but different bodies have different hit boxes
Technically that is not a necessity, as they could be given the same hitbox regardless of the chosen character model. (Which I’ve seen done in at least one game, eg ‘larger’ characters had a smaller hitbox than the model indicated while smaller ones had a wider one than appearance, but I can’t recall if there were complaints about people “missing” because they were not hitting where they expected their shots to go on the bigger ones)
And I don’t see everybody in Elite picking the female character “because it has a smaller hitbox”. Was it a design choice made due to possible PvP interactions? Maybe. But considering how it is also entirely optional in basically anything to engage in PvP
waves about modes, I’m not sure sure how much of a concern it would have to be. Then again, the issues caused by instancing don’t need to be worsened by that…
of course I’d still like further body customization instead of “everybody looks the same except the face/head”
Also, something more related to OP, this did lead me to wonder about that terraformable water world’s (existing) qualities in one of my colonization systems, when it has a nearly pure oxygen atmosphere at 0.16 Earth pressure. (99.5% oxygen, 0.3% nitrogen, 0.2% water) Although there would of course not be any accessible craters (or at the very least none kilometers deep) above the water surface.
You could also question the existence of the liquid water at that pressure, but
shrugs stellar forge. It generates ammonia biospheres and water worlds that just don’t have an atmosphere to begin with…