ГYes, and no. I can certainly see influences (as I pointed out the same too) but the PC2 takes many more cues from older PC concept art and prior game models. The familiarity is (IMO) down to using the films framing and shot construction rather than the ship itself (with the only strong link being how the forward engines are lower than the rear pair in flight).
The nose of the PC2 is spot on for the 'old' PC designs with a primary bridge. While the concept art also uses angles very much like Prometheus landing the actual pose a PC2 strikes (and how the engines / landing gear articulate) is nothing like Prometheus itself and is a tiny bit like the Chieftan family (or at least its rear thrusters on landing:
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Here is an old concept which has the spilt thrusters where you can see where the designers went from, along with old old in game models where you can see the almost 1:1 front hull influence:
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Where I hope the in game model shines too is with ZP greebles and 'design language'. In other concepts you could see this where the Hauler >Adder > (and FdL although not a hauler) lineage was like seeing it scale up, while the (then missing) PC was the final, roided up form:
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