New ship: Panther Clipper

I hope it will break the 1000 tons. To be worthy of the Mkilo(ton)2
my god , what a day
thank you fdev, thank you Chris and thank you dear Mr. Braben
take mine 50 eu for Panther Clipper pls

panther-eyes-close-up-view-dark-background-photo (1).jpg
 
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I really like the updated looks - much better than the old LX concepts and much truer to the original. Hopefully some sticky-out-bits will be included in ship-kits for some Prometheus stylings.

Important question: if NPCs start flying them, will I be able to recreate this FE2 engagement where I took on a Panther Clipper with the base 1MW pulse laser? The experience was:
…akin to kicking someone to death while wearing particularly soft and fluffy slippers.
😁
 
I just think it's probably only going to be a slight improvement over than the Cutter, probably about 1250 shieldless
If that...
FD are very boringly conservative with their ship capability (the designs of the new ones have been great) because everything in the game revolves around 'balance' or something equally tedious.

I won't be spending Arx on it, unless its capacity exceeds 6k and it is able to survive a wing attack or 3 and leave nothing but debris behind it.
 
If that...
FD are very boringly conservative with their ship capability (the designs of the new ones have been great) because everything in the game revolves around 'balance' or something equally tedious.

I won't be spending Arx on it, unless its capacity exceeds 6k and it is able to survive a wing attack or 3 and leave nothing but debris behind it.
400 Platinum says it doesn't break 1500 shieldless
 
View attachment 428019
View attachment 428021
(not perfect but they are to scale with eachother so might give better insight on how big the Panther Clipper MK2 is.)
it will be bigger than the type 9 I think o3o

Comparing the size of the fighter bay opening, the clipper seems a bit bigger than the type 9 but not massively so. Especially considering those engine pods take up a good chunk of the realestate. Might be thicker though.
 
I really hope FDev take the opportunities having a proper "bridge" would gift them.

The dream of course would be to have a bridge you could walk around and different stations do different things. Unlikely, but maybe one day.

They should however absolutely refresh multi-crew roles as part of the Panther Clipper roll out. It's great them saying it's got four seats, but if players can't get proper multicrew roles then those seats will be vacant just as they are now in Imperial Cutters, Condas etc.

The Panther Clipper is crying out for proper NPC crew functionality. Hiring NPC crew to fill out certain roles;

- Piloting the ship - would be easy for npc crew (because we have Apex pilots that do the same thing), just plot the route.

- Weapons Specialist - would be easy to do because we have turreted weapons anyway, but an NPC crew member sat in the weapons chair spouting dialogue would add so much. A player in this role would use weapons either as in now (in that weird 3rd person mode, or from their POV of the bridge / control system we normally have.)

- Science Specialist - a scanner type role (NPC version would be paying their specialist salary for like an auto scanner / POI finder ability. They could give audio / dialogue cues when they find things in system. However, if a player took that role they would use the actual scanners we already have in game).

The new interface / stations in the Panther Clipper is literally a GIFT! FDev have to take this opportunity and push it further and faster to bring life back into multi crew.
 
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