Elite Dangerous | System Colonisation Beta Details & Feedback

Overview of Trailblazers Experience
(Week 8)

Current Progress and Objectives
To better contextualize where I am.

Work has been even more frustrating and I find myself needing a different change of pace compared to hauling. I am still working on the same system, with 8 days left as of this posting to finish it. I can get it done, even solo, I just need to find the time and energy to do it.

Anyone? Anyone? Bueller? Bueller?

Haven't heard anything since the fix to ground port commodity amounts. This is pretty frustrating and is feeling very much like the old days of FDEV development. I'm not asking neccesarily for solutions, but being engaged in understanding what's going wrong would make me feel better.

I still have three systems I can't flesh out further due to the uncertainty regarding economy types.

I'm tired, boss.. and don't feel like I'm entertained by this feature right now.

Statistics
(No notable change in progress.)
System #1 - Orbis Port (Tier 3); 5 Infrastructure
System #2 - Coriolis Port (Tier 2);
System #3 - Coriolis Port (Tier 2);
System #4 - Coriolis Port (Tier 2) under construction. (Closer to Completion)

Overview of Trailblazers Experience
(Week 8.25)

Current Progress and Objectives
To better contextualize where I am.

Work has been completed on System #4. I am going to start putting out some outposts since I've had others envelop my current building area. I want to push further out, get a better chance at a 100-slot system.

Good news, everyone!

Reading the patch notes for next week has galvanized my interest again. Not only is it the complexity I wanted out of building economy chains, but the details have been a huge welcome and helps set me at ease for it. Provided everything works, I'll be back on building up systems once I see what kinds of productivity I have.

Statistics
System #1 - Orbis Port (Tier 3); 5 Infrastructure
System #2 - Coriolis Port (Tier 2);
System #3 - Coriolis Port (Tier 2);
System #4 - Coriolis Port (Tier 2);
System #5 - Outpost - Industrial under construction.
 
I noticed that a stutter bug appears in elite 5 minutes after every hour. The frame rate collapses very massively for about 30 seconds and elite begins to stutter. This bug seems to affect many people. No matter you have a high end computer or not. CMDR Mechan described it quite well on YouTube. So people you don't need a new computer because of the bug. One can only hope that this will soon be fixed by Frontier.
Source: https://www.youtube.com/watch?v=Ls4tEa8kBGk&t=267s
I'm experiencing that too but I have not noticed exact times.
 
Security, Quality of living, Initial Population, Max population, Tech level, etc. - there is no "current" summary in the architect screen.
We need to be able to relate the benefit of each facility, and need to know if there is some kind of cap - e.g. no point building a medium installation if a small will do.
We also should be told whether these benefits are system wide, or just planetary/orbital. In relation, in the architects screen, we can click on an orbital and see its benefit, but need a summary from the built installations when clicking on a planet. Again, this need to show a relationship to the system/planet total.

In the construction UI, the number and type of construction points required for each facility needs to be displayed at all levels next to the facility. Making us drill down to the bottom is just early 90s web bad. The "insufficient construction points" tooltip is always the tier 3 icon, which is misleading. It should correctly display the type and number of CPs needed.

I would prefer to be able to choose to use tier 3 CPs for tier 2 construction. My first build included a large installation for specific boosts. Having filled all planetary slots, I could not build a Coriolis to service those installations as the large provided tier 3 points, which I missed. I think tiers should done away with entirely, after seeing other feedback that building a Coriolis awards tier 3 points which only supports Orbis stations, can only help support that.

After completing an installation, you are told to leave and revisit, but it does not say that the installation will not be completed if you do not do this. Inara lists installations as "under construction" until being revisited. However, it is not clear whether this has an effect or not.

The initial colonization mission which also tracked all the required commodities was very useful. More useful would be to be able to turn any construction I choose into trackable missions.

Addtional:
Cargo transfer via inventory (using the internal panel UI) needs the same quantity acceleration that is applied to transferring goods from stock markets. It takes 40 seconds to fill a ship this way, so what I will be doing (and I suspect others do) is set up a private market so I can "buy" the goods to fill the ship in 5 seconds.
 
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I would suggest that coriolis and asteroid base can be built with either tier 2 or tier 3 points
That is a great suggestion. I second that. Those Tier3 points force the player into a huge undertaking.

I'd even be happy to spend as many tier3 points on a Coriolis as i have to for an Orbis. Every tier3 port in my systems would probably just be an eternal construction site. But if i have the choice in an almost completed system between two Orbis or two space farms, I'd rather go for the Orbis.
 
Please let players produce emergency power cells! Colonists like me, 500+ light years away from the bubble, are forced to return just because of them. You can drag the colonization chain for hundreds and thousands of years into the depths of the galaxy, but you will still be tied to the bubble because of these emergency power cells. sry my eng
 

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That is a great suggestion. I second that. Those Tier3 points force the player into a huge undertaking.

I'd even be happy to spend as many tier3 points on a Coriolis as i have to for an Orbis. Every tier3 port in my systems would probably just be an eternal construction site. But if i have the choice in an almost completed system between two Orbis or two space farms, I'd rather go for the Orbis.
I have multiple tier 3 points I'll probably never use; if I could trade them/ give them away to others or even have something else to do with them (hint, hint FDEV) happy days!
 
im wondering if we will be able to build prison ships in our colonies at some point, or request fdev to place them ingame, it would be soul destroying to accidentally get arrested and sent away thousands of light years in your trading ship and possibly leaving everything behind.

and also, we really need Emergency Power Cells to be unrestricted so they can be produced at all high-tech/refinery planet ports, otherwise we have to trek all the way to the small 30 LY bubble around Akhenaten to buy them.
 
im wondering if we will be able to build prison ships in our colonies at some point, or request fdev to place them ingame, it would be soul destroying to accidentally get arrested and sent away thousands of light years in your trading ship and possibly leaving everything behind.
A new emergent ganker game loop? :D
 
Planetary / features influence is currently massively over-valued.

image-2.png


500(!)% extraction economy in this station - and I have precisely zero(!) extraction facilities in this system.

As it stands, there is now no way for players to use facilities to achieve desired market conditions, because facility influence doesn't come close to over-riding planetary influence. This is the opposite of the stated goal of the update, which is to "allow significantly more flexibility in building out systems to create any desired economy" (from the update announcement).

The update, as rolled out today, has completely removed the agency for players to use facilities to create desired market conditions. Planetary influences need to be significantly reigned in (or the "strong link" influence significantly boosted) for this update to achieve the desired results.
 
Hello developers.
After today's update I see under the option button: 4
--scales
I no longer see my own organisation!?!?
It shows that I no longer belong to my own organisation?
This means that I can no longer manage members.
Please fix this.

Thank you very much and best regards.

Addendum / 01.05.2025
To development.

Bug has been fixed.

Many thanks and best regards. :)
 
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