll take whatever it becomes as long as it works.".
Over what kind of planet is that moon? It does seem indeed that some stations are getting innate economy types, current theory is from planet, however we dont have much data to go on right now
 
Over what kind of planet is that moon? It does seem indeed that some stations are getting innate economy types, current theory is from planet, however we dont have much data to go on right now

This is the moon:
Screenshot 2025-04-03 020216.png


The planet is a class II gas giant.
Screenshot 2025-04-03 020346.png
 
This outpost is orbiting the moon that has the 2 ag settlements (not active yet). The only other construction in the system is a coriolis that is 4 or so planets away. It is still a colony economy as I have no planet slots. There is one orbit slot with the same moon as the coriolis, but I'm not building anything there until we know more.
 
Extraction + Refinery = still not as good as a pure Refinery, since you're just tipping all the ores the Extraction produces into a pit and missing out on applying more Refinery influence.
Agricultural + Refinery = same issue, you'll eat all the food and output fewer metals than a pure refinery would have

Ind/HT + Refinery is certainly worse than either of those because both sides will consume as imports what the other side exports, so you might be lucky to get much of anything out of it at the end. (The few Ind/HT exports like Bioreducing Lichen, Aquaponic Systems, etc. which Refinery doesn't care about you'll still get, of course)


Yeah, those are unusually high figures - that looks like 2.0 extra influence from a single construction which might have done 0.5 before. I'll go and look around my system now and see what's happened (since I've not completed any builds recently)

EDIT: okay, no changes to any of mine yet, but I'll check again tomorrow.
Every system will be trending towards this:

 
So if we assume planets are able of providing economy influence now:

HMCs: extraction?
WWs: Tourism?
Ice: Industrials?
ELWs: Yes (high tech, military, tourism, agri?)
Anyone got a rocky they can share data on? (Just saw a refinery seemingly without hubs on inara, seemingly rockies might be the inate refinery influences now? Or perhaps gas giant? Both are at the somewhat correct distance of station.)
Also, stars and gas giants's effects are also worth looking into.
 
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Last night my stations on/around icy moons were still reading as 1.0 Agricultural and 1.0 High-Tech respectively (i.e. the influencing things I'd deliberately built for them)

But it's possible that this feature has an "overridden if you build anything else" component to it, so that doesn't rule out icy moons as doing something.
 
Or towards something resembling basic zoning control, perhaps - this is the protected greenbelt, this is farmland, this is an industrial estate, this is an urban housing area, this is a shopping street, etc.
RL example: I live in an apartment complex that is a converted 1930's motel. Behind me is a cemetery. Up and down the state highway that is our street, it's solid commercial. And cemeteries.

How does my little system work out as far as an economy?

Tourism! Maybe. :)
 
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