I'm not implacably opposed to rebalancing but it would need to be done with some care to avoid breaking ships that are already sitting in hangars. I'm sure this has been discussed ad nauseam in past threads of course, but simply put: an increased power consumption for shield boosters would cripple some ships (e.g. if no power priorities are set) so they can't be flown at all. Nobody's idea of a fun game to return to your ship and find you can't fly it...
Oh yes the poor FerDeLance mains from 2014 would be deavastated that their SAME build over the last 10 years has now been broken. The FDL no longer flyable due to a 0.1mw increase on shield booster draw resulting in their 4068 shield boosters now needing a monstrous 406.8mw more power output! Oh won't anyone think of the FerDeLance mains!
(Sorry terribly in bad taste from me)
But as mentioned somewhere else before... if your ship build falls apart cause you NEEEED 8136 shield boosters then you are not good, you are terrible at this game, learn to adapt, Something other than shield boosters exists.
But the shield boosters(and kill warrant scanners) were actually just a quick example of "tiny knock on an overused item and a tiny bump on an underused item"
But it really baffles me how quick people seem to jump this odd knee jerk reaction when rebalance is mentioned and shield boosters too...
And a rebalance doesn't need to be on the power consumption of a module!
Can be range, angle, so on.
A great way to nerf shield booster spam would be maybe a gimballed guardian plasma charger! Weaker than the fixed variant but of course does absolute damage to human ships, nessesitates more agile flying or the use of chaff to scramble gimballs and situational awareness to know you can't sit still and rely on 16272 shield boosters to fix your skill.
We saw a huge buff to hull tanking introduced way back with the introduction of module reinforcement packages making hull tanking very lucrative.
Though these last two things were modules that were ADDED and not existing ones rebalanced, but ADDING something is also a good way to nerf other things via existing.
Plus. This is the thread for the CG for pirate hunting and mentioned shooting pirates in icy rings. It aint threat 7 pirate bosses, it aint thargoids, it aint a high intensity warzone. It might be better to move debating on module balance to another place.