Hi,
with this "fix" for Powerplay you break it. Since you reward even more the undermining 1 hour before the tick with settlement data. PLEASE limit the amount of settlement data to 20 for each commander, because right now one CMDR has about 300000 Merits he can drop 1 hour before the tick with a 5% increase you make it even worse and than a 35 % decrease for defense the reinforcement system system which takes month to get it to fortified and you can loose it in 1 hour before the tick. WHY investing all this time to build it up. You block storing powerplay goods on Fleet Carrier which can only be used for specific systems. BUT you do not block settlement data which can be stored by 1000 and worth more per data as powerplay goods and can be dropped at many different systems. Do you want to force everyone to do settlements, I avoid all settlement play since it is NOT in VR. Having this EXTREME in balance of settlement data and all the activities in space is just not fair. Limit the settlement data which can be stored per CMDR than at least it can be seen before the tick that defensive action is required to prevent the system from taken away. DP lost the last couple weeks several system with this kind of Control Points bombing in the last hour 150000 Control Points in 1 hour. HOW should anyone defend this? Please lower the possibility to store so many data for each CMDR. Undermining should be a process a fight going back and forth and not a snipershot before the tick. With all the other activities, bounty hunt, donate, trade, power goods, holo hacking wreckage and scanning. I just manage around 10000 control points a day when I grind really hard, so how shall anyone count 150000 control points within one hour? And each of these activities are shown 1 hour later in the system. Settlement data/goods not since you can store 1000 of them so it is not balanced at all.
You need 333000 Control points to get a system to fortified, and now you want to decrease the amount of points you get by 35%, HOW many month should players invest into one system to get it to fortified, just that it drops to unoccupied within 1 hour before the tick.