Elite Dangerous | Trailblazers Update 3 | Now Live!

I wonder why the Corsair still uses the wrong assets as pilot seats.
Because Gutamaya are doing the Corsair as a private venture not as a government contract so they are cutting costs where possible.

I keep asking people to vote on the issue, and have been doing so for 3 years now.

As you can see from the popularity contest aka voting pyramid, it just needs a few more. (The last line at the top of the pyramid is still grey)

I have voted for this as many times as I am allowed, my approach to encouraging FDev to fix it is not to refer to it as a bag affecting loading but as an exploit to travel at unloaded jump ranges with a full hold of cargo, at least it is full when you relog at your destination.
 
Great news, and btw Elite seems to be on a favourable track again, commercially, too:

Outside of CMS games, Frontier’s genre-leading space simulation game, Elite Dangerous, which celebrated its 10th
anniversary in December, achieved a substantial increase in revenue in the Period through new story elements, and
the release of both free and chargeable content.


Let the good times roll, O7,
🙃
 
It's the general "drop out of SC" spawns that are pushovers.🙃
And this is my massive beef with PP2, and was the conceptual flaw of PP1.

Think about it- why do we have territory at all if the NPCs roaming in it (as in SC or random areas) are pap? PP to me is knowing that if I go into a territory I'm going to expect trouble. ED in general works by you choosing what to enter- its you choosing the USS or POI like a lobby and dungeon. Thats fine for the wider game but for PP? PP is explicit territories and powers duking it out. At a conceptual level the entire territory should be one of these USS'- not have safe spots you choose- your safe space should be places you don't fight or your own systems.

If I'm a power 'ace' who keeps a power alive, PvE wise I want rival powers (whom I slaughter) to take notice. I want them to slowly start to come after me, make aware that they want me dead. Its these actions that link the low level POIs / USS / CZs across systems and the galaxy in general. Otherwise you low wake out and.....(looks around) nothing. Where are the death squads? I'm a power elite, why does the game treat me the same as Joe underachiever?

In short PP2 suffers from the excessive compartmentalisation ED uses. It reduces an enemy territory down to rooms and corridors, when the whole thing should feel as if you are being watched and stalked. And if you don't want that, stick to safe places.

sips Lucozade from skull
 
And this is my massive beef with PP2, and was the conceptual flaw of PP1.

Think about it- why do we have territory at all if the NPCs roaming in it (as in SC or random areas) are pap? PP to me is knowing that if I go into a territory I'm going to expect trouble. ED in general works by you choosing what to enter- its you choosing the USS or POI like a lobby and dungeon. Thats fine for the wider game but for PP? PP is explicit territories and powers duking it out. At a conceptual level the entire territory should be one of these USS'- not have safe spots you choose- your safe space should be places you don't fight or your own systems.

If I'm a power 'ace' who keeps a power alive, PvE wise I want rival powers (whom I slaughter) to take notice. I want them to slowly start to come after me, make aware that they want me dead. Its these actions that link the low level POIs / USS / CZs across systems and the galaxy in general. Otherwise you low wake out and.....(looks around) nothing. Where are the death squads? I'm a power elite, why does the game treat me the same as Joe underachiever?

In short PP2 suffers from the excessive compartmentalisation ED uses. It reduces an enemy territory down to rooms and corridors, when the whole thing should feel as if you are being watched and stalked. And if you don't want that, stick to safe places.

sips Lucozade from skull
Plus, if I'm going to be hunted down by opposition powers because of how many merits I put in, I will absolutely be finding more ways to get more merits out of the game to get the angry deathbringer ships after me in the first place. Perhaps it could work off your level of merits you've brought in over a single cycle (and based off the amount held in your ship for settlement data) so anyone wanting to go exploring or engineer their ship can opt out at the start of a cycle.

Or just have stronghold carriers give you access to your engineers (including the ability to add experimentals) and go full bloodbath in an opponents territory or your own front line systems.

Although I'd also be hoping that taking these down should be giving me more merits than the T-7 I have to snipe the FSDs out of to keep them from running away.
 
Plus, if I'm going to be hunted down by opposition powers because of how many merits I put in, I will absolutely be finding more ways to get more merits out of the game to get the angry deathbringer ships after me in the first place. Perhaps it could work off your level of merits you've brought in over a single cycle (and based off the amount held in your ship for settlement data) so anyone wanting to go exploring or engineer their ship can opt out at the start of a cycle.

Or just have stronghold carriers give you access to your engineers (including the ability to add experimentals) and go full bloodbath in an opponents territory or your own front line systems.

Although I'd also be hoping that taking these down should be giving me more merits than the T-7 I have to snipe the FSDs out of to keep them from running away.
Yes, exactly- all great ideas that greatly enhance the PvE. I mean, we already have most of it in place with the leaderboards with pilots ranked. Why not also scale NPC responses for that week based on that? If you are Captain BigShot at #1 the game then gets out the baseball bat and goes "lets hurt this guy real bad". Each of these NPCs could be worth lots of merits or cash, providing balance and a way (if winged up) to fight at a new level.
 
In short PP2 suffers from the excessive compartmentalisation ED uses. It reduces an enemy territory down to rooms and corridors, when the whole thing should feel as if you are being watched and stalked. And if you don't want that, stick to safe places.
Some people would like PP to have more compertamentalisation. You find the current system not aggressive enough. I find it utterly invasive. You cannot do a single thing without NPCs instantly following you from supercruise into normal space. Hit the exclusion zone and boom instant NPC, drop in deep space instant NPC, POIs, belts, rings. They don't agro immediately. Far too often they're power aligned system defence force ships that give you instant fines and bounties if you fight back and no credits of note. The galaxy is big and there are good reasons to roam the bubble that aren't just powerplay and the system invasively gets in the way of that. They should hunt you down when you're undermining but right now it's just a bad fit. Dialing it to 12 would just make it more obnoxious.

I'm not even pledged to powerplay and I still have to deal with the powerplay NPCs constantly following me and adding sys defence force to places they shouldn't be.
 
Some people would like PP to have more compertamentalisation. You find the current system not aggressive enough. I find it utterly invasive. You cannot do a single thing without NPCs instantly following you from supercruise into normal space. Hit the exclusion zone and boom instant NPC, drop in deep space instant NPC, POIs, belts, rings. They don't agro immediately. Far too often they're power aligned system defence force ships that give you instant fines and bounties if you fight back and no credits of note. The galaxy is big and there are good reasons to roam the bubble that aren't just powerplay and the system invasively gets in the way of that. They should hunt you down when you're undermining but right now it's just a bad fit. Dialing it to 12 would just make it more obnoxious.

I'm not even pledged to powerplay and I still have to deal with the powerplay NPCs constantly following me and adding sys defence force to places they shouldn't be.
And this is why I want a graded response based on your efforts (as I outline). So if you are #1 and pour tens of thousands of merits into your power then you see more attention than someone at #100 who rival power NPCs ignore in SC and the NPCs you see.

What I never want to see is a universally hard game for everyone 'just because'. What FD made a mistake on is having NPCs spawn everywhere you drop without context. Effort and location should be defined better, which would then make PvE better in PP2.
 
Is Trailblazers still in Beta after this update? Is there an official timeframe that I missed?
I am seeing this as the START of the beta - we now have some rules to follow and some indication of what SHOULD happen, so now we can legitimately point out when something does not work or when something unexpected occurs, and the rest can be down to tweaking the influence effects etc until we get a working balance.

I really like this game but the rule changes midway and the lack of transparency have made most experimenting a waste of time. Massive thanks and applauds for this latest update, but why was this not plan A?
 
Great news, and btw Elite seems to be on a favourable track again, commercially, too:

Outside of CMS games, Frontier’s genre-leading space simulation game, Elite Dangerous, which celebrated its 10th
anniversary in December, achieved a substantial increase in revenue in the Period through new story elements, and
the release of both free and chargeable content.

Yay, I can now stop converting my children's college funds into Arx! :p

No, seriously, wonderful news indeed. We haven't seen this in a long, long while for Elite. It's kind of concerning to see the charts every year with water parks and dinosaurs getting all the attention - and money - while our space sim chugs along as a flat horizontal line. I'll be nice to see that revenue bump in the money line.

Keep buying those Arx ships, everyone, it's working!
 
And this is why I want a graded response based on your efforts (as I outline). So if you are #1 and pour tens of thousands of merits into your power then you see more attention than someone at #100 who rival power NPCs ignore in SC and the NPCs you see.

What I never want to see is a universally hard game for everyone 'just because'. What FD made a mistake on is having NPCs spawn everywhere you drop without context. Effort and location should be defined better, which would then make PvE better in PP2.
Trouble is: it's very unlikely they'll even make NPCS more difficult as there is always some one who will protest. They could have started with high difficulty, weathered the initial storm, then players will have eventually adapted as they normally do.
 
Trouble is: it's very unlikely they'll even make NPCS more difficult as there is always some one who will protest. They could have started with high difficulty, weathered the initial storm, then players will have eventually adapted as they normally do.
But thats the issue, as we are not talking about the general population nor about anything thats out of someones control. You do more, you get more capable NPCs in return (which are themselves worth more). Its only targetting those who engage the most leaving the norms at the 'base' level.

Those who are casuals won't face the same as someone at #1.
 
Back
Top Bottom