Elite Dangerous | System Colonisation Beta Details & Feedback

I don't know if it's been addressed or not..but what about terraforming? Id gladly pay arx to terraform some of my planets that have the terraformable option.
 
I don't know if it's been addressed or not..but what about terraforming? Id gladly pay arx to terraform some of my planets that have the terraformable option.
We'd need Frontier to implement landable Earth-like worlds first. Otherwise, what would happen is that yes, you can terraform terraformable planets, but once they are terraformed, you lose access to everything you've built on the surface and can no longer land on the planet.
 
We'd need Frontier to implement landable Earth-like worlds first. Otherwise, what would happen is that yes, you can terraform terraformable planets, but once they are terraformed, you lose access to everything you've built on the surface and can no longer land on the planet.
The majority of terraformable planets are not landable anyway
 
I don't know if it's been addressed or not..but what about terraforming? Id gladly pay arx to terraform some of my planets that have the terraformable option.
I'd rather not pay any ARX, thank you.

I was actually hoping that terraforming markets would be one of the available markets in the mechanic, with some minimalistic gameplay behind them. From what I'm reading so far, it's not the case.

I'd like to see terraforming in the game as the ultimate goal and the credit sink Trailblazers failed to be. Something in the lines of a perpetual community goal which would require something like 2 years for a single planet to finish, or the combined will and financial power of the whole playerbase to get done sooner. I think that's fair, considering in the E: D lore, terraforming projects last decades. I'd rather haul for that than for outposts no one will ever visit.
 
The majority of terraformable planets are not landable anyway
Can't confirm.
Terraformable appears to have a bonus in regards to building slots. From what i scouted the best planets with 7 building slots (haven't seen an 8 yet, though they apparently exist) are terraformable HMCs.
 
Found an interesting one about BGS and conflicts today while looking at my stats on Inara, I want to share for discussion. Seems FDev fiddled around not only with economies, but also with the influence numbers lately.

If you side-by-side compare the exact same two systems, I showed before, you can see that there have numbers been changed in terms on influence:

System stats at end of March:
MF.jpg


System stats at midth of April:
MF2.jpg


In the image postet in March, I was even in influence with the minor faction I want to rival since around 25th of March.

The second image, posted right now, shows major differences, not only in the time for reaching equilibrium of influence (which is now more towards the 31st of March, but also shows major differences in the course of the curves of almost all factions, like:
  • The war that took place mid March, lasting the minimum of 4 days (which have been "real days", as I actively fought this conflict) is now only presented as a "one single day event".
  • Some curves seem very straightened out or - as I think could be the case - we can see here the influence of the "rollback" that has been implemented to "fix" the economy. Which means that the rollback was not just targetting the economy, but the whole system seems to have been reset in some way.
Still no conflict is going to an active state.
 
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Can't confirm.
Terraformable appears to have a bonus in regards to building slots. From what i scouted the best planets with 7 building slots (haven't seen an 8 yet, though they apparently exist) are terraformable HMCs.
Decided to do some scouting, went to a bunch of systems tonight with large atmospheric landable terraformable hmcs, couldn't find anything above 7. If someone does find an 8, I'd be very interested in seeing evidence of it

checked even some 7-8200km radius atmospheric landable ringed hmcs, still only 7 slots. Gotta say, absent evidence, I'm not believing there's 8 slots at this point
 
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I went the same rabbit hole once. Since every planet/moon in and around the bubble has been discovered already, I used Spansh, and I checked for the largest landable bodies with a reasonable temperature. I visited them all (5kLY around the bubble) -> biggest had only 7 slots - nothing with 8.
 
Some curves seem very straightened out
Inara displays lower-resolution data further back in time, presumably to save on storage space. You haven't given the system name but I suspect if you use elitebgs.app instead you'll see the full resolution for the older dates.

(And because both collect data from 3rd-party tool networks, there's not really any way it could detect "Frontier retrospectively changed what the influence was in a system three weeks ago", even to the extent that concept is meaningful)
 
  • The war that took place mid March, lasting the minimum of 4 days (which have been "real days", as I actively fought this conflict) is now only presented as a "one single day event".

The fist conflict was concluded and a second one started.

  • Some curves seem very straightened out or - as I think could be the case - we can see here the influence of the "rollback" that has been implemented to "fix" the economy. Which means that the rollback was not just targetting the economy, but the whole system seems to have been reset in some way.

rowidTabletypeentry_dtvalue
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16673464120 - SystemFactionins2025-02-28 12:44:51
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I didn't resolve my databse ids to name to keep it somewhat anymous, but the system wasn't hard to find.
 
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FDev has really blocked the refinery hubs. For you too, it is impossible to change the names of the refinery hubs? And only for these hubs and in all my systems.. It says "you no longer have name changes."
 
FDev has really blocked the refinery hubs. For you too, it is impossible to change the names of the refinery hubs? And only for these hubs and in all my systems.. It says "you no longer have name changes."
Changed the name of a Refinery Hub yesterday while it was being built. No problem.

The message "you no longer have name changes." points to having the 5 renames used up.
 
Found an interesting one about BGS and conflicts today while looking at my stats on Inara, I want to share for discussion. Seems FDev fiddled around not only with economies, but also with the influence numbers lately.

In the image postet in March, I was even in influence with the minor faction I want to rival since around 25th of March.

The second image, posted right now, shows major differences, not only in the time for reaching equilibrium of influence (which is now more towards the 31st of March, but also shows major differences in the course of the curves of almost all factions, like:
  • The war that took place mid March, lasting the minimum of 4 days (which have been "real days", as I actively fought this conflict) is now only presented as a "one single day event".
  • Some curves seem very straightened out or - as I think could be the case - we can see here the influence of the "rollback" that has been implemented to "fix" the economy. Which means that the rollback was not just targetting the economy, but the whole system seems to have been reset in some way.
Still no conflict is going to an active state.
In 23 Ophiuchi war continues 3rd week, but still at day 1. May be next year something changes.
 
Did anyone try tipping the scales either way? I had a war resolve in one of "my" systems after I participated twice (I forced a conflict to make the raider faction lose one of the ground ports I built). Apparently once was not enough. In the end it was like 2v0. I did notice that it was stuck on day 1 until I gave it a shove on another day.
 
Inara displays lower-resolution data further back in time, presumably to save on storage space. You haven't given the system name but I suspect if you use elitebgs.app instead you'll see the full resolution for the older dates.

(And because both collect data from 3rd-party tool networks, there's not really any way it could detect "Frontier retrospectively changed what the influence was in a system three weeks ago", even to the extent that concept is meaningful)
Thank you for this clarification, Ian. Makes things better to understand.

To be honest, I wasn't really into BGS that deep before Trailblazers started as I think it is (can) really be an important factor of colonisation.
 
To be honest, I wasn't really into BGS that deep before Trailblazers started as I think it is (can) really be an important factor of colonisation.
Yes, I think so as well. Though, interestingly, probably in a completely different way to the "gain systems for a particular faction" game which was being played informally before.
 
Did anyone try tipping the scales either way? I had a war resolve in one of "my" systems after I participated twice (I forced a conflict to make the raider faction lose one of the ground ports I built). Apparently once was not enough. In the end it was like 2v0. I did notice that it was stuck on day 1 until I gave it a shove on another day.
Adding effort doesnt change anything. We had conflicts where we put the equivalent of a billion credits effort in, and nothing happened.
 
I have engineered 2 elections and a war. The outcomes have reflected my efforts like normal - one election two weeks ago, and a war and election within the last week (election still happening).
 
Thank you for this clarification, Ian. Makes things better to understand.

To be honest, I wasn't really into BGS that deep before Trailblazers started as I think it is (can) really be an important factor of colonisation.
Yes, I need to flip a system out of Anarchy faction control!
Getting nowhere with security otherwise!
 
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