This raises an important question - will the economies of existing (populated pre-Trailblazers) systems change after Wednesday?? Old, established Bubble systems? I've been told that the current economy model for Trailblazers is the procedural one used for the "old" systems, if this new model is rolled out galaxy-wide it's going to alter everything hugely in the "old" systems too.So... let me get something straight, ports with predefined economies - do they have their own economy influence again? I've yet to build one in orbit of (or on) a body with a colony station present, but this might be more important now in the upcoming piece of changes.
This raises an important question - will the economies of existing (populated pre-Trailblazers) systems change after Wednesday?? Old, established Bubble systems?
The behaviour of individual markets, given a proportion mix of e.g. 0.7 Industrial + 0.3 Refinery, is identical to the one used in the old systems. Frontier have given no indication of planning to or wanting to change this, for either new or old systems.I've been told that the current economy model for Trailblazers is the procedural one used for the "old" systems
Likewise, I have two refinery planets (50 LY apart), one in an experimental not-optimal build with Industrial, and one pure refinery planet w/ 3 refineries plus a tier 1 civilian surface port. It's wise to wait and see what changes will happen on Wednesday before committing to anything.Those high G worlds seem to be rather abundant in my local area too. Or, more likely, I'm actually paying attention to planet gravity ratings more now with colonization making even barren non-atmospheric landables worth looking at in some way.
... but I am not putting a T3 port down in my refinery until I know if the update will brick it or not. And I am still suffering with new system claims because, of course I am.
My main concern, if any, would be that the volcanic activity on the high metal content world will ruin it by applying industrial to the coriolis (when I have already specialized it)... and of course I decided to use the moon for some industrial things (only 2 surface build slots) but I would've assumed such a 'weak link' influence itself would not brick the refinery of the parent body (not when it has 4 hubs). If it still does, I guess I'd quickly start to build a new refinery next door as I already have plans for an extraction/refinery system there in a claim. Or maybe somewhere else that looks suitable if I don't want to chance it with that location - as it was one of the systems I 'wanted'.Likewise, I have two refinery planets (50 LY apart), one in an experimental not-optimal build with Industrial, and one pure refinery planet w/ 3 refineries plus a tier 1 civilian surface port. It's wise to wait and see what changes will happen on Wednesday before committing to anything.
Same here. Have a very nice Coriolis with 3 Ref Hubs, a space Farm and a T1 spaceport currently under construction.Likewise, I have two refinery planets (50 LY apart), one in an experimental not-optimal build with Industrial, and one pure refinery planet w/ 3 refineries plus a tier 1 civilian surface port. It's wise to wait and see what changes will happen on Wednesday before committing to anything.
I"m pretty sure you got this wrong.Same here. Have a very nice Coriolis with 3 Ref Hubs, a space Farm and a T1 spaceport currently under construction.
It orbits a HMC terraformable planet with a ring.
So the T1 port will - by the new rules - be a 2x Extraction (HMC, rings) 1x agri (terraformable) system.
It will not be refinery, because strong links from Refinery should go to the Coriolis as the higher Tier. It will also - for the same reason - get no weak links from the military M settlement, the security station, the relay station or the two M agri settlements.
It is now useless for me. I wanted CMM Composites.
So i will not finish it. Instead, i have to build another T1 port on another planet, and add more Refineries there. While making sure to not build another Coriolis or Orbis there.
If you had more than one planetary port, then, yes, the tier 1 will be using just the planetary influence.In the event both a planetary and space-based ports are present, planetary facilities will create strong links with the planetary port, which will pass these strong links on to the orbital port following the same prioritisation rules regarding tier and build order
Thank you for pointing this out. I did not register this line in the patch notes. So i can still hope for the best.If you had more than one planetary port, then, yes, the tier 1 will be using just the planetary influence.
But you only have one, so that ground port will have strong links with the refineries, and then with the Coriolis.
If there's more than one surface port, it will work as you described, but the 'lesser' port will also have weak influences from eventual other facilities in the system not on/orbiting the planet. So with a sufficient built-out system, you can still have a useful T1 surface port even if there's another port present already.I"m pretty sure you got this wrong.
This is what FDev said:
If you had more than one planetary port, then, yes, the tier 1 will be using just the planetary influence.
But you only have one, so that ground port will have strong links with the refineries, and then with the Coriolis.
Thank you for the explanation."Feature complete" it's like when a cinematographer says the recording is done.
Obviously, there is still lot of work to be done afterwards.
"Feature complete" = no more features will be added, as in no new buildings, shipyards or stuff like that.
Now they are only tweaking the colonization engine so we can fully use these features.
Hey sir, do you know what the very low, low, medium, high, very high, columns refer to? System dev/population? This looks like it's about to wreck my refinery world completely..For those who want to have a look at what potential hybridisation mixes might do without a lot of tedious calculation, https://cdb.sotl.org.uk/specialisation/hybrid now has a calculator - enter the economy weightings for a real or hypothetical station, and see what commodity types might be imported or exported.
Production and consumption of a commodity, all else equal, still usually varies over quite a range from station to station. You might be able to re-roll the dice on this by changing your system's global variables (wealth, etc.) but connecting that to actually being able to plan it is probably impossible. So it's not possible to say "a 0.5 refinery 0.5 HT station will have this market" - it all ends up as ranges of possible behaviour, which can often include both importing and exporting.Hey sir, do you know what the very low, low, medium, high, very high, columns refer to?
Thanks, we will learn, and then Fdev will change it, but this is going to make things tough! lolProduction and consumption of a commodity, all else equal, still usually varies over quite a range from station to station. You might be able to re-roll the dice on this by changing your system's global variables (wealth, etc.) but connecting that to actually being able to plan it is probably impossible. So it's not possible to say "a 0.5 refinery 0.5 HT station will have this market" - it all ends up as ranges of possible behaviour, which can often include both importing and exporting.
"Very low" and "very high" are the extreme amounts possible based on the collected data, if you got really (un)lucky.
In general it would be within the "low" to "high" range, with "medium" the result if both import and export were median.
Any chance of adding a "terraforming" economy to the options?For those who want to have a look at what potential hybridisation mixes might do without a lot of tedious calculation, https://cdb.sotl.org.uk/specialisation/hybrid now has a calculator - enter the economy weightings for a real or hypothetical station, and see what commodity types might be imported or exported.
We'll probably have to wait until after tomorrow's patch to see if things change, as far as I can tell.Fleetcom has just made the Vista Genomics facility a requirement for newly deployed DSS fleet carriers.
The Deep Space Support Array (DSSA) | A FleetComm Initiative
Thank you all for the info, will sell at the DSSA. Might even go on to one of the distant ones in the Formidine Rift.forums.frontier.co.uk
Does anyone know what it will take to make a science outpost have one? Mine is already at 100% hitech but no Vista yet alas![]()