Now I can't connect.
Gonna let it settle.
Gonna let it settle.
Most commodities have a fair difference between "average import demand" and "average export supply" for the same size of station economy, and most economies import a much wider range of commodities than they export.(Why is industrial even such a ridiculously overpowering type to effectively eat up 90% of all refinery and/or extraction produce all on its own)
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Standard of Living seems to have a similar effect to Wealth [...] Tea increased demand, Coffee [..] demand down.
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Whatever. Play political blame games and office politician. I don't care.I also made a mere suggestion about what I thought was happening without coming in posing that it obviously must be the only thing possible like you were very quick to. Which looks a bit rude to me and more like you’re trying to assert your viewpoint and observations as “the truth” instead of collectively figuring it out why sometimes the hubs provide .45 or .5 economy influence to the same type of station.
Yes this gives me hope because at least something works.I completed one refinery just after the planetary influence was reverted (but probably too quickly for it to take hold), which was number 3. So it likely has had time to go fully online (if that is what’s happening) with a Thursday tick because I’m relatively sure I’d built it before one.
Number 4 is the one I finished last night, shifting my station back [to pure refinery at 1.35] from the triplet industrial/extraction/refinery nonsense. (Why is industrial even such a ridiculously overpowering type to effectively eat up 90% of all refinery and/or extraction produce all on its own)
If that answers your question? I did not technically build anything in the system during the planet influences chaos, or at least until Frontier made the announcement it was a mistake.
Then why were you here trying to “correct” me on something that I visibly saw in the journal files with my own game and insist on insulting me afterward as well?I don't care.
The construction platform of the farm has not gone away and the Coriolis (slot 0, slot 1 the space farm and a medium agri settlement on the planet) is also still eco type "Colony". I rather expected the latter but hoped maybe there'd be a fix :/My finished space farm shows as "Colony". I hope the thursday tick will fix it as the construction platform is also still around.
Incoming fix for planetary markets https://forums.frontier.co.uk/threa...ies-market-issue-update.636667/#post-10611330
… guess I now have an excuse to build that civilian T1 outpost I put down on the planet last night as well. The influence of the hubs does not get spread between ports, does it? Vaguely recall reading it somewhere in here it does not, which might become important if I decide to put down a (long-term) T3 build to cap it off.Incoming fix for planetary markets https://forums.frontier.co.uk/threa...ies-market-issue-update.636667/#post-10611330
Nice.The Civilian Planetary Outpost I built a while back is no longer just selling explosives, nerve agents, and cobalt like some kind of Terrorist Emporium. It also has inherited at least a partial refinery economy from the two hubs present on the same body. However it is still primarily a Colony market type which is a tad frustrating given two refinery hubs should be enough from what I've read. Oh well. I'm just happy that after over a month I finally have a station with a functioning market