Overview of Trailblazers Experience
(Week 5)
Current Progress and Objectives
To better contextualize where I am.
I ended up not spending all that much time focused on the Trailblazer's update. Between work responsibilities and my motivation to complete these primary ports tanking, I'm having a hard time wanting to log in. The third primary port I've been working on has basically gone stagnant for a week (but should be completed today), and I still can't see any movement on BGS or economies with my stations.
Frustration Heading Towards Apathy
I am frustrated that Frontier seems to be not commenting on these issues we have. Last I heard was "We're looking at expanding influence for economies on stations" which is great, but.. what am I supposed to do with what I have now?
Every single gameplay loop I've been trying to engage with, save for the claims process and building that initial port, is broken.
- I can't properly plan and manage my systems and starport economies.
- I can't build a planetary port because those markets are entirely bugged (or at least Frontier can't comment if the behavior is intentional).
- I can't influence the minor factions in my systems while it's a good time to do so (low pop = easier manipulation) because the Background Simulation has now been halted for three weeks.
- There's still no documentation on how this is supposed to work, so we have to test, in production, with permanent changes to the bubble.
All these problems are highly discouraging me from developing these systems more. Trailblazers released five and a half weeks ago (February 26th). The broken experiences I've had for three weeks since my first primary port was completed has not improved, even though we're on "Update 2" for Trailblazers.
I'm hearing some discussion related to the Thursday Tick™ not completing on time and claims release problems, but nothing on process or economy problems.
When Frontier said this was a "Live Beta" and that it was "feature complete", that "it won't mechanically change", and all that was to be changed were balance related things, it didn't make much sense. Sure a lot of the difficulties we're seeing are related to traffic such as the explosion in growth of the bubble, etc. But core systems if this update could have caught a big part of these moment-to-moment issues like economy seperate from the production environment. Hell, Frontier had a test for the Corsair and that's a ship in comparison to such a wide-reaching system.
This reminds me of the frustrations that led to the BEYOND season and the silence we had after Odyssey. Communication was the biggest thing, and I know community teams and all aren't able to say anything about it unless Frontier actually wants to say it (I love the community team, and appreciate the difficulty of their position), so this a business-level problem that keeps coming back over and over. This is the reason I stopped playing Elite for a year or two. New feature comes out, it's broken and has broken other features. This idea of expansion is cool.. but it's being squandered in favor of having released too early... for.. what reason?
Notice how this
wasn't posted right
after Thursday's tick? Yeah, that's because I forgot, which tells me apathy is settling in.