New ship: Gutamaya Corsair

I have done that, not for AX, but for PVE.

But 6 Modshards do not work well without masses of heatsinks in a well shielded build, so I changed 2 of them for 2 C3 TV Beams. The aim is to fire 2 salvos without overheating and without using a heatsink. I have to try, how to reach this. I think I will try class 6 Thrusters and an amoured PP.

4 Modshards need about 15 salvos to destroy a Deadly Pirate Anaconda/Corvette, so it is effective enough.

Current setup:


The 8500 m Godshard sits in the lower C2. In this, it works perfect as a „sniper“ because you can aim very precisely with the single dot.

Are Modshards effective in PVE? I was under the impression that Guardian weapons are not as effective on NPCs as "Human" weapons, so I'm trying rail guns on my Corsair (and maybe Pacifier Frags afterwards).

Thanks everyone for your comments on this thread - love the exchange of ideas!
 
I did, like 8 pages ago, when mentioned about possiblity of 6 experimentals... But its ok, I know that many around dont bother to read what I say!

But yes, I already tried 6x mod plasma bulid, and killed the very first cmdr with those, in Corsair. It was quite tough to get it work with SCB's but luckly my methods never failed me and managed to get it work at 99,9% power.


But my point was... yep, with 6x mod plasma, I image I could alpha cyclops with no problems, well as gib basilisk at fewer hearts, and maybe one shot those glaives. I used bulids with 4 and 5 mod plasma chargers, during thargoid invasion, and those was my main AX bulids.

Why we didnt had Corsair during thargoid war? It would made it way easier than it was... Anyways, the days of shardconda are over... every cmdr and thier dog, will be using Corsair soon as they can get it, for thier AX activites.
Can you really gib Cyclops with this?
Did you really mean "6x mod PLASMA bulid"?
Or 6x mod SHARD bulid?
Typo, maybe?

8.3 x 17 x 6 = 846 total damage
vs
6.77 x 12 x 5 x 6 = 2437

The former would need 3 shots to equal a full salvo of shards, and you cannot fire quickly since they need to charge up first.

I have never been impresed with Guardian mod plasma, except that they are pretty shiny blue, but would be happy to be wrong :)
 
Last edited:
Are Modshards effective in PVE? I was under the impression that Guardian weapons are not as effective on NPCs as "Human" weapons, so I'm trying rail guns on my Corsair (and maybe Pacifier Frags afterwards).

Thanks everyone for your comments on this thread - love the exchange of ideas!
They work, never the best option but they work.

Actually I think the small ones are one of the better small hardpoint options cause Plasma isnt available in smalls normally.
 
Worked a bit on my Corsair build last night

Obviously, previous reports that performance between Class 7 and Class 6 Thrusters not evident other than if you mount Class 6 you get better jump range.

First impression I like the way it flies but I think FD needs to look at the Thruster anomaly.

Engineering to continue today...
 
Worked a bit on my Corsair build last night

Obviously, previous reports that performance between Class 7 and Class 6 Thrusters not evident other than if you mount Class 6 you get better jump range.

First impression I like the way it flies but I think FD needs to look at the Thruster anomaly.

Engineering to continue today...
The only anomaly is that people don’t understand how Thruster Minimum Mass works.

For grade 5 dirty/drag thrusters…If your ship’s mass remains below 630 tons, then there will be no difference between class 6 and 7 thrusters as far as speed and maneuverability. If your mass is over 630 but less than 954 tons, class 7 thrusters will give better performance. The Corsair’s performance will not change one bit with class 7 thrusters until you manage to stack more than 954 tons.

Every ship in the entire game is like this. The Corsair is just the first ship whose Thrusters are so incredibly overpowered for its mass that we have to work hard just to get to the minimum.
 
The only anomaly is that people don’t understand how Thruster Minimum Mass works.

For grade 5 dirty/drag thrusters…If your ship’s mass remains below 630 tons, then there will be no difference between class 6 and 7 thrusters as far as speed and maneuverability. If your mass is over 630 but less than 954 tons, class 7 thrusters will give better performance. The Corsair’s performance will not change one bit with class 7 thrusters until you manage to stack more than 954 tons.

Every ship in the entire game is like this. The Corsair is just the first ship whose Thrusters are so incredibly overpowered for its mass that we have to work hard just to get to the minimum.

And your point is...
 
Are Modshards effective in PVE? I was under the impression that Guardian weapons are not as effective on NPCs as "Human" weapons, so I'm trying rail guns on my Corsair (and maybe Pacifier Frags afterwards).

Thanks everyone for your comments on this thread - love the exchange of ideas!

They are, of course, more of „fun-weapons“ in PVE. But they do a good job in dealing damage to both shields and hull.

The C2 Modshards have a high Armour Piercing Value of 91, which is only surpassed by PA and Rails. Nearly instant hit due to the high projectiles speed - and I like the sound. Pacifiers do not have that „Peng“.
 
You spoke about a “thruster anomaly”. You mentioned that performance [differences] were “not evident”, and that FDev “needs to look” at this like it’s some kind of bug.

There is no anomaly. This is math.

If you simply don’t care, then so be it. Go file a bug report if you find it helps you.
It's not that I don't care

It's that if you have to go to extreme limits to gain a miniscule advantage there is an evident design flaw.

Yes a V-8 has more torque than a V-6, but if there's no performance gain you might as well go with the V-6 and get better gas mileage.

It's not that I don't understand the underlying theory

It's just that the design isn't warranted...
 
The only anomaly is that people don’t understand how Thruster Minimum Mass works.

For grade 5 dirty/drag thrusters…If your ship’s mass remains below 630 tons, then there will be no difference between class 6 and 7 thrusters as far as speed and maneuverability. If your mass is over 630 but less than 954 tons, class 7 thrusters will give better performance. The Corsair’s performance will not change one bit with class 7 thrusters until you manage to stack more than 954 tons.

Every ship in the entire game is like this. The Corsair is just the first ship whose Thrusters are so incredibly overpowered for its mass that we have to work hard just to get to the minimum.
To be fair, seeing how much emphasis the marketing for the Corsair has put on the size 7 thrusters, it almost looks like Frontier had forgotten about Thruster Minimum Mass as well for a moment.
 
It's not that I don't care

It's that if you have to go to extreme limits to gain a miniscule advantage there is an evident design flaw.

Yes a V-8 has more torque than a V-6, but if there's no performance gain you might as well go with the V-6 and get better gas mileage.

It's not that I don't understand the underlying theory

It's just that the design isn't warranted...
V8 is always a performance gain unless you compare naturally aspirated V8 with a turbocharged V6, and then you lose the better gas mileage.

I've lost myself in the analogy and can't apply that to the Corsair.

I already had grade 6 dirty drag thrusters sitting in my carrier from when I decommissioned my Python collection, so I went with those, but I am going to change, because outfitting and engineering everything else brought my top speed down into the mid 570s, and I want that 20 mps back.
 
V8 is always a performance gain unless you compare naturally aspirated V8 with a turbocharged V6, and then you lose the better gas mileage.

I've lost myself in the analogy and can't apply that to the Corsair.

I already had grade 6 dirty drag thrusters sitting in my carrier from when I decommissioned my Python collection, so I went with those, but I am going to change, because outfitting and engineering everything else brought my top speed down into the mid 570s, and I want that 20 mps back.
I'm at 473/600 m/s with either 6 or 7

I can't foresee ever needing more than the 6

Unless of course I want to haul a 10,000 pound trailer - to mix analogies...
 
To be fair, seeing how much emphasis the marketing for the Corsair has put on the size 7 thrusters, it almost looks like Frontier had forgotten about Thruster Minimum Mass as well for a moment.
Or they didn’t. Every new ship so far has had a seemingly purposeful superpower. The P2 is “4 larges on a medium agile combat ship”. The Type-8 is “400 tons in a medium”. The Mandalay is “I jump 80+ and have infinite SCO stamina”. The Cobra V is the living god of small ships. Now we have a ship that can stack mass without going slow, which is no small advantage.

They also put in tradeoffs which also takes thought. The P2 has power issues. The Type-8 has thruster issues. The Mandalay has badly selected and placed hardpoints. The Cobra V…we’re not going to address right now. The Corsair has mediocre thermal properties.

Somebody somewhere has been thinking about tradeoffs at FDev.
 
The new ship kit is nice.

1744219397045.png
 
I wanted the evil beak, so had to go Stellar...

Just have to wait for the update to finish downloading, then "Jameson here I come!"
I bought the plane jane. Immediately upgraded to 'A' rated everything, and almost have all the class 5 engineering done (had to stop early yesterday). Weapons are my basic 'beams and frags' layout.

First flight had me thinking 'this thing is more sluggish than my Python I', but we'll see what happens after I'm all done.
 
I really doesn't drift. I noticed it when coming in for a landing on my carrier, did a side strafe and unlike many other ships it had a tiny bit of drift and bam, stopped. I am wondering if the size 6 vs 7 effect that at all, I had full engineered 7a at that point.
 
Back
Top Bottom