General Elite Simulator: A Competitive PvP Companion Game for Elite Dangerous

Executive Summary: "Elite Simulator" is a free, standalone and/or integrated competitive PvP game set in the Elite Dangerous universe. Its purpose is to provide a balanced, accessible combat platform where both new and veteran players can test, refine, and challenge builds and tactics—while simultaneously supplying Frontier Developments with real-time feedback to fine-tune balance in the main game. It can be accessed either as an independent Free-to-Play title or seamlessly within Elite Dangerous as a lore-consistent simulation mode.




Project Goals:
  • Fix and balance Engineering and PvP in Elite Dangerous.
  • Deliver a fair, modern, and engaging competitive experience.
  • Attract and retain players with an easy-to-learn, hard-to-master format.
  • Generate revenue through ethical monetization: cosmetics, seasonal passes, and esports events.



Deployment Formats:
  1. Standalone Game (Free-to-Play)
    • Instanced PvP in space and on-foot (Odyssey mode).
    • Custom ship builds with Engineering unlocked through skill progression.
    • Ranking system: Bronze, Silver, Gold, Platinum, Elite.
    • Exclusive cosmetics and community tournaments.
  2. Integrated Mode in Elite Dangerous
    • Accessed via ship/station menus.
    • Fully synced with players’ actual ships and modules.
    • Feels like a tactical simulator within the in-game lore.



Simulator Features:
  • Loadout Importing:
    • Players can clone their existing ships and loadouts from Elite Dangerous.
  • Skill-Based Engineering Unlocks:
    • Engineering options unlock gradually as players climb the ranks.
    • Prevents immediate meta abuse and encourages learning.
  • Beginner-Friendly Presets:
    • Balanced ready-made builds for casual players and newcomers.
  • Ship Tier Classification:
    • Categories: Light, Medium, Heavy, Capital.
    • Game modes can restrict ship tiers to ensure fair matchups.
  • PvP Game Modes:
    • 1v1 Duels
    • Team Battles (3v3, 5v5)
    • Capture the Cargo (CTC)
    • Zone Control
    • Battle Royale
    • Combined Arms (SRVs + Odyssey FPS)
  • Live Balance Testing:
    • FDev can test changes to weapons, engineering, and modules live.
    • Community-driven feedback based on real use, not speculation.
  • Lore Integration:
    • Framed as a Pilots’ Federation tactical simulation.
    • Maintains immersion within the Elite Dangerous narrative universe.



Benefits for Frontier Developments:
  • New revenue stream without disrupting the main game.
  • Increased PvP engagement and player retention.
  • Reliable balancing data for the core game.
  • Expanded universe without needing massive new content drops.



Conclusion: Elite Simulator is more than a game mode—it's a smart, scalable solution to one of Elite Dangerous' longest-standing challenges. It brings accessibility to complexity, competition to immersion, and might just become the ultimate proving ground for Commanders galaxy-wide.




Proposed by: Lael, Engineer, explorer, and smuggler of the stars. Alongside his ship Hadassa, he dreams of an Elite Dangerous where PvP is as sharp as a railgun to the face.
 
I'm not saying that engineering couldn't do with some balance tweeks, or that Fdev shouldn't implement more structured PvP into the game, but...
What your suggesting wouldn't do much to fix the biggest problem of how engineering impacts PvP. Because the biggest problem isn't the engineering, but how flexible our ship building is. This result in ships built as a dedicanted combat ship will completely outclass a ship built to be a flexible mission runner.
Simply put: the max DPS increase we can have is 75%, but our defensive increase is mos more like <750%.
 
Last edited:
I'm not saying that engineering couldn't do with some balance tweeks, or that Fdev shouldn't implement more structured PvP into the game, but...
What your suggesting would do much to fix the biggest problem of how engineering impacts PvP. Because the biggest problem isn't the engineering, but how flexible our ship building is. This result in ships built as a dedicanted combat ship will completely outclass a ship built to be a flexible mission runner.
Simply put: the max DPS increase we can have is 75%, but our defensive increase is mos more like <750%.
Good point. My main suggestion is a structure for testing and balancing the game, so your idea fits right into it
 
Executive Summary: "Elite Simulator" is a free, standalone and/or integrated competitive PvP game set in the Elite Dangerous universe. Its purpose is to provide a balanced, accessible combat platform where both new and veteran players can test, refine, and challenge builds and tactics—while simultaneously supplying Frontier Developments with real-time feedback to fine-tune balance in the main game. It can be accessed either as an independent Free-to-Play title or seamlessly within Elite Dangerous as a lore-consistent simulation mode.




Project Goals:
  • Fix and balance Engineering and PvP in Elite Dangerous.
  • Deliver a fair, modern, and engaging competitive experience.
  • Attract and retain players with an easy-to-learn, hard-to-master format.
  • Generate revenue through ethical monetization: cosmetics, seasonal passes, and esports events.



Deployment Formats:
  1. Standalone Game (Free-to-Play)
    • Instanced PvP in space and on-foot (Odyssey mode).
    • Custom ship builds with Engineering unlocked through skill progression.
    • Ranking system: Bronze, Silver, Gold, Platinum, Elite.
    • Exclusive cosmetics and community tournaments.
  2. Integrated Mode in Elite Dangerous
    • Accessed via ship/station menus.
    • Fully synced with players’ actual ships and modules.
    • Feels like a tactical simulator within the in-game lore.



Simulator Features:
  • Loadout Importing:
    • Players can clone their existing ships and loadouts from Elite Dangerous.
  • Skill-Based Engineering Unlocks:
    • Engineering options unlock gradually as players climb the ranks.
    • Prevents immediate meta abuse and encourages learning.
  • Beginner-Friendly Presets:
    • Balanced ready-made builds for casual players and newcomers.
  • Ship Tier Classification:
    • Categories: Light, Medium, Heavy, Capital.
    • Game modes can restrict ship tiers to ensure fair matchups.
  • PvP Game Modes:
    • 1v1 Duels
    • Team Battles (3v3, 5v5)
    • Capture the Cargo (CTC)
    • Zone Control
    • Battle Royale
    • Combined Arms (SRVs + Odyssey FPS)
  • Live Balance Testing:
    • FDev can test changes to weapons, engineering, and modules live.
    • Community-driven feedback based on real use, not speculation.
  • Lore Integration:
    • Framed as a Pilots’ Federation tactical simulation.
    • Maintains immersion within the Elite Dangerous narrative universe.



Benefits for Frontier Developments:
  • New revenue stream without disrupting the main game.
  • Increased PvP engagement and player retention.
  • Reliable balancing data for the core game.
  • Expanded universe without needing massive new content drops.



Conclusion: Elite Simulator is more than a game mode—it's a smart, scalable solution to one of Elite Dangerous' longest-standing challenges. It brings accessibility to complexity, competition to immersion, and might just become the ultimate proving ground for Commanders galaxy-wide.




Proposed by: Lael, Engineer, explorer, and smuggler of the stars. Alongside his ship Hadassa, he dreams of an Elite Dangerous where PvP is as sharp as a railgun to the face.
PvP balancing should never ever effect PvE, as long a this is completely separate from the current Elite it would be a good idea to have a separate game.

O7
 
Back
Top Bottom