"Development Level >>"? Figuring out what all these numbers do.

It would be nice to understand how the planet type competes with the facility influence.

Ie. My coriolis will FINALLY get influence from both the planet and the refinery(ies) on it. Woohoo! Seriously, that's great - but - its a HMC, so it'll also get extraction influence, right?

The question is, in what proportion? With one refinery will it start as a 0.5/0.5 refinery/extraction? Will more refinery hubs push it closer to 1.0 refinery?

This remains unclear, as far as i can see?
 
It would be nice to understand how the planet type competes with the facility influence.

Ie. My coriolis will FINALLY get influence from both the planet and the refinery(ies) on it. Woohoo! Seriously, that's great - but - its a HMC, so it'll also get extraction influence, right?

The question is, in what proportion? With one refinery will it start as a 0.5/0.5 refinery/extraction? Will more refinery hubs push it closer to 1.0 refinery?

This remains unclear, as far as i can see?

What's needed is the UI to show the effects of each thing you build. Build a colony station, here's what it will get from the planet and weak links. Building a refinery on that planet, here's what it will add and remove.
 
What's needed is the UI to show the effects of each thing you build. Build a colony station, here's what it will get from the planet and weak links. Building a refinery on that planet, here's what it will add and remove.
Well the anouncement does say that we'll have something like this, but it remains unclear whether it'll show how the links compete with the planet influence - is that what you mean? Coz yeah we really could do with that.

Wont be long before we figure that out ourselves though, i guess.
 
It's a satellite and an outpost that had received the early days planetary influence, so mixed industry/high-tech.
6 refinery hubs on the planet + a planetary port.

I doubt that the outpost's economic makeup will remain unchanged after Wednesday. If this binary system does function as if it's one body (influence wise) then the Coriolis will pull in all strong influence links to itself - bypassing the outpost.

But the economic overrides should still work though, maybe High Tech/Extraction?

It will be interesting, and I am still undecided what to put in the last orbital slot. Maybe a government installation?

A government installation certainly shouldn't hurt 👍
 
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Well the anouncement does say that we'll have something like this, but it remains unclear whether it'll show how the links compete with the planet influence - is that what you mean? Coz yeah we really could do with that.

Yeah more or less, basically I want the guesswork gone when we build stuff - the experimentation should come from how to build out the system imho.
 
I have a system with two water worlds. I wonder if there is an effect from the second world, although there is no construction over it.
From what the patch notes say, you have to have a local port of some sort for the world to have any economic influence on that port. As waterworlds are unlandable (for now), that would be an orbital port.
 
New datapoint (mostly to see what changes will bring next week) - a Scientific Surface Outpost - a ground port with predetermined HighTech economy. Only 0.65 economy?
"StationEconomies":[ { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":0.650000 } ]
It"s the only building on a ringed volcanic HMC in a binary system with an identical planet.

hi-techground.jpg
 
New datapoint (mostly to see what changes will bring next week) - a Scientific Surface Outpost - a ground port with predetermined HighTech economy. Only 0.65 economy?

It"s the only building on a ringed volcanic HMC in a binary system with an identical planet.
Those are decent production levels. Next week the production will be boosted by population increase.
Now would this 0.65 be increased to 1.15 with a tech hub?
Can you affect this specialized ports ?
 
I'd rather they just didn't. I am not building relay and security stations so they can dump their high tech and military influence on refinery ports to reduce the available total materials (it might end up being negligible but I still don't want
I hear you, Maybe the weak links are weaker if the station has a strong link who knows which is why:
Which option for A? Important detail. I am trending toward building the farm in order to make sure it gets linked to the Orbis (there is no other slot with which I could force a recalculation) on the update day. Which should get a boost by the terraformable quality of the below water world.
I'd just wait, if it's a final slot, one last option to force a recalc I'd wait until others had confirmed the patch is working on Wednesday before doing anything with a final slot.
 
We'll have to wait until the 30th to find out exactly how strong weak links are in comparison to strong links. In theory, if you build enough weak links, you could overpower the strong links if you have a lot of the weak links.
 
I'd just wait, if it's a final slot
There is only one slot to complement the station. I built it as the primary port around a (terraformable) water world. But I am waiting with “deep” construction at this point and instead going for more claims I want to develop at a later point.
 
I'm using this time trying to haul some of the stuff for my T3 ground port on a high-G world....slave labour.
Those high G worlds seem to be rather abundant in my local area too. Or, more likely, I'm actually paying attention to planet gravity ratings more now with colonization making even barren non-atmospheric landables worth looking at in some way.

... but I am not putting a T3 port down in my refinery until I know if the update will brick it or not. And I am still suffering with new system claims because, of course I am.
 
Well, it's like this: one single t3 ground port vs colonizing ~150 LY deeper in the black (10 primary ports outposts) .
And it is much, much easier to haul stuff to a colonization ship.
 
Well, it's like this: one single t3 ground port vs colonizing ~150 LY deeper in the black (10 primary ports outposts) .
And it is much, much easier to haul stuff to a colonization ship.
Yes. This is true.

The growing population, however, changes the calculation. A bit.

If you want to create a 1 billion pop system, there will be no way around those T3 starports. Because they are the only ones that offer maximum population growth.
 
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