The Star Citizen Thread v 3.0

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Many things will be more complicated in Star Citizen than usual in other games. The health system is only an example of this. We've also seen that racing will require real commitment to be part of the best. I think we'll see the same with other parts, like mining for instance. Key word here is skill. As far as I can see you won't be able to have three or four professions if you want to be best in something, or perhaps even succeed in the competition. You'll have to consentrate on one thing.

This is one thing that will set Star Citizen aside from other games - skill, in every profession / task. Plus the game will also have many genres into one game. Many players today are used to games with one or maybe two genres, and fairly easy handling of each task. Star Citizen will be very different. Richer in variation, deeper in skill, and more immersive in how you need to handle things. Instead of just point & click to obtain rewards almost magically, you have learn how to do be a miner or explorer or info agent or racer, before you can master it.

Many won't like it because they're used to having things more easy obtainable, and play games that last only a few hours before you can "win". Then again, many of us have waited a long time to play a game that's more challenging because it's more rewarding when you can finally master something, after lots of training. I think this will attract players after a while, when they see how diverse and rewarding each task can be. But this is my opinion.

So skill? Do you know when they are going to add it to the, so called, dogfighting? Because the current chase the mouse, FPS style, flight assist, flight model has a very low skill cap. Seems that CIG like to add complicated sounding system then add easy mode gameplay system on top of them.
 
Well, it does not matter if they have investor/publisher obligations. It was a core feature they promised and did not deliver.

Just because CIG has no publishers/investors does not mean they will deliver everything they have promised. Hell, a ton of the mechanics they said will be in the game have not been even worked on or checked if it will be feasible to make. CIG has made a lot of promises, but thats just what they are promises. They do not yet know if they will be able to implement all of them or if they are going to work as well as they want them to work. Just like how FD promised offline mode, they were not able to deliver it because of how they made the game. Its a little bit sour waiting until a month to release to let people know.

But then again CIG has been doing a lot of sour things with ship sales and deceptive marketing.

But I also don't see why SQ 42 would not be able to be played offline. It is a single player part of the game, separate from what the PU is. The only difference is people will be able to drop in for co-op to join you on missions. Time will tell to be honest on what CIG is able to deliver or not.
 
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I'm sorry but all this is speculation. None of us know how all these features will work.
True. It's my opinion, after piecing together bits and info from what Chris Roberts has said.

You mean like buying everything you can acquire in the game with real currency?
No.

So skill? Do you know when they are going to add it to the, so called, dogfighting?
Arena Commander 1.0 is promised to add more complexity to dogfighting and it's scheduled for release before the end of this year.

Me too. :) If I'm right, this will be a joy to play - whatever profession you choose to be in the game.
 
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Yes and so did FD, will just have to wait and see if it really happens

By its very nature, making SQ42 playable offline is a much less demanding feat than ED, if what FD has said is anything to go by.

Although migrating your SQ42 character into the SC PU would require a connection at some point (and checking to see that you haven't forged your character's history, if they were to not require constant connection), CIG has alluded to letting players create non-transferable characters for offline play.
 
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That was poorly worded. I think Chris meant that they have raised $59 mil from backers and will need $100 mil from backers to finish the game.

Anything beyond $100 mil is gravy :)
 
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That was poorly worded. I think Chris meant that they have raised $59 mil from backers and will need $100 mil from backers to finish the game.

Anything beyond $100 mil is gravy :)

Same thing he said at 20 mil, then 23 mil.
 
I'm not so sure. The direct quote “We’ll probably invest $100 million of our own, and we’ve raised $59 million through crowdfunding so far." can be seen in the twitter link from the reddit OP. It looks like the writer has contacted CIG to confirm there is no misunderstanding.
 
I'm not so sure. The direct quote “We’ll probably invest $100 million of our own, and we’ve raised $59 million through crowdfunding so far." can be seen in the twitter link from the reddit OP. It looks like the writer has contacted CIG to confirm there is no misunderstanding.

It is a very odd way of phrasing that is very confusing. Either interpretation is possible.
 
I'm not so sure. The direct quote “We’ll probably invest $100 million of our own, and we’ve raised $59 million through crowdfunding so far." can be seen in the twitter link from the reddit OP. It looks like the writer has contacted CIG to confirm there is no misunderstanding.

So did CIG have a secret $100 million stash that they didn't really need to run a KS for, or are they going to yet again go back on something they said and utilize investors anyways? Either way, something is really fishy - especially since CR did a big spiel about crowdfunding being a 4:1 ratio versus having to go through a publisher. Does anyone really think this is going to be a "$600+ Million" game?
 

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So did CIG have a secret $100 million stash that they didn't really need to run a KS for, or are they going to yet again go back on something they said and utilize investors anyways? Either way, something is really fishy - especially since CR did a big spiel about crowdfunding being a 4:1 ratio versus having to go through a publisher. Does anyone really think this is going to be a "$600+ Million" game?


actually he is denying this now. 1 crowdfunded dollar is now same as 1 publisher dollar for him.
 
So did CIG have a secret $100 million stash that they didn't really need to run a KS for, or are they going to yet again go back on something they said and utilize investors anyways? Either way, something is really fishy - especially since CR did a big spiel about crowdfunding being a 4:1 ratio versus having to go through a publisher. Does anyone really think this is going to be a "$600+ Million" game?

It's certainly strange. I recall Roberts recently saying that they had put enough aside to see development through if ship sales were to dry up. Part of me is wondering if this is the money he was referring to, at the time I assumed it was backer funding (and it probably is) but...

A $600 million game, ugh that would just be excessive beyond all reason.
 
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The DFM was actually promised at the end of November 2013. That was the first deadline they missed. If you all remember in 2013, LTI was advertised by them as being available up until the release of the DFM, so everyone started buying LTI ships. The end of November came, LTI finished, but there was no DFM. But CIG had gained a big wad of cash from the rush to buy those LTI ships.
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CIG have managed to blur that memory, though.
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But I find it hard to criticise CIG these days, not after what FD did with offline. Bad as each other, really :(
 
"This is a misquote - What was said is that we'll probably have invested at least $100M into the development of Star Citizen by the time it "launches" to the public. This is based on our intention to invest all the money we raise during initial development back into the game (which I've been quite public about) and the fact that we will most likely raise this much by the time the full vision of Star Citizen is polished enough to be called "public" (of course all you guys will be experiencing Squadron 42 and the PU before this as part of the benefit of being backers and being part of the development process)

You guys are literally setting the budget and ambition of the game with your support which in itself is a pretty amazing thing and something I never would have believed possible two years ago.

Hope that helps!"

Words from Chris Roberts.

Hmmm, this does concern me! Very little of the revenue generated now seems to be coming from new backers... Instead, the wealthy few look to be bearing the brunt of the funding. I wonder if their enthusiasm will hold for another 2 years, since CIG are hoping to raise almost as much as they have in the previous 2 years. They say that their ambition corresponds to funding level, but if they forecast incorrectly, the whole game could unravel, which would be a terrible shame. Imagine the fuss made by disgruntled mega backers...
 
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Hmmm, this does concern me! Very little of the revenue generated now seems to be coming from new backers... Instead, the wealthy few look to be bearing the brunt of the funding. I wonder if their enthusiasm will hold for another 2 years, since CIG are hoping to raise almost as much as they have in the previous 2 years. They say that their ambition corresponds to funding level, but if they forecast incorrectly, the whole game could unravel, which would be a terrible shame. Imagine the fuss made by disgruntled mega backers...

There was just something about this project from the start that had my spidey sense tingling. I got an email recently saying they were having a sale, a ship sale no less, and I just find it a depressing scenario. Surely, its a P2W game now. And as for the $100 dollar news.. well thats just nuts. :(

Long ago in a galaxy far far away, we used to get stuff in games by... playing them.
 
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Chris Roberts on "Idris the only biggest ship to be sold":

I'm just going to point out that having a question answered by one of the many developers on the project over a year ago with his understanding at the time (when the Idris WAS the biggest ship that we had sold) does not make it an "official" position on what we will be doing.

Unless it comes from me or through an official channel like a front page post it's just one of our dev's knowledge / opinion at the time. It's part of the downside of being so open. We could vet every post but then it would greatly reduce the amount of questions that could get answered and generally make the process slower and less informative as we would be forced to not answer any question that doesn't have an official position or final design on them - which would probably be the majority of the Ask the Dev questions. When you Ask a Dev, you're getting that Dev's answer to the best of his knowledge from his small view on a huge project (We have close to 300 people working on this game and keeping everyone informed and up to date on all aspects of the game is an impossible challenge)

As you can see from the stretch goals we have promised that players can fly ships all the way up to a Bengal Carrier. The truth is that we haven't fully decided on what the largest ship that will be offered before launch in aid of funding Star Citizen to be a game more ambitious than any publisher has ever attempted. Right now we've decided after a LOT of requests and petitioning by the community that we'll seed a few Destroyers into the player mix.

The Javelin is a BIG ship (some 350m long), with a LOT more firepower than the Idris - and will require a decent player crew to run, so its really a ship for a group of players. It, like the Idris, offers different play options and since we want the PU to have player driven drama and conflict in addition to the NPC scenarios, getting some of these ships into the hands of a few organizations will enable more varied encounters between players (or players against NPCs). We want a mix of small single seater ships, medium sized ones with 2-4 crew members and bigger ones like the Idris and Javelin that could become the focal point of a bigger engagement.

As I've stated many times there will be no case that you can pledge for a ship before launch that you can't get in the PU. So if we're selling the Javelin now there will be opportunities to purchase one in the PU with UEC, capture one or perhaps get one as a reward for some huge accomplishment. But just like now the number will be limited as the production of big ships like this and the Idris is slow and the UEE doesn't decommission and sell its older capital ships that often.

I hope this clears things up for people.

https://forums.robertsspaceindustries.com/discussion/comment/3909097/#Comment_3909097
 
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