Overview of Trailblazers Experience
(Week 8)
Current Progress and Objectives
To better contextualize where I am.
Work has been even more frustrating and I find myself needing a different change of pace compared to hauling. I am still working on the same system, with 8 days left as of this posting to finish it. I can get it done, even solo, I just need to find the time and energy to do it.
Anyone? Anyone? Bueller? Bueller?
Haven't heard anything since the fix to ground port commodity amounts. This is pretty frustrating and is feeling very much like the old days of FDEV development. I'm not asking neccesarily for solutions, but being engaged in understanding what's going wrong would make me feel better.
I still have three systems I can't flesh out further due to the uncertainty regarding economy types.
I'm tired, boss.. and don't feel like I'm entertained by this feature right now.
Statistics
(No notable change in progress.)
System #1 - Orbis Port (Tier 3); 5 Infrastructure
System #2 - Coriolis Port (Tier 2);
System #3 - Coriolis Port (Tier 2);
System #4 - Coriolis Port (Tier 2) under construction. (Closer to Completion)
Overview of Trailblazers Experience
(Week 8.25)
Current Progress and Objectives
To better contextualize where I am.
Work has been completed on System #4. I am going to start putting out some outposts since I've had others envelop my current building area. I want to push further out, get a better chance at a 100-slot system.
Good news, everyone!
Reading the patch notes for next week has galvanized my interest again. Not only is it the complexity I wanted out of building economy chains, but the details have been a huge welcome and helps set me at ease for it. Provided everything works, I'll be back on building up systems once I see what kinds of productivity I have.
Statistics
System #1 - Orbis Port (Tier 3); 5 Infrastructure
System #2 - Coriolis Port (Tier 2);
System #3 - Coriolis Port (Tier 2);
System #4 - Coriolis Port (Tier 2);
System #5 - Outpost - Industrial under construction.