Hi folks,
We are aware that there were some issues with facilities and System Colonisation economics during the weekend. This was an error and not an intentional change and has been reverted. We are committed to looking at improvements and potential changes to the way facilities and the economy works in regards to System Colonisation, as well as how we can improve documentation. Where possible we will endeavor to share economic and facility changes in update notes.
We thank you for your continued patience and feedback during the System Colonisation beta.
Hi Paul,
Thanks a lot for the update.
I went live with a new Primary Port last night/early hours of this morning, and it was a Colony Commercial Outpost around an Ice Planet.
What I got was an Industrial Outpost
I did NOT want an Industrial Outpost!!
Now, I have nothing against Industrial Outposts, indeed I quite like them, but if I had wanted an Industrial Outpost, I would have picked one as the Primary Port, not a Colony
My goal was to give myself lots of flexibility to develop the planet and its orbital slots.
Are there any plans to fix this sort of thing?
I am quite aware we are still in beta!
If Ice Planets only produce Industrial Ports, there are going to be millions of Industrial Outposts everywhere!!
While I think the idea of the planet affecting the economy of the orbital port makes some sense, it should not overpower things and force all ports around that type of planet into a single paradigm.
If you think about it, ELW worlds should possibly have some influence on the orbiting economy, especially as the ELW word has no planetary slots at all.
However, the same logic should not apply to Ice Planets causing all orbiting stations to be Industrial (see above) because you should be able to build Industrial Outposts and Planetary Settlements any where, just as you can in real life.
Ditto for Refineries. They should not be predicated on a particular planetary type.
Extraction economies make sense based upon the planet as they need the raw materials from that planet.
However, you can honestly build a Refinery or Industry facility anywhere on Earth as long as you do not mind shipping the raw materials there that it depends on.
The same should hold true in ED.
I have colonised several nice systems recently, but I am holding off on developing them until I know how all this works, and I can develop new systems with confidence.
My first system is a bit of a disaster, as some facilities work fine, while others, such as the Planetary Outpost, do nothing even after several weeks.
This is very frustrating, and I am sure I am not alone.
In another system, I have one outpost, the Primary Port, and I had to put it around the Earth Like World (ELW), which filled the only slot available. It is part of a binary pair of planets.
I put a Colony there and it is still there. I was hoping the planet might affect it and turn it into an Agriculture Outpost. There is no additional slot around that planet, but the neighbouring binary planet also has a single orbital slot.
Does the binary planet slot affect its neighbour?
Can I put a Space Farm there to turn the colony outpost in the neighbouring ELW into an Agriculture outpost?
Or is that a waste of my time?
The April 3rd change implied that my ELW would affect the orbiting colony outpost, or have I missed the boat and I am stuck because the ELW only has one slot and I have been forced to fill it with the Primary Port, and the 3rd April change only takes affect once ANOTHER change is made to that slot?
Sorry for all the questions, but I, like so many, have put a LOT of effort into Trailblazers, and in many ways it is great, but it is really hard to work in an information vacuum and see your efforts turn to dust.
Thanks a lot for your work, but I would really like to see the following:
1. Allow binary planets to be treated as single economic slot, not two economic slots
2. Reverse or severely reduce the effect of the 3rd April change to give player-architects agency to shape their solar systems slot by slot rather than letting planet type decide everything
3. Provide more ingame documentation, with actual examples, of how star system economies can be developed after the primary port is created
4. Document how space and ground installations and hubs interact and shape both the slot economy and the star system economy
5. Provide a means for the architect to adjust and evolve orbital economies around Non-Landable planets
6. Give players the ability to select the Primary Port location for the first station
7. Give players the ability to have a planet-based Primary Port, such as you see enroute to Colonia
8. Increased the colonisation limit from 15 LY to say 25-30 LY. The 15 LY limit seems arbitrary and unrealistic in the context of the game where only tiny ships have a jump range of less than 15 LY
Thanks for reading this, sorry it is so long!!