I have engineered 2 elections and a war. The outcomes have reflected my efforts like normal - one election two weeks ago, and a war and election within the last week (election still happening).
Yes, I need to flip a system out of Anarchy faction control!Thank you for this clarification, Ian. Makes things better to understand.
To be honest, I wasn't really into BGS that deep before Trailblazers started as I think it is (can) really be an important factor of colonisation.
Yeah, it's a pain in the butt right now. Having almost 20 points in system security and being bound to Anarchy is just not good.Yes, I need to flip a system out of Anarchy faction control!
Getting nowhere with security otherwise!
Nah, trailblazers has alot of players who would buy a panther clipper instantly.Yep, my surface T1 port that has 100% refinery influence, still has an empty commodity market.
My colony orbital outpost I built after the 'reversion', with 2 refinery hubs on the surface below still sells poop and hydrogen.
No chance of anything happening until next week at the earliest, but who knows because there's no communication from Fdev. I guess this is a one way beta feedback thread.
Maybe this is it now, another release with bugs that will be never be fixed. Where's the incentive for Fdev to fix the bugs in trailblazers when they already have your Corsair money? I guess they're busy preparing the Vanguards release and the inevitable ARX ship that will come with it.
Maybe this is it now, another release with bugs that will be never be fixed. Where's the incentive for Fdev to fix the bugs in trailblazers when they already have your Corsair money? I guess they're busy preparing the Vanguards release and the inevitable ARX ship that will come with it.
It's not a beta - its a "feature complete" piece of content released under the guise of a beta so when the pitchforks start to come out in the forums due to how broken it is, FDev can point to the beta label.
I see this going the same way as all their other recent updates - they are pro-active for a few weeks after release then go silent once more until their next "shiny" thing is due for release whereupon the current problems all get drowned out by people clamouring for the latest thing, the latest ship, or whatever it is.
I see this going the same way as all their other recent updates - they are pro-active for a few weeks after release then go silent once more until their next "shiny" thing is due for release whereupon the current problems all get drowned out by people clamouring for the latest thing, the latest ship, or whatever it is. There are still issues from PP2.0 unresolved or broken, bugs going back years unresolved, and lets not even start on the economy/influence issues I and many others are having with this "beta".
yep - slowly one could get the im prtession that the "beta" is an excuse for incompetance - especcially with the lack of communication - if I don´t say something ot cannot be hold against me.....It's not a beta - its a "feature complete" piece of content released under the guise of a beta so when the pitchforks start to come out in the forums due to how broken it is, FDev can point to the beta label.
I see this going the same way as all their other recent updates - they are pro-active for a few weeks after release then go silent once more until their next "shiny" thing is due for release whereupon the current problems all get drowned out by people clamouring for the latest thing, the latest ship, or whatever it is. There are still issues from PP2.0 unresolved or broken, bugs going back years unresolved, and lets not even start on the economy/influence issues I and many others are having with this "beta".
Never thought I'd say this, but a certain developer of a certain flight simulator game I would almost classify as being pro-active by comparison - at least they publish beta updates regularly during their beta cycle and let people know what has been fixed and what woes it should resolve.
they normally go away with the weekly server tick on thursday.
Seems random - 1-3 weeks in my experience
Overview of Trailblazers Experience
(Week 6)
Current Progress and Objectives
To better contextualize where I am.
I spent a little more time this week loading up the carrier. The distance I had to park it away from Trailblazer megaship means that the loading process is by no means as quick. I need to weigh the benefits of having all those materials in one place versus the nav time required to go back and forth. I can usually fill my carrier in one evening or less.
With the BGS having moved forward some, my interest returned a little, even though the results of the election and the outbreak that sort of interrupted it don't make sense. I feel like changes are being made in the background that are making it hard to plan. (Which was evident by the economy rollback of stations.)
I have begun construction on System #4. Getting closer to my goal of filling up that colonies page.
Sometimes, All You Can Do Is Laugh
I can't say I'm as frustrated this week. I see the changes being made on the back-end without notice to users who spent, now over a month, of time building up these stations. Having the revert hit stations like I'm hearing just ... Haha. I can't do anything more. My primary stations are all still just generating biowaste and hydrogen anyway, so none of this has (as of yet) impacted my stations.
All I can do is wait.
That being said, if Frontier is planning changes to the back-end data.. shouldn't the people that have been investing their time in this at least have something to look at to know if these changes we are seeing are intentional? How are we to know what's a bug and what's not? Assuming we're treating this like a beta, and not the feature-incomplete-appearing state it is now, shouldn't we know how some of this should function? Even at a high level? It sounds like Frontier is still making decisions outside of the stated scope of what this beta was for.
Unrelated note, I ordered Virpil equipment. I can't wait to see how it'll feel to fly with that.
Statistics
System #1 - Orbis Port; 5 Infrastructure
System #2 - Coriolis Port;
System #3 - Coriolis Port;
System #4 - Coriolis Port under construction
So after prepping a planet with two ground hubs and a satellite in slot 0 - I just killed my set up?Further it was placed automatically in position 1 – not 0 at the planet, so it may not profit from planetary installations (if I understand the system correctly)