"Development Level >>"? Figuring out what all these numbers do.

Fleetcom has just made the Vista Genomics facility a requirement for newly deployed DSS fleet carriers.


Does anyone know what it will take to make a science outpost have one? Mine is already at 100% hitech but no Vista yet alas 🤷‍♂️
If it's an outpost outpost - those never have Vista (even if the system map info may claim so). You've got to get a surface outpost or large orbital but as for the 'how to trigger it'... that one's not something I've looked at.
 
If it's an outpost outpost - those never have Vista (even if the system map info may claim so). You've got to get a surface outpost or large orbital but as for the 'how to trigger it'... that one's not something I've looked at.

Looks like it has to be the Coriolis then, started the construction site but held off doing anything else till after Wednesday.

Thanks Kira 🙂
 
Asking again in case:

And does anyone know if the T1 orbital outposts with a fixed economy will link to other stations and add their influence? So like a scientific outpost would add high tech to a neighboring Cori?

Did we find out what happened before when we had planetary influences a few weeks ago?

:)
Let's hope so.
They did say that strong links may also be created between ports if there are multiple of this type on or around the same body.
 
Looks like it has to be the Coriolis then, started the construction site but held off doing anything else till after Wednesday.

Thanks Kira 🙂
In my case, only the primary port has the Vista, and I do have a couple of Coriolises as well...
Maybe things will change after the update.
 
Noob question: the coordinates for "minor wreckage" or other planetary signals, do they change, or do they always spawn at the same spot?
Maybe I want to build something next to such a place, land my ship at my asset, then do some nice farming :sneaky:
 
Noob question: the coordinates for "minor wreckage" or other planetary signals, do they change, or do they always spawn at the same spot?
Maybe I want to build something next to such a place, land my ship at my asset, then do some nice farming :sneaky:
Based on the underlying mechanics for planetary signals, I would assume that after placing your facility, the planetary signal disappears and never ever reappears in the vicinity of your facility again.
 
Any chance of adding a "terraforming" economy to the options?
There aren't any around Colonia yet, so I can't analyse them this way.

That said, in terms of exports they're basically identical to Colony/Service economies, and not all that different in terms of imports either.

And does anyone know if the T1 orbital outposts with a fixed economy will link to other stations and add their influence? So like a scientific outpost would add high tech to a neighboring Cori?
This seems consistent with what's previously been reported.

Does anyone know what it will take to make a science outpost have one? Mine is already at 100% hitech but no Vista yet alas 🤷‍♂️
Major internal remodelling. The outpost concourse doesn't have space for Vista, Frontline or Inter Astra services to be reached, even if the underlying station has those facilities (and certainly a lot of outposts used to, don't know if Frontier cleaned that up at any point).
 
Let's hope so.
They did say that strong links may also be created between ports if there are multiple of this type on or around the same body.
I just wonder what this means in relation to, eg, having a T1 [colony] and T3 planetary port on the same planet. As under our current/previous (come tomorrow) rule set, it would have given the economy to both ports. And it would be somewhat odd for the T1 to just ignore those convenient hubs on the world and pick up random stuff from elsewhere in the system.

don't know if Frontier cleaned that up at any point
Considering that - deliberate check - I can still see Vista Genomics and Frontline listed as station services for at least one of the outposts in Lhou Mans (no particular reason for the system, just one I knew to have the map of), they probably didn’t bother. It is mostly a mild inconvenience to players until they realize outpost concourses are too small for those two services, and have no hidden doors, (magic) portals or vents beware the alien to go through to find them.
 
I just wonder what this means in relation to, eg, having a T1 [colony] and T3 planetary port on the same planet. As under our current/previous (come tomorrow) rule set, it would have given the economy to both ports. And it would be somewhat odd for the T1 to just ignore those convenient hubs on the world and pick up random stuff from elsewhere in the system.
The implication of the graphic at https://forums.frontier.co.uk/threa...ilblazers-update-3-wednesday-april-30.636973/ is that the strong links from the current body and the weak links from the rest of the system will only go to the T3 port, while the T1 port solely picks up the planetary override.
 
Noob question: the coordinates for "minor wreckage" or other planetary signals, do they change, or do they always spawn at the same spot?
Maybe I want to build something next to such a place, land my ship at my asset, then do some nice farming :sneaky:
I built an agricultural settlement near a bacterium site, and a second one on top of another one.

After construction the one outside was still there whereas the second one just disappeared.
 
My construction site of a T3 port has loads of volcanoes, fumerols, even the things throwing flames out, spread among the building supplies.

I'm curious what will happen when the city will be done...
 
My construction site of a T3 port has loads of volcanoes, fumerols, even the things throwing flames out, spread among the building supplies.

I'm curious what will happen when the city will be done...
I have not yet taken a closer look at the T3 ports. But for settlements, biologicals and geologicals of the surrounding area are preserved according to my observations. The new local terrain area that the settlements bring with them (e.g. mounds) can even be partly overgrown with plants if there is a hotspot of the corresponding species in the immediate vicinity. But the settlements are generally more naturally integrated into their surroundings than the large ports.
 
The implication of the graphic at https://forums.frontier.co.uk/threa...ilblazers-update-3-wednesday-april-30.636973/ is that the strong links from the current body and the weak links from the rest of the system will only go to the T3 port, while the T1 port solely picks up the planetary override.
Tbh the picture is very incomplete. It does not show a variety of cases.

  • same tier ports in orbit + on planet + facilities
  • different tier ports in orbit + on planet, with higher tier on planet.
  • there is no disctinction between colony economies and non-colonies (maybe due to colonies not supposed to exist anymore)

So we will have fun figuring out these different links and types. Hopefully the UI will help us with that.
 
My understanding is the main port from the surface will pass the strong links from the facilities to the main orbital port.
Say we have a refinery hub, that can give a strong link of 0.45 refinery economy.
Having either a T3 port on the ground with a T3 in orbit, or the setup with a smaller tier in orbit, it shouldn't matter.
The orbital port will receive the strong links. An Orbis, a Coriolis or even an outpost, doesn't matter, it will receive anyway that 0.45 refinery economy.
Why would it matter what tier the ground port is?
From ground to orbit, it's not the supply of commodities that is transferred, only the links.
Or at least let's hope that's how it will work :)
 
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This opens up a case for possibly making the industrial or high-tech T1 ground ports along with colony T1 or T3 surface ports on the same planet, but we'll find out more tomorrow.
 
I already have such a port, and I'm planning on doing the Coriolis soon.
I want to see if the specialized port will act as a facility, or just as a regular port. It will be interesting to see if it can receive and/or redirect strong links.
 
Biggest questions i have right now:
  • will te planetary influence stay or go away?
  • will the weak links be a constant value (= build as many ports as you can) or a fixed value that gets distributed (= build as strong ports with primary links as possible)
 
Biggest questions i have right now:
  • will te planetary influence stay or go away?
  • will the weak links be a constant value (= build as many ports as you can) or a fixed value that gets distributed (= build as strong ports with primary links as possible)
By their wording, the planetary influence was designed to be a direct override of the initial Colony economy. Following this logic, it should work the same as the Colony economy as before. It could always be different, but if it pans out like this we should be able to push out the planetary influence economy.

I imagine Weak links will work the same way as the above, giving small amounts of economy proportion while also being the first/priority to be forced out by a Strong link economy pressure.

It's important to keep in mind the theoretical maximums for port total economy proportion, which I've observed to be roughly 1.8/2.8/3.8 respectively. If you intend to build a T3 you'll be best off strategically positioning it over a body that gives economy bonuses to the target economy rather than trying to push out the planetary economy.
 
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Hey,

hast anybody an idea whether these security levels indicated on hubs and settlements are either random or if they depend on the system security level, during the point of construction?

I just finished three refiniery hubs, in a system with very high security (>50). The first two hubs have a full shield icon and the third has a half shield icon. Interestingly, my very first hubs built weeks ago have an empty shield icon... then, I added some security stuff, and then some subsequent hubs/settlements have again a mix of full and half shields.

In each case, the shield icon, once established, seems to stay constant and is not influenced by increasing the system level. However, if, and only if, the security level of said hubs depends on the current system stats, then it might be beneficial to increase system stats (security) before building precious hubs such as refineries. On the other hand, I have no clue whether these shield icons have an influence on efficiency, or if they are only of interest for missions.

o7
 
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