And why they are called Early Access.That's why it shows up for sale for credits. Early access ships have always been this way. It's why your topic was locked.
And why they are called Early Access.That's why it shows up for sale for credits. Early access ships have always been this way. It's why your topic was locked.
I have done that, not for AX, but for PVE.
But 6 Modshards do not work well without masses of heatsinks in a well shielded build, so I changed 2 of them for 2 C3 TV Beams. The aim is to fire 2 salvos without overheating and without using a heatsink. I have to try, how to reach this. I think I will try class 6 Thrusters and an amoured PP.
4 Modshards need about 15 salvos to destroy a Deadly Pirate Anaconda/Corvette, so it is effective enough.
Current setup:
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CMDR Surprize960 - ship details | Elite:Dangerous | INARA
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The 8500 m Godshard sits in the lower C2. In this, it works perfect as a „sniper“ because you can aim very precisely with the single dot.
Can you really gib Cyclops with this?I did, like 8 pages ago, when mentioned about possiblity of 6 experimentals... But its ok, I know that many around dont bother to read what I say!
But yes, I already tried 6x mod plasma bulid, and killed the very first cmdr with those, in Corsair. It was quite tough to get it work with SCB's but luckly my methods never failed me and managed to get it work at 99,9% power.
But my point was... yep, with 6x mod plasma, I image I could alpha cyclops with no problems, well as gib basilisk at fewer hearts, and maybe one shot those glaives. I used bulids with 4 and 5 mod plasma chargers, during thargoid invasion, and those was my main AX bulids.
Why we didnt had Corsair during thargoid war? It would made it way easier than it was... Anyways, the days of shardconda are over... every cmdr and thier dog, will be using Corsair soon as they can get it, for thier AX activites.
They work, never the best option but they work.Are Modshards effective in PVE? I was under the impression that Guardian weapons are not as effective on NPCs as "Human" weapons, so I'm trying rail guns on my Corsair (and maybe Pacifier Frags afterwards).
Thanks everyone for your comments on this thread - love the exchange of ideas!
The only anomaly is that people don’t understand how Thruster Minimum Mass works.Worked a bit on my Corsair build last night
Obviously, previous reports that performance between Class 7 and Class 6 Thrusters not evident other than if you mount Class 6 you get better jump range.
First impression I like the way it flies but I think FD needs to look at the Thruster anomaly.
Engineering to continue today...
The only anomaly is that people don’t understand how Thruster Minimum Mass works.
For grade 5 dirty/drag thrusters…If your ship’s mass remains below 630 tons, then there will be no difference between class 6 and 7 thrusters as far as speed and maneuverability. If your mass is over 630 but less than 954 tons, class 7 thrusters will give better performance. The Corsair’s performance will not change one bit with class 7 thrusters until you manage to stack more than 954 tons.
Every ship in the entire game is like this. The Corsair is just the first ship whose Thrusters are so incredibly overpowered for its mass that we have to work hard just to get to the minimum.
You spoke about a “thruster anomaly”. You mentioned that performance [differences] were “not evident”, and that FDev “needs to look” at this like it’s some kind of bug.And your point is...
Are Modshards effective in PVE? I was under the impression that Guardian weapons are not as effective on NPCs as "Human" weapons, so I'm trying rail guns on my Corsair (and maybe Pacifier Frags afterwards).
Thanks everyone for your comments on this thread - love the exchange of ideas!
It's not that I don't careYou spoke about a “thruster anomaly”. You mentioned that performance [differences] were “not evident”, and that FDev “needs to look” at this like it’s some kind of bug.
There is no anomaly. This is math.
If you simply don’t care, then so be it. Go file a bug report if you find it helps you.
To be fair, seeing how much emphasis the marketing for the Corsair has put on the size 7 thrusters, it almost looks like Frontier had forgotten about Thruster Minimum Mass as well for a moment.The only anomaly is that people don’t understand how Thruster Minimum Mass works.
For grade 5 dirty/drag thrusters…If your ship’s mass remains below 630 tons, then there will be no difference between class 6 and 7 thrusters as far as speed and maneuverability. If your mass is over 630 but less than 954 tons, class 7 thrusters will give better performance. The Corsair’s performance will not change one bit with class 7 thrusters until you manage to stack more than 954 tons.
Every ship in the entire game is like this. The Corsair is just the first ship whose Thrusters are so incredibly overpowered for its mass that we have to work hard just to get to the minimum.
V8 is always a performance gain unless you compare naturally aspirated V8 with a turbocharged V6, and then you lose the better gas mileage.It's not that I don't care
It's that if you have to go to extreme limits to gain a miniscule advantage there is an evident design flaw.
Yes a V-8 has more torque than a V-6, but if there's no performance gain you might as well go with the V-6 and get better gas mileage.
It's not that I don't understand the underlying theory
It's just that the design isn't warranted...
I'm at 473/600 m/s with either 6 or 7V8 is always a performance gain unless you compare naturally aspirated V8 with a turbocharged V6, and then you lose the better gas mileage.
I've lost myself in the analogy and can't apply that to the Corsair.
I already had grade 6 dirty drag thrusters sitting in my carrier from when I decommissioned my Python collection, so I went with those, but I am going to change, because outfitting and engineering everything else brought my top speed down into the mid 570s, and I want that 20 mps back.
Or they didn’t. Every new ship so far has had a seemingly purposeful superpower. The P2 is “4 larges on a medium agile combat ship”. The Type-8 is “400 tons in a medium”. The Mandalay is “I jump 80+ and have infinite SCO stamina”. The Cobra V is the living god of small ships. Now we have a ship that can stack mass without going slow, which is no small advantage.To be fair, seeing how much emphasis the marketing for the Corsair has put on the size 7 thrusters, it almost looks like Frontier had forgotten about Thruster Minimum Mass as well for a moment.
For me it was putting heavy duty engineering on military grade alloy that dragged me down the most. I have some other mass-increasing engineering mods, though.I'm at 473/600 m/s with either 6 or 7
I can't foresee ever needing more than the 6
Unless of course I want to haul a 10,000 pound trailer - to mix analogies...
I bought the plane jane. Immediately upgraded to 'A' rated everything, and almost have all the class 5 engineering done (had to stop early yesterday). Weapons are my basic 'beams and frags' layout.I wanted the evil beak, so had to go Stellar...
Just have to wait for the update to finish downloading, then "Jameson here I come!"
It is a very stable platform - When lined up it was noticeably easier to land hits with my 3 Imp Hammers, it just doesn't squirm as well as dedicated combat ships to stay on target.First flight had me thinking 'this thing is more sluggish than my Python I', but we'll see what happens after I'm all done.
Nice !