New ship: Gutamaya Corsair

It is a very stable platform - When lined up it was noticeably easier to land hits with my 3 Imp Hammers, it just doesn't squirm as well as dedicated combat ships to stay on target.
I had fun, and gained a few new bounties last night, so it isn't useless...
Thanks for the info. I used my Python I to bounty hunt for years, after learning to turn/pivot while using FA off. Never had a problem after that. It sounds like I'll be doing the same thing with this one. (y) :)

Next one will be my medium mission hauler.
 
The iCourier carbon copy cockpit (iCoucacoco?) ia another thing that annoys me endlessly. I flew many hours in an iCourier and my muscle memory doesn't react well to the visual input of fast and maneuverable to the haptic input of PythonPythonPython :rolleyes:
Yeah. Even knowing in advance that is what it would be, I am finding that this bothers me more than I expected it would.
 
The iCourier carbon copy cockpit (iCoucacoco?) ia another thing that annoys me endlessly. I flew many hours in an iCourier and my muscle memory doesn't react well to the visual input of fast and maneuverable to the haptic input of PythonPythonPython :rolleyes:
So not just me that thinks maybe the ship performance and module slots got mixed up between the Python mk2 and the Corsair and they're just going with it?
 
Cross post - with modifications.

The Corsair, unlike the Cobra Mk 5 and the Mandalay which are unique builds is largely a copy/paste of the original Python and its derivatives.
I did a lot of testing yesterday with my 'standard' build. I have yet to see any boost over 600 - noticed by everyone it seems. Anyone who builds ED ships knows there's a hard cap speed, however this is a little extreme. It would appear to relate to the mass of the ship, though Mass lock 7 seems low, however the size of Drive/Thrusters is irrelevant as the factors are 'hard coded'. The agility with Dirty Drag Drives is identical to a Python 1 in the same configuration - Not tried Drive Distributors on a light build yet ;)
The only way you might be able to boost 'faster' is to use a variation of Advanced Thrusters (doesn't exist...yet) which only currently only exist up to size 3. Now making/putting on a size 7 Advanced Thruster Pack on a Corsair, now that's something I could salivate over.

The only advantages is the previously 'unknown to me ' low slip Clipper flight model and six weapons whose output is slightly higher than the Mandalay, and lower than the Python 2.
Apart from that, it's not a shield tank and it has a low shield multiplier. Armour is higher than the Python 2, but nowhere near that of the Cobra 5 (Approx. 1.5 times of the P2).

My guess it is a Pirate ship as its name suggests. However I am a bit disappointed with its current parameters. It needs to be more distinctive in a performance paradigm. Maybe the low slip model will make a significant difference, but at the moment I am not convinced.

[Added info] The on rails paradigm works well with fixed weapons with jitter i.e. Cytoscramblers and the CG Phasing multi cannons. Using this ship as an interdictor on large ships works well and also against engineered Threat 8 Pirates.
In PVP this might have an advantage in FA off due to the low slip. One thing noticed is that the ship modules appear to be able to take more punishment than usual. It might be a quirk, however it was consistent and it makes sense as the shields are never going to hold up in most battles and the lack of real agility - its the same as the Python 1 this might just be its special sauce. I will leave it to others to test.

[Added data] These are very rough and dirty figures, but largely I would say these figures are comparable source EDSY and in game data for Corsair :

Military Armour and HD Deep plate Grade 5
Normal Loadout - A Rated and Grade 5 7A Dirty Drag Drives.
Corsair Pitch 44 Roll 135 Yaw 17
Cobra 5 Pitch 61 Roll 174 Yaw 48
Python 1 Pitch 42 Roll 142 Yaw 16
Python 2 Pitch 53 Roll 146 Yaw 20
Mandalay Pitch 46 Roll 148 Yaw 34
 
Last edited:
It's not that I don't care

It's that if you have to go to extreme limits to gain a miniscule advantage there is an evident design flaw.

Yes a V-8 has more torque than a V-6, but if there's no performance gain you might as well go with the V-6 and get better gas mileage.

It's not that I don't understand the underlying theory

It's just that the design isn't warranted...

And your point is...

It's not like this is the first ship or module that has "odd" characteristics.
Should we talk about the hull mass and integrity of the Anaconda?
How about the fact that the same shield is stronger when fitted to an FdL than it is when fitted to smaller/lighter ships?
Maybe we could consider why the iCourier is lighter than a Viper or iEagle but can't go as fast with the same thrusters?
Then there's the fact that a 7A collector controller is sixty four times heavier than a 1A collector controller.

The game is filled with idiosyncracies.
The issue with the Corsair's thrusters isn't even an especially oddball thing.
 
If there is no thruster anomaly, and the ship is handling as intended, then I can still be somewhat satisfied. Why only somewhat? Because this ship was described as having the maneuverability to do Canyon running like an Imperial Eagle, just bigger. While I would never expect it to be that agile, it barely pitches better than a Krait MK II. Yes, it has high speed... but so does the Clipper. While the Clipper might drift, it can pitch around fast.

I just feel slightly misled. I didn't expect it to maneuver as well as the Python MK II, but given all the emphasis on the thruster sizes and the Canyon running bragging (from both FDev livestreams and various streamers), I expected it to be somewhere between the Python MK II and the Krait. Instead it's just barely above the Krait.

It has other things going for it - though the default weapon loadout on the stellar is awful - I'm just left feeling meh. I'll definitely still use it since it can do a better job of PP activities (e.g. rescue escape pods) while being capable of fighting well. Yes, I could defend myself in the Cobra Mk V, but those dogfights got tedious.

If they would increase the max pitch rate (G5 dirty + drag drives) from 43.51 degrees up to say 50 or 52 degrees for pitch, I'd be very happy. I'm not holding my breath.
 
If there is no thruster anomaly, and the ship is handling as intended, then I can still be somewhat satisfied. Why only somewhat? Because this ship was described as having the maneuverability to do Canyon running like an Imperial Eagle, just bigger. While I would never expect it to be that agile, it barely pitches better than a Krait MK II. Yes, it has high speed... but so does the Clipper. While the Clipper might drift, it can pitch around fast.

I just feel slightly misled. I didn't expect it to maneuver as well as the Python MK II, but given all the emphasis on the thruster sizes and the Canyon running bragging (from both FDev livestreams and various streamers), I expected it to be somewhere between the Python MK II and the Krait. Instead it's just barely above the Krait.

It has other things going for it - though the default weapon loadout on the stellar is awful - I'm just left feeling meh. I'll definitely still use it since it can do a better job of PP activities (e.g. rescue escape pods) while being capable of fighting well. Yes, I could defend myself in the Cobra Mk V, but those dogfights got tedious.

If they would increase the max pitch rate (G5 dirty + drag drives) from 43.51 degrees up to say 50 or 52 degrees for pitch, I'd be very happy. I'm not holding my breath.
We were hoping for a ship that flew like a clipper but had the hard point and width problems fixed. That simply isn't what we got. We got a good multirole medium ship from Gutamaya. No fruit loops, just gourmet bran flakes.
 
Weird comparison:


Look at the bow...
That's what I thought (earlier this thread, but posting again). Someone went for "fast aircraft meets cargo ship" and was a little on point...
SR71androckettransport.jpg
 
The iCourier carbon copy cockpit (iCoucacoco?) ia another thing that annoys me endlessly.
Yeah. Even knowing in advance that is what it would be, I am finding that this bothers me more than I expected it would.
I love my Couriers, have done for years.
So really happy to be flying a big version, apart from the fact that mine appears to be stuck in treacle most of the time... It may be peanut butter from the toast, I suppose...
 
If there is no thruster anomaly, and the ship is handling as intended, then I can still be somewhat satisfied. Why only somewhat? Because this ship was described as having the maneuverability to do Canyon running like an Imperial Eagle, just bigger. While I would never expect it to be that agile, it barely pitches better than a Krait MK II. Yes, it has high speed... but so does the Clipper. While the Clipper might drift, it can pitch around fast.

I just feel slightly misled. I didn't expect it to maneuver as well as the Python MK II, but given all the emphasis on the thruster sizes and the Canyon running bragging (from both FDev livestreams and various streamers), I expected it to be somewhere between the Python MK II and the Krait. Instead it's just barely above the Krait.

It has other things going for it - though the default weapon loadout on the stellar is awful - I'm just left feeling meh. I'll definitely still use it since it can do a better job of PP activities (e.g. rescue escape pods) while being capable of fighting well. Yes, I could defend myself in the Cobra Mk V, but those dogfights got tedious.

If they would increase the max pitch rate (G5 dirty + drag drives) from 43.51 degrees up to say 50 or 52 degrees for pitch, I'd be very happy. I'm not holding my breath.

I think that's a fair comment.

There's stuff in ED which is consistent and quantifiable but there's other stuff that isn't.

How does the Anaconda's hull weigh less than half a Corvette's and yet have more integrity?
Why is a shield stronger when fitted to an FdL than to another, smaller and lighter, ship?
Why does an iCourier only do 850m/sec with DD5 EPTs when a heavier Viper 3 will do 899m/sec?

When it comes to this stuff, we have to rationalise it in whatever ways we can think up.
Maybe the Anaconda's hull is made from some material that only DeLacey have access to and they only use it on their most expensive ship.
Maybe the shield emitters on the FdL are positioned in places that allow for a more powerful shield.
Maybe there's something about the way the iCourier is designed that prevents the thrusters working as well as they do on a Viper or iEagle.
Etc.

The issue with the Corsair's thrusters seems to be pretty much identical to the issue with the iCourier.
Maybe there's just something about the design of the ship that limits the power available from 7A thrusters?

Course, I guess there'd be nothing to stop FDev "tweaking" things to give the Corsair a higher top speed with 7A thrusters, although reducing the ship's weight below the thrusters' minimum mass should never yield extra speed... cos that would be an anomaly.
 
Finalised my build ... for now ... no Coriolis or EDSY export working so here goes ...

View attachment 425521

Blade Runner

Core Internals
  • 7A Power Plant [Overcharged / Thermal Spread]
  • 7A Thrusters [Dirty / Drag Drives]
  • 5A FSD (SCO) [Increased Range / Mass Manager]
  • 4D Life Support
  • 7A Power Distributor [Charge Enhanced / Super Conduits]
Optional Internals
  • 6C Bi-Weave Shield Gen [Thermal Resist / Fast Charge]
  • 6A Fuel Scoop
  • 6E Cargo Rack
  • 5H Guardian Frame Shift Drive Booster
  • 5D Guardian Shield Reinforcement
  • 5D Guardian Shield Reinforcement
  • 4G Planetary Vehicle Hangar (1x Scarab / 1x Scorpion)
  • 3C Operations Limpet Controller
  • 1I Detailed Surface Scanner
  • 1E Advanced Docking Computer
Utilities
  • 0A Shield Booster [Kinetic Resistant]
  • 0A Shield Booster [Heavy Duty / Super Capacitors]
  • 0A Shield Booster [Resistance Augmented]
  • 0A Shield Booster [Resistance Augmented]
Hardpoints
  • 3C Beam Laser [Efficient / Thermal Vent]
  • 3C Beam Laser [Efficient / Thermal Vent]
  • 2B Modified Guardian Plasma Charger [Overcharged / High Capacity]
  • 2B Modified Guardian Plasma Charger [Overcharged / High Capacity]
  • 3C Multi-Cannon [Overcharged / Auto Loader]
  • 2F Multi-Cannon [Overcharged / Auto Loader]
Oh dear ... just seen my first rebuy in ... I dunno, 2 years?!

I'd been testing my build in HazRES situations where, let's be honest, you're very in control of the risk you take on in any given battle. Thought I'd take it out for a little spin collecting Power Play materials from Wreckage signal sources before the reset and figured I'd also take on any hostile ships that happened to be around. In a nutshell? Not good. Very not good ...

As soon as I was up against more than one ship the whole thing fell apart. I managed to take out a wing of 4 Vipers but had to run away to re-charge shields half way through. The rebuy was against a wing of 2 Pythons (!!!) ... simply not enough DPS to down the first one quick enough before the other knocked my shields out. Granted, I probably would have survived long enough to run if I wasn't trying to allow my limpets to finish collecting for the first 50% of my shields and left the scoop open so couldn't boost away when my shields dropped ... but if I'm running? I'd rather be in the Mandalay!

I almost lost it again vs an Anaconda and an Eagle: my usual "let's swat the small one first" approach simply wasn't viable, couldn't keep on target on the Eagle for love nor money so, in the end, I simply bailed. My god ... this thing will just not pitch fast enough to keep things in sight!

Utterly disappointed that I spent "real" money on this but maybe they'll tweak it of maybe I'll find a different use for it later. But, for now, the niche I had this ship earmarked for - Power Play Scavenging / Combat - is just not working for me and I've gone back to using my Corvette and just made 2000+ merits in half the time I spent getting frustrated with the Corsair. Sure, it's slow and the SCO performance sucks but that's preferable to being dead!

Now, if you'll excuse me, I have to go buy a bigger fuel tank for the 'vette and then put all the bits back on my Mandalay ...
 
...]Not good. Very not good ...[...] simply not enough DPS to down the first one quick enough before the other knocked my shields out.[...]
You do realize class 7 power distro is pretty much the biggest? After that, your are in Corvette/Cutter territory.
And 3x C3 + 3x C2 is more than most ships...
I believe the shield is far from the strongest...but do you really need a class 6 fuel scoop?? Swap that for a SCB, and 4 pips to SYS when you are under fire should do the trick.

More importantly: like any new ship, maybe you just need to get used to it?
 
Back
Top Bottom