I really hope FDev take the opportunities having a proper "bridge" would gift them.
The dream of course would be to have a bridge you could walk around and different stations do different things. Unlikely, but maybe one day.
They should however absolutely refresh multi-crew roles as part of the Panther Clipper roll out. It's great them saying it's got four seats, but if players can't get proper multicrew roles then those seats will be vacant just as they are now in Imperial Cutters, Condas etc.
The Panther Clipper is crying out for proper NPC crew functionality. Hiring NPC crew to fill out certain roles;
- Piloting the ship - would be easy for npc crew (because we have Apex pilots that do the same thing), just plot the route.
- Weapons Specialist - would be easy to do because we have turreted weapons anyway, but an NPC crew member sat in the weapons chair spouting dialogue would add so much. A player in this role would use weapons either as in now (in that weird 3rd person mode, or from their POV of the bridge / control system we normally have.)
- Science Specialist - a scanner type role (NPC version would be paying their specialist salary for like an auto scanner / POI finder ability. They could give audio / dialogue cues when they find things in system. However, if a player took that role they would use the actual scanners we already have in game).
The new interface / stations in the Panther Clipper is literally a GIFT! FDev have to take this opportunity and push it further and faster to bring life back into multi crew.